In the center of the conference room, Chen Xu was explaining some related concept settings.
Settings for the offensive and defensive sides, and three different gameplay modes: bomb, hostage, and point grabbing.
There is also a terror hunting mode in PVE, including a teaching arrangement for novice players.
After all, "Rainbow Six: Siege" itself is a very hardcore game.
Some basic content and the concept of the game still need to be understood by players.
Of course, considering that the teaching content may be a little boring than normal games, plus psychological feedback from players, etc., the easiest way to teach is to use rewards to get into the game.
Operator outfits and gun skins will serve as a target to lure players.
As for the charging mode, compared to RTS games, it is more difficult to set up the charging system, while FPS is much easier to set up.
In addition, as for operators, just like in the previous life, players need to use their reputation to unlock them after entering the game.
However, for initial operators, players can choose six out of the existing ten for free.
Of course, the conditions for unlocking operators are more relaxed than in previous lives. There is no situation where the early Liver Emperor could easily unlock one with tens of thousands of reputations.
The initial 10 operators can be unlocked with 1,500 reputation points, and the subsequent new operators will be unlocked with 5,000 reputation points.
The main purpose of this is to allow players to better understand the game settings and become familiar with the skills and settings of each operator.
Don't let this happen. The fuze teammate next to you is banging in the room. As a teammate, you rush in without saying a word.
The core fun of the game, the mechanics of the map, the accessories of the gun system, etc.
… … …
After the "Rainbow Six: Siege" meeting, the team also began to carry out their own work.
Qin Yi also has NetDragon's technical team to adjust the feel of VR firearms and actions.
At the same time, there are also subsequent attempts at physical effects. After all, in the game "Rainbow Six: Siege", physical feedback is very important.
Because inside the room, most scenes and walls can be destroyed.
Demolition... No, setting up defenses and destroying wall planks to open up an attack route is a way of playing the game itself.
As for the map, the important thing is the various routes and destructible scene planning.
Chen Xu simply drew it when the time came, and then Ruan Ningxue and the others produced art materials.
As for the background of the game, it is left to Yang Xin.
After the game session, the entire team was in high gear.
Meng Zuo was still a little confused after attending the meeting.
Looking at Lin Rou, who was Chen Xu's assistant, Meng Zuo, who had just come out of the conference room, was still a little dazed.
After a pause, he looked at Lin Rou next to him and finally spoke: "So... this is how you, Nebula Games, develop games!?"
"Yes, Teacher Meng, is there anything wrong? Isn't that what game development is like?" Lin Rou was a little confused.
"Nothing, just go and do your work." Meng Zuo was speechless for a moment.
Isn’t that what game development is? What's wrong
This is so wrong!
There is no confusion, no quarrel, and the gameplay is quite complete. It seems that only the subsequent data content is not determined.
But data is not easy to say, but it is not that difficult to say.
Because there is no problem with the game's mechanics and structure, the values just need to be constantly adjusted.
I can only say that he is worthy of Chen Xu.
At this moment, Meng Zuo couldn't help but sigh.
After playing the game for such a long time, this was the first time he had seen this happen.
And when he was sighing with emotion, Chen Xu, who had just finished explaining some matters to Qin Yi and the others, turned around and came over.
"Teacher Meng may have something to do with NetDragon." Chen Xu looked at Meng Zuo and said with a smile.
"What's going on?" Meng Zuo asked after regaining consciousness.
"The version for ordinary players doesn't have much of a problem, but for the army, a specialized consultant is still needed to make the game performance more realistic." Chen Xu said to Meng Zuo.
If you look for it, you can naturally find it with Nebula Games’ current abilities.
But NetDragon’s ready-made labor force will not be used in vain.
"This is not a problem. NetDragon has dedicated consultants." Meng Zuo nodded in agreement.
Not only NetDragon, but also major domestic and foreign manufacturers involved in FPS games basically hire professional consultants.
After receiving Chen Xu's request, NetDragon also acted very quickly, but there was no need to meet in person, just communicate directly through video.
According to communication with the corresponding consultants, Chen Xu also added and weakened some skills in the game to have a more realistic expression in the military version.
Needless to say, fuze's bang-dong-dong, taking ash's explosive bombs as an example. In reality, this kind of weapon basically does not have many opportunities to appear, because it can easily cause accidental injuries to attackers and hostages, making the scene even more chaotic.
There is also pulse's heartbeat sensor, which does exist in reality but cannot be accurately positioned.
Therefore, Chen Xu also made some modifications to these contents to make them more realistic.
As for being completely consistent with reality, this is also more difficult to achieve.
After all, this is still a game.
So we still have to focus on the own mode of "Rainbow Six: Siege".
However, in terms of details and perspective, the other party provided quite a lot of suggestions.
This also saved Chen Xu a lot of effort.
In this way, under the leadership of Chen Xu, the development progress of "Rainbow Six: Siege" has been smooth sailing.
Of course, in the face of countless players who are looking forward to the game with enthusiasm.
Chen Xu and NetDragon also felt that these players could not be kept waiting without knowing anything except a code name called r6.
So under such circumstances, a promotional CG trailer for "Rainbow Six: Siege" jointly created by Nebula Games and NetDragon was officially released.
This also made countless players cheer.
"Finally there is new news!"
“‘Rainbow Six: Siege’ is such a weird game name!”
"It's actually a counter-terrorism game!?"
"Damn it, it feels a little different. It seems to have a completely different style from previous counter-terrorism games!"
"This seems to be the first time Nebula Games has made a VR game!"
"Nonsense, aren't the bows and arrows and heavy crossbows in "Monster Hunter: World" shooting games? Have you forgotten "Magic Mirror"? In those countless dark nights, who was shooting with you?"
"Fuck! You can drive on this broken road!?"
"Damn it, the wheels of the car ran into my face!"
"Stop talking nonsense, I'm more curious about what kind of counter-terrorism-themed game Chen Xu can make. After all, there are so many themes!"
With many doubts, countless players clicked on this CG video.