Game Making: The Latest Chapter Begins With Healing the Player

Chapter 348: Two plans

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While major media and players are still lamenting the content of "Call of Duty: Modern Warfare".

Chen Xu is also making follow-up arrangements.

The main plan has two aspects.

The first is Call of Duty: Modern Warfare’s multiplayer mode.

Regarding the game "Call of Duty: Modern Warfare", Chen Xu is not planning to make it a new year game like in his previous life.

Because there is really no need. In the previous life, "Call of Duty" was basically released once a year.

But if there are any big changes, there really aren't any.

As for the single-player plot content, it has also been criticized by countless players, and it is getting worse every year.

Even in the 15th game, the single-player mode was directly canceled.

As for the content of the multiplayer mode, it can actually be made into a new version and then launched on top of the original version.

Therefore, Chen Xu also plans to make "Call of Duty: Modern Warfare" a game that can be operated continuously for a long time.

In addition, the zombie mode, which was well received in the previous life, is also planned to be launched in the future.

However, some detailed adjustments are still needed.

After all, under the immersive experience of the new generation of VR, if you follow the original zombie mode of the previous life, it will definitely be no less frightening than the horror games.

Even if you can fight against zombies, you can do so in an extremely dark environment with terrifying sound effects and a depressing atmosphere.

That's enough to scare the pants off most players.

In addition to the ordinary multiplayer mode, Chen Xu is also preparing to join another mode.

That is: a war zone.

Of course, to put it more bluntly, it is a battle royale.

Speaking of battle royale, it can be said that this is completely an innovation in game design concept.

h1z1 was the first to receive the battle royale bonus, but died violently due to his bad skills, as well as the more complete "PlayerUnknown's Battlegrounds", "apex" heroes, etc.

It can be said that the mode of "Battle Royale" has been slowly evolving.

For example, in addition to the battle royale, "Fortnite" is mainly about construction. Combining the construction and battle royale gameplay gives it a completely different feeling.

"PlayerUnknown's Battlegrounds" has a leisurely and slow pace. In the game, unless players are specifically looking for people to fight, most of the situations are invisible to people in the early stage. They search for various equipment and then engage in firefights with people.

In addition, there is the fast pace of "Apex Legends" and "Call of Duty: Warzone".

It can be said that each type of battle royale has its own set of cores, and of course each has its own advantages and disadvantages.

Among them, "Fortnite" is undoubtedly the most difficult game to get started because it involves building buildings.

If you want to play well, in addition to marksmanship, all you need is to build buildings.

"PlayerUnknown's Battlegrounds" is a more social game. Why do you say this

Because the rhythm of "PlayerUnknown's Battlegrounds" is the slowest among all the above-mentioned battle royale games. During the long journey of searching for equipment, if you don't chat with your teammates in all kinds of slutty ways, you will have social fun.

Then when you search for 20 minutes and get it delivered immediately upon meeting, you will feel even greater frustration.

"Apex Legends" and "Call of Duty: Warzone" are more traditional FPS games.

At the same time there is less frustration.

Because the fast pace means that your sunk costs are small.

The main reason for launching "Call of Duty: Warzone" at this time is that the existing "Call of Duty" related content does not need to be used in vain, it is more about the rules.

As for the map, the art resources currently produced for "Call of Duty: Modern Warfare" are completely sufficient.

In addition, the ready-made influence of "Call of Duty: Modern Warfare" is also a part of it.

In addition to the plan for the multiplayer mode of "Call of Duty: Modern Warfare", Chen Xu's second plan is to acquire.

The current scale of Nebula Games seems to be very large, but in fact it still lacks a lot of foundation.

Taking the game "Call of Duty: Modern Warfare" as an example, NetDragon actually provided relatively large assistance during the development process.

Otherwise, the development progress would not have been so fast.

It can be said that compared to established game manufacturers, Nebula Games still lacks some special technical capabilities.

So far, what Nebula Games is best at is the feel of action games.

But this is the experience accumulated from two Dark Souls and one Monster Hunter.

The second is the shooting feel, which is also learned from NetDragon and accumulated from the development of "Rainbow Six: Siege" and "Call of Duty: Modern Warfare".

Therefore, Chen Xu had to make arrangements in advance for this area.

Because Nebula Games will not be able to only develop games in these two aspects in the future, and it will not be possible to cooperate with NetDragon in the future.

This time, it was mainly because of the favor from the previous "Rainbow Six: Siege" and NetDragon itself did not have corresponding projects during this period, so it helped with OEM work.

We are partners now, but not necessarily in the future.

It is a bit slow for Chen Xu to let Nebula Games slowly accumulate other types of technologies.

The best way is to acquire it, although it will definitely cost more than slowly cultivating it yourself.

But how big of a deal

"Minecraft", "Warcraft", "Call of Duty: Modern Warfare", and the upcoming multiplayer mode.

And the Nebula gaming platform is on the right track and has gradually become a cash cow.

At present, Nebula Games' cash reserves are not sufficient. Can it be called a problem if it can be solved with money

"30 million US dollars? Well, this manufacturer from Switzerland is worth the price." Looking at a document in Lin Rou's hand in the office, Chen Xu nodded lightly.

"Mr. Chen, the amount we have spent on acquiring these game manufacturers has reached US$510 million." Lin Rou hesitated and said.

During this period, one of the tasks she was given was to acquire some game manufacturers and studios around the world.

The main direction is to focus on game manufacturers with experience in racing, flight racing games, and character performance.

To this end, Nebula Games has invested nearly 510 million US dollars in this.

Although it has little impact on the company's operations, this number is still quite large.

Plus the daily salary expenses of these manufacturers’ internal teams.

The annual expenditure on this is a huge number.

At least this year, the gaming industry has not seen such large-scale acquisitions.

"Everything is worth it, and it's not like we can't afford it." Chen Xu looked at Lin Rou and said with a smile.

In Chen Xu's opinion, these acquisitions are all worthwhile.

Chen Xu didn't just make the acquisition on the fly. He considered this aspect carefully and had several meetings and discussions with the finance and other departments in advance.

It will definitely not affect the normal operation of Nebula Games.

At the same time, the game manufacturers and studios selected are also very particular.

Many of them are wage earners and have low-income families.

To put it simply, it means that you have the technology, but you are not very good at it. You have to pay for one product at a time.

Otherwise, it's the kind of game that you make by yourself, and you lose all your pants.

As for the games that are made by working for others, even if they are made popular, they can still make money.

They all have certain skills but are not large-scale.

It belongs to the kind that Nebula Games can eat without holding on.