Game Making: The Latest Chapter Begins With Healing the Player

Chapter 332: I really blew up on the veteran difficulty!

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Zhang Yi, who had survived the disaster, took a long breath.

Although I know this is already set in the game.

But he still felt a strange feeling.

Even though it was only a short prologue level, and it was defeated several times in succession.

At the same time, I appreciated n number of famous quotes, but I have to say that Zhang Yi really felt refreshed.

It's not just the layers of tension and the atmosphere of bullets and explosions in the game.

More importantly, this game made him feel a close connection and bond with the NPC teammates around him.

In the past, game NPC teammates were simple tool people.

It made him feel nothing at all.

But in "Call of Duty: Modern Warfare", there are also realistic pictures thanks to the powerful atmosphere.

As well as the super high AI and performance of the NPCs in the game, Zhang Yi felt that he was Soap and was not separated from Price and Gates.

It was as if I had really become a member of SAS.

Here, Captain Price will save you from danger at critical moments and tell you the rules of survival on the battlefield.

Here, your teammate Griggs will help you stay behind, so you have no worries.

Here, Gates will help you cover, allowing you to better deal with the enemy.

Here, no one abandons his teammates.

This feeling made Zhang Yi feel that these NPC teammates were all flesh and blood, rather than just tools.

At least based on its current performance, "Call of Duty: Modern Warfare" is definitely the game that shocked him the most.

none of them!

This idea became even more profound after reaching the second level called Black Barrier.

It's just that the veteran difficulty is a bit more difficult.

After dying several times in a row.

Soon Zhang Yi also summed up some experience.

That is, the enemy's marksmanship and firepower are basically very accurate.

It is basically impossible to charge directly towards Mang.

Bunkers are a very important thing in the game.

Because within a second or two after leaving the bunker, the enemies will attack with impeccable accuracy. All of them are at the level of professional players.

You can't be greedy for guns, you can only use the bunker to kill the opponent.

Of course, there is also a trick, that is, you advance slowly, so that the teammates behind you will also advance forward after you have made no movement, and then cooperate to kill the enemy.

It's just that the efficiency will be much slower than the player's own.

After all, although the performance is very real, players are still playing the game after all, and it is impossible to say that NPCs can directly kill all enemies.

Although some players are really looking forward to it.

As for the reason why the NPCs in the game have such AI performance, this is also intentional by Chen Xu.

The reason for this setting is mainly to allow players to better feel the reliability of their teammates.

Doing this will allow players to have a deeper recognition of these NPC characters.

The reason why players in previous lives can have deep feelings for SAS and the various members of the 141st Special Forces Team later.

Except Call of Duty: Modern Warfare is not a single-protagonist game.

What's more important is to give players a strong sense of involvement.

When performing tasks, they chatted and interacted with each other, and the AI performance was very isolated in the previous life.

The mutual support between teammates and players on the battlefield makes players understand that these NPC teammates have a role, and are not just like a vase pendant in other games.

Because whether NPC teammates are a hindrance or a helper in the game really affects the player's feelings towards the NPC.

Just like Ashley in Biochemical 4, it is obviously a negative performance. Is it because Li is in the way and making trouble with you? Incompetent bungler! And Sheva from Biochemistry 5 is a total idiot. Giving her herbs is like throwing them into the trash can.

On the other hand, looking at "The Last of Us" and Elizabeth in "Biochemical Infinite", in addition to the plot, what is more important is that players can personally feel the help that these NPC teammates can bring to players.

Although the appearance and gender of these characters also play a big role.

But does Call of Duty: Modern Warfare need it

No need at all!

In "Call of Duty: Modern Warfare", every player can feel the help brought by these NPCs.

This creates identification with them and creates that emotional bond.

"Captain, I've already run over! The rest is up to you!"

In the game, Zhang Yi made a quick running slide tackle, and then fell to the ground skillfully.

Facing various hails of bullets, Zhang Yi listened to Soap's gasping and the blood-red screen in front of him, and looked expectantly at Captain Price, Gates, and Kamalov, the Russian reinforcements.

And they did not disappoint Zhang Yi, and dealt with the surrounding enemies very neatly.

"Nice! Captain is good at shooting!"

"Beautiful, Brother Gates shot beautifully!"

"Kamarov, do you know Fuze? His explosives are quite powerful!"

"Brothers, charge! I'm in charge of the rear."

Entering the second half of this level, it is a standard cqb level, which is an indoor close combat level.

In the game, players play Captains Soap and Price, who simply help Kamalov and get the location where Nikolai is imprisoned from him.

It's pitch black here, and it feels like playing "Rainbow Six: Siege."

There is just no way to demolish this house.

The team members moved forward cautiously.

Break the door and clear the fuse bombs on the ground.

Zhang Yi also squatted at the back of the team the whole time, occasionally shouting "nice" to help Captain Price cheer.

No way, he wanted to steal the fruits of the friendly forces' labor and run in the first position.

As a result, because I didn't notice the corner, I was taken away in an instant and read the famous quotes again.

This also allowed him to learn a lesson: if it's not your job, don't try to take credit for it.

At this time, a private message came through, and Song Ren's voice suddenly rang after the call was connected.

"Lao Zhang, what level have you reached? This game is so exciting. The atmosphere in the second level is completely full, especially the battle between the Russian army and the militants in the mountains. It's amazing!" Is Song Ren here? Without spoiling the story, I expressed my inner excitement.

"Me? I'm also playing the second level. I should pass it soon. By the way, what's the difficulty level for you?" Zhang Yi responded.

"It's ordinary, what's wrong?" Song Ren said.

Hearing Song Ren's words, Zhang Yi pondered for a while: "I suggest you play the veteran difficulty, because the veteran difficulty is really fun! I really blow the veteran difficulty!"

"At this difficulty level, you can experience a completely different feeling, a more realistic sense of immersion, especially the feeling of handing your life to your comrades. It's really great. I'm so blown away! And you can also learn a lot of knowledge. .”

After finishing speaking, Zhang Yi hung up the voice, and then silently adjusted the difficulty of the game to [Normal].

Although what he said was from the bottom of his heart, he really wanted to blow up the veteran difficulty, and he could still play in this mode.

But Zhang Yi still wanted to have a sense of participation.

After all, on the veteran difficulty, he always felt like he was a group of god teammates with a pig teammate.

And he is that pig.

On the other end of the voice line, Song Ren was a little confused.

"A completely different experience for veterans? Giving your life to teammates? Why is this so mysterious? And playing games to learn knowledge? What is Lao Zhang talking about?" Song Ren muttered in his heart.

However, when he entered the third level, he still adjusted the difficulty of the game from normal to veteran.

There was no way, he was curious.