Game Making: The Latest Chapter Begins With Healing the Player

Chapter 298: The shortcomings of RTS

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In the past few days, Chen Xu showed the balance of playing "Warcraft".

Various game communities on the Internet, as well as Chen Xu's official blog, are full of various messages.

And from these messages, we can see the resentment of countless players.

'It's so wicked! This Mr. Chen is awesome! '

'That's right! That's right! I left a message that a new version will be launched in the near future, and then started pretending to be dead! '

'It's so uncomfortable! '

'But what do you think this new version will be like? A whole new race? In the campaign mode before, it seemed that I could control the Naga tribe! '

'Yes, and don't you think that the Naga tribe has a very high degree of completion, with comprehensive building functions, and units with all types of troops from farmers to first, second, and third level, plus complete offensive and defensive technology, unit skills and technology , even has its own store and heroes, and can be launched as a new race. '

'I don't think so. The Naga unit is simply too strong. I feel that adding it to the game will disrupt the balance a bit. '

'Yes, as far as the performance in the battle is concerned, if the Naga tribe joins in, it will really become a Naga hegemony. '

'I feel like it will be a new story campaign. Is it possible that it will be the story after Arthas becomes the Lich King? '

'I can't say for sure! '

Players are talking a lot here, speculating about the information and content of the new version that Chen Xu previously revealed.

In the Nebula Games office, Chen Xu was very comfortable and relaxed.

At this time, he was checking the RPG maps made by Qin Yi and Ruan Ningxue.

From these maps, Chen Xu could see that several people were very attentive.

In terms of precision and numerical balance, it is better than the previous life. After all, the resources that can be used are also different.

In addition, the heroes in some pictures also have their own characteristics, and there are also many heroes that are Easter eggs in the Nebula game itself.

For example, the undead in "Dark Souls" and the blue star in "Monster Hunter".

Each of these maps has its own characteristics.

In 'Guarding the Sword Pavilion', players choose heroes from the Three Kingdoms of Shu to defend against Wei's attack. During this period, there are content such as dungeons, tasks and equipment training, just like the gameplay of ordinary RPG games.

In "The Catastrophe of the Western World" players can choose a variety of heroes and then advance the plot bit by bit, just like a normal RPG, and the entire game process can even last four or five hours.

The "Demon War" is divided into different stages, including monster farming and equipment development, then entering the defensive stage, and finally entering the offensive stage.

As for 'Fu Jia Tian Xia' and 'Pyramid Escape', the former is a board game similar to Monopoly, while the latter is a combination of countless casual mini-games. You can survive by avoiding traps by moving around.

Of course, Chen Xu also made some changes in this area.

The RPG maps, mini-games and tower defense maps in the previous version of "Warcraft" were pretty good, and basically all took about an hour and a half to complete.

But some defensive maps and RPG maps often take two to three hours, or even four to five hours.

It will actually lead to quitting midway. Once the player quits, if a high difficulty level is selected, it will basically be difficult to pass the level.

Therefore, Chen Xu also added an archiving mechanism setting into the game.

Players can save the archive they exited midway and then continue the unfinished game. Of course, taking into account server issues, this is also subject to a time limit.

"That's about it." Chen Xu looked at the relevant numerical content through the background, and at the same time tried it out and nodded.

The three people standing next to him also smiled when they heard Chen Xu's words.

Then Yang Xin asked Chen Xu curiously: "Mr. Chen, are these maps updates to the version content? But is there too little content?"

During the development process, Yang Xin and the others also experienced the game content of these maps.

It was a lot of fun at the beginning, but after completing the level it felt a bit boring.

After all, compared to the content of "Warcraft" itself, the game content of these RPG maps is still too little.

"The key point is not the map, but the map editor!" Qin Yi said next to him.

"Yes, the map editor is the most important thing." Chen Xu smiled after hearing Qin Yi's words.

The mission of the RPG map is very simple, that is to give players something new.

At present, although "Warcraft" is still very popular, especially after Chen Xu has solved the crisis of balance, in conjunction with the golden monthly competition on the Shark TV platform, both foreign and domestic Nebula games have authorized third parties to Host an official Warcraft tournament.

But through an internal background data, Chen Xu probably had an idea in his mind.

Because from the background data, the number of players has actually begun to decrease slightly.

Although it is not much, it is indeed being lost.

Among them, 70% of the lost players are players with a ladder score of approximately 500 to 1,000.

This means that the pool of "Warcraft" has begun to shrink.

But this was also within Chen Xu's expectation.

After all, the threshold for getting started with RTS games is too high, and this is also the flaw of tired RTS games.

Although players in the parallel world are more enthusiastic about RTS than in the previous life, and the environment is better.

For players who like RTS games, "Warcraft" is an enduring game. Even if the content of the current version remains unchanged, it is a game that can be played for several years, ten years, or even longer.

But for ordinary players, the appeal of "Warcraft" has actually begun to decline rapidly.

I have learned about the epic plot and watched the exquisite CG animation.

One of the mechanics of the game is also already known.

I’ve also played ladder battles.

And because of technology, three-line operations, two-line operations, and various micro-operations basically have nothing to do with them.

Not to mention crazy computers, even ordinary computers and simple computers can't beat it.

In this case, this group of players will naturally lose all the fun of the game quickly.

Because of RTS games, the positive feedback players get only comes from winning.

It's not like an FPS game. Even if you lose, you can always kill someone through a sneak attack or a blind cat encountering a dead mouse.

But it is very difficult to do in "Warcraft". Even most players with 500-1000 points have a winning rate of less than 30%.

Even Chen Xu has made a good optimization of the game's matching mechanism algorithm.

But it’s time to lose.

So this leads to a sense of frustration for many players.

This is determined by the characteristics of the game.

But there are solutions.

That is to make "Warcraft" not only use RTS content to attract players.

And this is the task of map editors and rpg maps.