Game Making: The Latest Chapter Begins With Healing the Player

Chapter 303: Rainbow Six Siege

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Listening to Chen Xu's words, Meng Zuo, who was sitting over there, looked stunned.

The background and gameplay of the game are now fully integrated

Although it was just a rough idea, he already felt very excited after hearing it.

There is no doubt that this is a completely different game from ordinary FPS games.

This will definitely be a more hardcore game.

Generally speaking, so-called anti-terrorism games, in fact, the industry basically focuses on firearms.

The so-called tactics revolve around throwing objects.

In line with the characteristics of the map, projectiles such as flash bombs, incendiary bombs and smoke bombs are used.

But essentially, these games compete on marksmanship.

But judging from the game content that Chen Xu just described, as a game designer Meng Zuo can still clearly feel what Chen Xu means.

That is, this game, whose name is not yet known, will be a tactical game.

"But balance will be a more important core point. After all, although we want to be a dedicated army, we still have to consider the player market." Meng Zuo said to Chen Xu.

This is also a relatively critical core point.

As a game whose selling point is the counter-terrorism process, and from the perspective of gameplay, it will obviously be a multiplayer confrontation game.

That balance must be a core issue that cannot be avoided.

If it is provided to the troops, then it can be inclined to unlimited simulation.

For example, as long as one is shot, the person will basically lose the ability to move, or the person will be completely disabled.

Because this is a situation that takes into account reality, and the version specifically for the troops obviously needs to be realistic.

But this cannot be the case for players.

After all, players experience the game, not the so-called reality.

In fact, players are still very conflicted in this area.

On the one hand, players are shouting to be real!

I want it to be real enough!

But if you really listen to the players and make a game extremely close to reality, then basically there is only one ending waiting for you.

Either die violently, or become a very, very niche game.

Because of this confrontational game, what players pursue is a sense of positive feedback brought about by kills and victories.

If the game is set up so that if a player is shot, he will be destroyed, then the player will still play with a hammer

"Don't worry, I've already thought about this. Teacher Meng, you'll know it by then." Chen Xu said with a smile.

Looking at Chen Xu who was confident, Meng Zuo also nodded.

"As for the relevant procedures, Mr. Chen, please ask someone to hand over to me. I can just run over to the game department." Meng Zuo said to Chen Xu.

Obviously, since Chen Xu said this, he already has a rough idea about this unknown game.

He just had to run some errands here, go to the game department to apply, and get the VR development machine and permissions activated.

As for the game setting draft, let Chen Xu complete it by himself.

After all, this game is led by Nebula Games.

As for his taking the lead

It’s not clear whether Nebula Games and Chen Xu can agree to this, but NetDragon will definitely not agree to it anyway.

He still has a very clear understanding of his 'status in the world'.

Moreover, Chen Xu is well-known in the gaming industry. To be honest, his games in recent years have been both good and bad.

Now if you can win once, that would be great.

After chatting for a while, Meng Zuo left Nebula Games, and Chen Xu also turned on the computer and prepared to write a concept draft.

For Chen Xu, there are actually quite a lot of options for FPS games. Many high-quality FPS games from the past have their own advantages.

For example, 'Battlefield' and 'Cod' even include games like 'PlayerUnknown's Battlegrounds' and 'Arma'.

If we talk about reality, then obviously armed raid is the most suitable.

And if it's interesting, then Battlefield, COD and PlayerUnknown's Battlegrounds each represent their own unique gameplay.

Big battlefield, pure and most exciting tug tut tug and battle royale.

But in the end, these games were rejected by Chen Xu.

There are three main reasons.

The first reason is not very suitable, giving troops training.

Among them, COD is the game that least conforms to the core.

Secondly, Battlefield and PlayerUnknown's Battlegrounds, among which Battlefield tests the atmosphere and corresponding coordination of a battlefield.

But the key point is that in this era, even if you fight, it will basically not be like in the battlefield.

As for PlayerUnknown's Battlegrounds, it can only be said that every aspect is involved, but it is not very refined.

As for the armed raid, it is quite suitable in terms of realistic training.

But the key point is that this game also needs to be oriented to the player market. If you travel for half an hour with an armed raid, you may die without anyone seeing the game experience, Chen Xu can only say that making it a VR version is too risky.

On the other hand, whether it is Battlefield, COD or PlayerUnknown's Battlegrounds, they are all sales monsters.

NetDragon is only cooperating temporarily, and it is not one of our own.

So for Chen Xu, a special game became the first choice.

In the previous life, "Rainbow Six: Siege" was owned by Ubisoft.

It can be said that the road to success of the siege was quite bumpy.

The initial Rainbow Six Siege not only failed to explode, but instead received numerous infamy.

The main reason is, in addition to Ubisoft's two specialties, the potato server and bugs.

The thing that dissatisfies players the most is that the Rainbow Six series itself is a Tom Clancy's anti-terrorism series. Of course, like COD, it is indispensable to have a black and a black hair.

Of course, this is not important. What is important is that the early Rainbow Six was not a multiplayer FPS game, but a tactical game. It is more accurate to say that it is a strategy game.

As for siege, the early special operations were more of a gimmick, and the cancellation of the single-player level setting directly caused players to riot. Ultimately, the game's initial sales were very dismal, and it almost entered the game for a while. The state of violent death.

But in the end, Ubisoft, who is affectionately called "my big brother" by players, did not choose to give up on the game. Instead, it spent three years tinkering with it and improving various settings. It even did not update any content for a year, but continued Completely renovated.

The quality of "Rainbow Six: Siege" has been greatly improved, and this was also the year that many players fell into the trap in the previous life.

Of course, Ubisoft’s handling of Rainbow Six Siege was not without criticism from players.

For example, Ubisoft attaches too much importance to e-sports, and all changes are based on this aspect.

All real, common, and classic anti-terrorist combat maps have been changed into a balanced design of rooms and corridors.

But from a game design perspective, this is actually a positive change.

Because it makes the game more balanced.

As for Chen Xu, he doesn't need to pay too much attention to the setting of the game.

According to the settings of the previous version of "Rainbow Six: Siege", it would be nice to make some detailed optimizations, because the original version is very mature.

What Chen Xu is more concerned about is how to better display the content of "Rainbow Six" on VR, as well as the performance of the exclusive version.