Game Making: The Latest Chapter Begins With Healing the Player

Chapter 321: Call of Duty Modern Warfare

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Everyone in the Nebula Games conference room was having their first meeting after the new year.

The rest of the people were also discussing the content of this meeting.

At this time, Chen Xu walked into the conference room, and everyone fell silent.

Chen Xu looked at everyone and said, "You must have heard about it, right? Regarding the competition between Zeus and Huanyu, like domestic game manufacturers, we will use Huanyu as the prototype to develop new games. No more nonsense. , let’s take a look at our new projects first.”

"Call of Duty: Modern Warfare" (filmic plot [level design], multiplayer, overhead warfare)

Watch a title display on the big screen.

Everyone present was a little curious.

"Call of Duty: Modern Warfare", apparently this is the name of the new game project.

And just like the subtitle, it should be based on the theme of modern warfare as the background of the game.

But after seeing some of the labels below, many people became curious.

Multiplayer and overhead warfare are relatively easy to understand.

It's just that the game has a multiplayer mode, and the background is an imaginary war theme.

But what does it mean to have a cinematic plot with an emphasis on level design

Looking at the title, everyone felt a little strange.

"Mr. Chen, do we want to buy IP now?" During the question period, someone asked curiously.

After all, the one that has caused quite a stir recently is Atrai's 'Operation Storm'.

And according to Chen Xu, although this game has not been explicitly stated, when one is launched on the Zeus platform and the other is launched on the Huanyu platform, there will obviously be competition.

In this case, do they also want to buy a big IP

However, Qin Yi, Yang Xin, Ruan Ningxue and others who had talked to Chen Xu before knew that this was not the case.

"Of course not, let's make our own IP." Hearing this, Chen Xu smiled and shook his head.

"This new game project will be a little different from what everyone thinks. We need to make a threaded FPS game."

"As for filmmaking, you can understand it as turning the game into a movie, giving the game a cinematic feel, like the rhythm and performance of a Hollywood blockbuster."

Chen Xu looked at everyone and said slowly.

The Call of Duty series was able to become the number one IP for FPS games in its previous life.

It can be said that it started with the game Modern Warfare.

And what impact does the Modern Warfare series have on the Call of Duty brand

First of all, from the perspective of single-player plot, the Modern Warfare series can be said to be the pinnacle of Call of Duty.

It is different from Half-Life, which created the FPS narrative and summed up the aura of excitement in 30 seconds.

More importantly, Modern Warfare exhibits a cinematic feel.

There is no accurate concept of parallel worlds in cinematic games. Many game designers just want to make the game graphics better.

But cinematic games are far from that simple and can be roughly divided into three types.

The first one is Nu Skin’s use of one-shots in God of War, as well as the homage in the game. For example, there is a passage through the corridor in Little Nightmares 2, which is an obvious tribute to Roman Polanski’s classic thriller Cold Blood. This is a kind of The use of cinematic techniques is to give players a more immersive experience.

Then there are interactive films, such as Detroit and Heavy Rain, which are typical examples.

Finally, it is also a mode used by more games, using game content to present a movie-like experience, including the wide-threaded narrative of Uncharted, the perfect camera movement of The Last of Us, and the seamless lens connection of Metal Gear Solid.

As well as the audio-visual experience and level design, it is the perfect "Call of Duty: Modern Warfare".

Most FPS players only realized from the beginning of Modern Warfare that FPS games can actually experience the same feeling as watching a blockbuster movie.

The use of lenses and the rhythm of the story can be viewed as a blockbuster movie.

What's even more outstanding is that it is not simply a movie based on the plot content, but a movie based on the levels experienced by the players.

Each of the trilogy of Modern Warfare has several classic level designs that make players unforgettable.

In particular, the memory level called 'Double Sniper Past' is regarded as a classic by countless players.

Of course, in addition to the excellent plot, which makes "Call of Duty" a New Year game with sales of tens of millions every year, it is its multiplayer battle mode.

Kill streak rewards, rich props, and an exciting and fast-paced experience.

This directly laid the core foundation for the multiplayer gameplay of the entire COD series.

The purpose of everything is to give players a pleasant experience.

Excellent single player story, excellent multiplayer mode.

This is the main reason why Chen Xu chose "Call of Duty: Modern Warfare".

As for Black Ops, it’s equally good though.

In particular, characters such as Reznov are remembered by countless players. However, some levels are relatively sensitive and review is a serious issue, so Chen Xu has not considered it for the time being.

Before the project started, Chen Xu also explained some settings in "Call of Duty: Modern Warfare" to everyone.

As a fps game.

The most important thing is the shooting feel in the game and the related actions.

Although the "Call of Duty: Modern Warfare" series is excellent in terms of plot, level design and rhythm, from the current perspective, there are still many details that need to be improved.

For example, for the richer action system, Chen Xu referred to the modern war that was restarted in the previous life. Although iw Heimaozi was a little obsessed with the plot, the basics of modern war after the restart are still quite good.

"We have actually used some cinematic plot narratives in "Two People"."

"But in the single-player story of Call of Duty: Modern Warfare, we want to go deeper."

Looking at the crowd, Chen Xu also briefly summarized some matters that need attention in the game.

It is somewhat different from other FPS games in terms of plot.

Modern Warfare uses a multi-line narrative.

Players do not play a fixed protagonist or a fixed camp.

Rather, it introduces the entire story of modern warfare from many aspects.

In addition, the game also has a deep depiction of players controlling teammates other than the protagonist.

Teammates in the game are actually able to help the player, rather than those pig teammates who shout 6666 like salted fish and then hold you back.

The interaction and the sense of reliability brought by the hail of bullets make players feel that the teammates around them are flesh and blood.

Especially in the previous life, even many players did not get through it on their own in high-difficulty modes.

Instead, I rely on NPC teammates to get through it.

The aspect of NPC teammates happens to be one of the strengths of Nebula Games.

Nebula Games dare not say that the technology of other places is the best in the world.

But in terms of AI performance, they are unique.

And compared with the previous AI performance, Zhong Yue and the others have also made some new progress during this period.

Of course, R&D costs are not small either.

As for the plot of the entire Modern Warfare series, Chen Xu plans to make the trilogy together.

The plot of the previous Modern Warfare can be said to be quite outstanding.

Unexpected suspense and reversal, the overall atmosphere tends to be dark and despairing.

The entire story of modern war is not a hymn to heroes, but an extremely cruel military power benefit and sacrifice.

But in terms of plot, even one of the trilogy's main storylines is not too long, not even more than 10 hours.

This kind of process is too short for a masterpiece.

But considering the timeline of the trilogy and the switching of various characters, if they have to be forcibly blended together, it may even cause a sense of division.

So in the end, Chen Xu decided to make three parts, but these three parts will be released as a bundle. Players can choose to buy any one of them, or they can directly buy the bundle and buy three at once.

As for the multiplayer mode, players can join the game online if they purchase any one.