After Chen Xu released the relevant video information of "Call of Duty: Modern Warfare", Howard Warsaw, the person in charge of "Operation Storm" in atrai and one of the top designers under atrai, also paid close attention to "Call of Duty: Modern Warfare". Call of Duty: Modern Warfare.
After all, he developed "Operation Storm" and "Call of Duty: Modern Warfare", one of which was launched on the zeus platform, and the other was launched on the world.
Coupled with the fact that they are both FPS games, this can be said to be a direct competition.
If this "Call of Duty: Modern Warfare" is as good as "Rainbow Six: Siege", then Howard Warsaw doesn't have the slightest concern.
Because then the other party has no competitiveness at all.
It's not that "Rainbow Six: Siege" is bad, but because "Rainbow Six: Siege" does something very good in some ways.
The overly hard-core gameplay is destined to be a delicacy that only a few people can taste.
As for FPS games, as long as they are linked to hardcore, they will definitely not become popular games.
The reason why FPS can be said to be the largest game type in the world.
That's because most FPS games are actually games with a fast-food experience.
It may not sound very good like fast food, it feels very lowb.
But aren’t most games just for relaxation
When you are not working, you can open the game without thinking too much and just play it happily.
On this basis, if a game can also bring players some plot touches or some plot depth.
There is no doubt that this game can definitely become a god.
Some games that are too hardcore and too deep may be recognized and praised by players.
But it won't get the majority of sales.
Howard Warsaw sees this clearly.
For him, "Operation Storm" is a game developed for sales, specifically to protect the Zeus platform.
Or else they atrai bought the IP copyright of Smartisan
But now the promotional video for "Call of Duty: Modern Warfare" has made Howard Warsaw instinctively wary.
Because he had to admit that these various grand scenes were really spectacular.
In addition, Nebula Games is now well-known overseas.
Howard Warsaw naturally does not dare to underestimate him.
… … …
Soon, "Call of Duty: Modern Warfare" and "Operation Storm" were at loggerheads.
There is a daily wave of publicity among each other.
Today you released news about the starring actors recording motion capture, and tomorrow I will release some original concept paintings.
At the beginning, both parties basically released some tidbits of game development.
For example, the leading actors record motion capture, and there are original concept drawings and so on.
There was really nothing to promote, and as game designers, they even personally came out to promote the game.
And as time progressed little by little, finally along with the development of game content, some live videos of the game were also released.
Operation Storm released a battle video of about fifteen seconds.
It was a scene when escaping from the building that made many players excited.
Immediately afterwards, Chen Xu also released a video.
On a stormy night, on a cargo ship, a group of heavily armed special forces sneaked onto the deck to kill various enemies.
However, it is not the gameplay that attracts players, because there is too much time.
It only took about twenty seconds to land from the air to the deck.
What really shocks players is that the graphics are so outstanding.
The light and shadow, rain, and super high-definition textures are just like CG.
Originally, many players were amazed by the powerful functions of the zeus platform in the new era after watching the demonstration of "Operation Storm".
After watching this simple twenty-second demo of "Call of Duty: Modern Warfare".
All players were stunned.
"Damn it, this scene just blew up Operation Storm!"
"If I hadn't known that Chen Xu couldn't do things like shrinking and previewing, I would have thought this was just CG!"
"Oh my God! This is so fucking shocking. Could it be that the function of Huanyu is so much more powerful than that of Zeus!?"
Many players were amazed.
Including designers in the game industry who had been paying attention were also shocked when they saw this scene.
After all, the difference is too obvious.
For game designers like them, they have studied the performance of zeus and world.
Basically not much difference.
So it is also clear what this picture of "Call of Duty: Modern Warfare" means.
However, after a brief period of surprise, Howard Warsaw and game designers in the industry basically figured out how Nebula Games did it.
It is nothing more than concentrating the performance of the host to create threaded levels.
But here comes the problem. If you do this, there will inevitably be a situation of reading the article.
Just like Operation Storm actually requires reading, but it can be replaced by real-time rendering, this is not the case in Call of Duty: Modern Warfare.
With this level of function concentration, although the hard drive model and special optimization used in the new version of VR make the speed very impressive, a map must have at least a loading time of about 20 to 30 seconds. In this case, switching levels When playing the map, the player's experience will also be fragmented.
So Nebula Games sacrificed the player's fluency to improve the graphics performance
Many designers in the industry also suddenly realized this.
… … …
As for Chen Xu at this moment, he is currently testing the content of the game.
In the game, Chen Xu is lying on the ground, shooting enemies in all directions wildly.
The bullets hit the ground, shattering the grass and sending up flying mud.
Blood dyes the soil and green grass red.
When the gun is placed on the ground, it will leave a shallow depression.
This is a level in the game, and Chen Xu plays Captain Price in the game.
In the previous version of the original game, there were only two levels where players could play as Price.
One is a memory level, a very classic sniper level: Double Sniper Past.
There is also a level at the end of the game.
However, compared to the game, there is still a pitfall.
In the previous life, Activision dug a hole but did not fill it.
However, some enthusiastic fans and players shot a short film to complete this plot, and it was highly recognized by the official. They directly said that the filming was good, and it will be regarded as our official plot.
Operation Kingfish, or Operation Kingfish.
So in the game, Chen Xu also officially added it.
As the last easter egg content of the first part.
As for why it was placed at the end of the first part.
Because it can be matched with the second part in terms of time.
The second is that the game adopts a trilogy model. Sheffield in the second part and Makarov in the third part are actually connected, and the timelines follow.
Only the first part has been divided into parts. How can we get some attraction anchors to hook the players