Game Making: The Latest Chapter Begins With Healing the Player

Chapter 28: To the Moon

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"But it seems to be more than half a month until the event! Will we be able to make it in time?" Yang Xin expressed doubts.

Although the registration period is early September.

But this announcement had been released as early as June.

In other words, the game manufacturers and producers who are basically targeting this travel competition event have already been developing the game as early as two or three months ago.

"Yes, and for science fiction-themed games, our current manpower should be far insufficient, right?" Ruan Ningxue also interjected.

After developing two games, "Mirror" and "Undertale", Ruan Ningxue is no longer the ignorant person she was at the beginning.

Although the science fiction-themed game will definitely not be a big production, the company currently only has three developers, and the time is so tight, it must be too late, right

"More than half a month is enough time. This is a simpler game than "Undertale"." Chen Xu said with a smile.

"A simpler game than "Under Legend"!?" Yang Xin and Ruan Ningxue looked at Chen Xu dumbfounded.

Is "Undertale" good

Nature is excellent.

So how big is "Undertale"

Not big at all.

But now according to what Chen Xu said, this new game is even smaller than "Under Legend"

So what type of game is this

"It's smaller than "Undertale". Can it get a place in the event?" Yang Xin expressed doubts.

Ruan Ningxue said nothing, but looked at Chen Xu and waited for him to explain.

"What matters is participation and whether you can win the prize. This has nothing to do with the size. What really matters is whether you can impress the players and the judges." Chen Xu said with a smile.

Listening to Chen Xu's words, Yang Xin was also speechless.

"The new work is similar to "Under the Legend", but not META?" Yang Xin asked Chen Xu guessingly.

For half a month, the development team consisted of just three of them.

In terms of type, you can actually guess it.

In such a short time, if you want to develop a game, even if it is based on independent game standards, it will basically be of the type "Undertale".

"Almost." Chen Xu smiled and nodded.

Regarding the idea of new games, there are actually many options to choose from.

However, considering the current development and corresponding points, when he saw this event, an idea already appeared in Chen Xu's mind.

Looking at the curious Ruan Ningxue and Yang Xin, Chen Xu, who was sitting in his seat, gave a simple description with a smile.

"In the future world, there is a company that can use special machines to enter people's memories and change them."

"But this artificial memory is not temporary but permanent, which means that when the person whose memory is imposed upon wakes up, it will conflict with his or her real memory, leading to memory confusion."

"So this technology can only be implemented on people who are dying, and can help some people who have regrets during their lifetime and want to change their memories to fulfill their wishes to realize a new life and memory, so that the patients will have no regrets when they die."

"The story of the entire game begins with two employees of the company that provides this service, Dr. Eva and Dr. Neil, helping the dying Johnny realize his lifelong dream: to go to the moon."

The name of the game Chen Xu decided to make is "To the Moon".

Of course it sounds like a science fiction game.

But in fact, this game is a story-telling game that tells the story of a pair of lovers.

This is a super small game. In its previous life, this game was even produced using a game engine tool called RPG Maker.

And there is no combat content in the entire game. Its gameplay is plot dialogue and puzzles.

But such a simple game has moved countless players. It can be said to be a game that makes macho men cry.

And "To the Moon" also won numerous honors.

In GameSpot's Game of the Year Awards in 2011, it won the Best Screenplay Award, beating out Catherine, Portal 2 and other masterpieces.

It also won many awards including Metacritic's Best Game and WIRED's Best Game in the same year.

At the same time, it ranked among the top nominees in Steam's 2017 "I didn't cry, I just had sand in my eyes" award.

Its producer Gao Kan also appeared on CCVT's program "The World Listens to Me".

For Chen Xu, he chose this game because it has a bit of a science fiction element and is just right for him to participate in this event.

On the other hand, Chen Xu wants to harvest a wave of players' emotional points with this game.

After all, relying solely on "Undertale" and "Mirror" is really a bit weak.

As for winning the award, Chen Xu can only say that it depends on fate. After all, it is too far-fetched to count the game "To the Moon" as a science fiction theme.

The small size and the unique attributes of being able to heal countless players made Chen Xu decide to choose this game.

Of course, before this, Chen Xu had also considered cheating games such as King of Jump and Digging for Upgrades.

But after thinking about it he decided to give up.

Although judging from the characteristics of squeezing players' emotions, these games are very exciting.

But the key is the system’s judgment, which must be made by the player.

If you have no money, choosing this type of game is basically a gamble.

I won the big health care in the hotel, but I lost the big bag carrying at the dock.

Of course, that is when you have no money, but when you have money, if this type of game is well-guided and marketed, it can become a popular phenomenon-level game. After all, the live broadcast industry is also very developed in the parallel world.

These games can be said to be standard live broadcast games.

But fire returns to fire, but players don't play much, so Chen Xu can't harvest emotional points.

Moreover, these games are really a bit cheating. For Chen Xu, a good reputation is still very important.

So after thinking about it for a while, he eliminated these games and chose the current "To the Moon".

Word of mouth can also harvest players’ emotional points, which can be said to serve multiple purposes!

… … …

After briefly telling Ruan Ningxue and Yang Xin about this game.

Chen Xu also returned to his office to write the design concept draft of "To the Moon".

Of course, it is said to be a design concept draft, but it is actually the main core plot writing.

For this reason, Chen Xu also used a memory capsule to explore the memories deep in his mind.

There are also several classic piano songs in "To the Moon". Chen Xu also wrote down the music. With reference points, there is no big problem with his current musical ability.

The rest are some improvements to make the game's operation feel and picture performance even better.

After all, the original "To the Moon" is a pixel game made by an RPG production master, and its biggest flaws are its screen performance and awkward operating feel.

As for the technology of the parallel world, half a month is completely enough to develop "To the Moon".