With the launch of "Warcraft", the popularity of the game has also skyrocketed.
After all, "Warcraft" can be said to be excellent in all aspects.
Whether it is the graphics, plot or gameplay, it gives players a novel and amazing feeling.
In addition to popularity, sales have also increased.
Especially overseas, although "Warcraft" was slightly weaker than domestically, it still caused quite a stir.
After all, the production is so sophisticated that no RTS game, foreign or domestic, has reached the quality of "Warcraft".
As for sales, "Warcraft" has already recovered its money as early as the first week.
Looking at many designers in the game industry, they are filled with shock and envy.
Of course, envy is envy, and shock is shock.
But there are really not many designers and game manufacturers who have the courage to do this.
After all, "Warcraft" succeeded, but what if it failed
High risk and high reward, but the risk is too great. For many game manufacturers, once they fail, it will be doomed.
During the period when "Warcraft" was launched, basically the only voice that could be heard in the RTS game market was this.
Both players and the media have very high evaluations of this game.
The game media and players' reviews both remained at around 9.5 points.
'rts is ushering in a new change due to "Warcraft"! '
'What is the charm of "Warcraft", which is recommended by more than 90% of well-known RTS players? '
'Buy CG animation and get a game for free, the shocking plot and CG of "Warcraft"! '
'Redefining RTS games, there is no doubt that it did it! '
'A brief analysis of Alsace's character change and Jaina's mental journey. '
Various press releases and topics are all related to "Warcraft".
It’s about sales performance, game quality, and game content.
For a time, "Warcraft" was in the limelight.
Compared with the scenery of "Warcraft", "Human War" from Hero Entertainment is a bit miserable.
A week after the launch of "Warcraft", "Human War" also bravely released an update about the reset.
Originally, this should be considered relatively good news.
Because before this, "Human War" stated that it would be reset for free, allowing players to reset the game and bring better graphics performance.
There are also new version content updates, and in conjunction with it, "Human War" itself was the number one RTS game in China before "Warcraft".
This news still made many players excited and expressed their expectations.
But that was before, and it's completely different now.
Before, everyone was just writing, and no one knew who was bragging and who was really awesome.
But now the quality of "Warcraft" has come out.
In comparison, the reset screen performance in "Human War" is a bit miserable.
Of course, it is indeed much better than the boss, and there are some detailed improvements.
But the key point is that during this period, players' tastes have basically been improved a lot by "Warcraft".
Not only is the CG well-made, but the game modeling in "Warcraft" itself is also very exquisite.
With the reset of "Human War" in front of us, the first reaction of many players is to use "Warcraft" for comparison.
But this comparison is a big deal.
"Although it's free, I still want to say that you don't have to reset it if you don't want to."
"The higher the expectations, the greater the disappointment. What is this! Compared with "Warcraft", it's totally wrong!"
"To be honest, the reset of "Human War" is still very good. It focuses on the nostalgia style. From the reset screen, I feel the feeling when I first came into contact with the game five years ago. Thank you "Human War" for taking me back to memories. Childhood Memory!"
"Seriously, please release a new version as soon as possible, otherwise if you delay it for a while, I feel like I will never play "Human War" again."
"+1, the multiplayer battle in "Warcraft" is also very interesting! By the way, can anyone help me tell "Human War" that if I can't go back, don't come to me? I'm afraid that Warcraft will misunderstand it."
The Internet is full of various feedbacks. Even players who are fans of "Human War" have to admit that this quality is indeed blown away by "Warcraft".
The reason why players reacted so strongly is mainly because the attitude of "Human War" is too high-profile.
Looking at that posture, many players thought that "Human War" was going to compete with "Warcraft" in the Imperial City PK.
Then the quality of "Warcraft" appeared, giving players an extremely amazing feeling, subconsciously raising their expectations for the performance of "Human War".
But when it really showed up, this expectation immediately fell into the abyss.
In Hero Entertainment, Zhou Qi felt helpless.
Doesn’t he know that the quality can’t be compared to him
But I’ve done it, and it’s definitely improved, so I can’t just pretend to be dead without updating it, right
As for the new version
Not to mention a major version change of RTS, even a small numerical change will have a significant impact on the balance of the game, not to mention the addition of various units, so you have to test it slowly!
""Human War" feels like a complete loss!" Yang Hong, the president of Hero Interactive Entertainment in the office, sighed.
There is a row of figures on his desk, including Tyrande Whisperwind, Sylvanas Warwalker, Illidan's little crush Naga Vashj, and Maya Shadowsong. As for why there is no Jaina? Because he doesn't like it.
After listening to Yang Hong's words, Zhou Qi, who was sitting next to him, glanced at the figures on the other party's table and hesitated to speak.
Now he really wants to say, 'We are about to fight to the death, why did you surrender first, boss! ', even though he also registered a Nebula gaming platform account and bought a copy of "Warcraft", playing the game for 30 hours.
"Half lost, but not completely lost." Zhou Qi said after taking a deep breath.
"Huh?" Yang Hong looked at Zhou Qi.
Although he also plays "Warcraft" privately, it doesn't mean that he doesn't want to win.
After all, this "Warcraft" is a competitor's game!
"It can't be compared in terms of quality, it can't be compared in terms of plot, and it can't be compared in terms of novelty of gameplay..." Zhou Qi paused here. After all, he himself was a little embarrassed: "But as I said, the most important thing about RTS is balance. At present, "Warcraft" has just been launched not long ago, and players are still in a state of exploration and don't understand the game's mechanics and gameplay."
"After everyone understands how this game is played, there will inevitably be disputes about balance. Then this will be the opportunity for "Human War"! Emphasis on competition and fairness in RTS!" Zhou Qi's voice gradually became louder. stand up.
Yes, the quality cannot be compared.
The gameplay doesn't seem to be as novel as yours.
The appeal of "Warcraft" to ordinary players completely surpasses "Human War".
But this is an rts game!
But "Human War" has one of the biggest advantages, and that is that it is very well balanced.
It’s not like there were no RTS games in the past, wanting to challenge the status of “Human War”.
But in the end, he had the last laugh. Why
All it depends on is balancing with one hand!
Although the dark horse of "Warcraft" is very dark, there is still a chance.
Once a balance problem arises, it will take time to resolve it.
Not to mention an RTS game with such rich mechanics as "Warcraft".
Once a balance problem occurs, it affects the whole body.
This gap period is the key point for "Human War" to turn defeat into victory.
Hold on, we can win!