After confirming the content of the plot with Yang Xin, Chen Xu stretched out and took a look at the current situation of the company.
There are basically no issues to worry about. As for the game manufacturers and studios previously acquired, they still maintain their original operating models.
Maintain their respective brands and develop new games.
Of course, technical exchanges are currently the main direction. After all, this is what acquisitions are for.
In addition, Chen Xu was stunned for a moment by a piece of news from NetDragon.
That is because NetDragon wants to launch a brand new 'War Zone' mode in Cailiu. Obviously, NetDragon is itching to watch the killing spree in "Call of Duty: Modern Warfare".
However, Chen Xu directly refused.
Because the Cai Liu mode itself is completely conflicting with the battle royale gameplay.
The core of Cai Liu is the collection of information and the arrangement of tactics.
At the same time, Cailiu's character's movement speed, including the inability to jump, is designed to focus on indoor firefighting gameplay.
"Call of Duty: Modern Warfare" is different. Various smooth sliding, climbing and other actions make the rhythm extremely exciting.
Combined with the battle royale gameplay on a large map, it can be said that they complement each other.
If Cailiu was really to be turned into a battle royale, the experience would definitely make players feel so awkward that they would almost get brain congestion.
This is why Ubisoft announced in the previous life that Cailiu would not be able to join the battle royale mode in this life.
Because the core attributes of the game are destined to be completely opposite.
Unless you say it's a scam and start a battle royale, then the characteristics of Cailiu will be lost.
However, although the Cai Liu version of 'War Zone' is not suitable, some simple linkages are not impossible.
Of course, this requires careful consideration in the future. For now, the work on "Red Dead Redemption" is more important.
Coming out of the office, Chen Xu called Qin Yi, Lin Tao and other core development teams into the conference room to talk about some game frameworks in terms of subsequent development.
"Mr. Chen, what mode should we use for the new game?" Qin Yi asked Chen Xu curiously.
If he follows his ideas, the new game will be based on the model of "Call of Duty: Modern Warfare."
But before, Chen Xu mentioned a very novel word 'open world', which made Qin Yi a little unsure.
"Actually, open world games are an intermediate product between sandbox and box garden." Chen Xu said with a smile.
Sandbox game, this keyword has been approaching perfection after the birth of "Minecraft".
Including the game industry's understanding of sandbox games is basically the same as in previous generations.
As for Hakoba, there is already a similar game and recognition in the parallel world, which is to create a beautiful and exquisite courtyard scenery for people to play and appreciate. The scenery of the courtyard inside the box will form a stable structure, showing the unique beauty of a small world.
The open world is a perfect balance between sandbox and box garden.
The open world in the previous life, strictly speaking, can be divided into three major categories.
One of them is that modes like "Red Dead Redemption" tend to be cinematic in style, and various details allow players to feel the real existence of the world.
The second is to focus on openness, as well as map elements and level design models, such as the combination of various levels and abilities in the temple of "The Legend of Zelda: Breath of the Wild", and a setting to attract anchors.
The last word is the formulaic open world that Ubisoft is good at. It has a variety of collection elements and mission level design that can be perfectly reproduced. This is also a mainstream open world design model. As for why it is mainstream
Because compared to the other two modes, this one is easier to do.
Of course, it is further subdivided according to the game content, and is divided into the type of strong plot mission of the wizard.
But in general terms, the open world is basically an element.
An open and free large map, a world for players to explore.
"The next game to be developed, "Red Dead Redemption", will follow a cinematic model, but it will not be like "Call of Duty: Modern Warfare", but will be more relaxing." Chen Xu said while looking at the team.
In the previous life, many players of "Red Dead Redemption" said that the pace was too slow.
The main reason is that the vehicle is different.
Because in this period of 1899, especially in the west.
Horses and carriages are still the mainstream means of transportation.
So in terms of pace, "Red Dead Redemption" is very slow.
Chen Xu continued: "In addition, just like "Call of Duty: Modern Warfare", the graphics performance cannot be perfunctory, it must be the top graphics performance currently."
"Every scenery in the game can be used as a wallpaper or poster. In addition, there are various detailed interactions."
"At the same time, there is also the performance aspect. Just like "Call of Duty: Modern Warfare", you need to pay attention to the details of the face, which I won't repeat."
"When the light shines on the mirror and the water surface, they will reflect opposite scenes. The clouds in the sky will move with the direction of the wind, and the sunlight will also change with the weather and time."
"Rain will also move with the direction of the wind, and rain and snowstorms cannot be of the same size."
"The player's character will appear fatter and thinner depending on how much he eats. If he wears too little, the player will feel cold, and if he wears too much, he will feel hot."
Following Chen Xu's words, everyone in the team was shocked.
This request is too terrible!
And this is a show off!
"Yes, it's about showing off skills! As the escort game of Universal VR, we need to show the power of the new generation VR function. Showing off skills is something that is in line with the game department's plan." Chen Xu said matter-of-factly.
"But Mr. Chen, these contents won't have much impact on the gameplay, right?" Someone asked a question.
After all, how many players can study these details with nothing to do
Even many players may not discover these details after completing the game.
Hearing what the other party said, Chen Xu smiled: "Players won't take the initiative to discover, shouldn't we take the initiative to disclose it?"
"As for why we need to do this? Because "Red Dead Redemption" is a script-based open world game."
"A lifelike Western world, and in this world, a story named Arthur Morgan and the Van der Linde gang once happened in this land."
"We are telling this story, but this world needs to feel real to players." Chen Xu answered with a smile.
An open world, does it need an open world or a world
In previous lives, both the big-name designers in the game industry and the players always talked about public opinion and mother-in-law's reasons.
But at least in the game "Red Dead", there is a very clear tone, that is, it is a storytelling game. From a certain perspective, "Red Dead" is not actually free, because you are in While performing the main mission, you cannot do other things.
You can't leave or do anything in the middle, you can only do tasks, which is more like a threaded game.
But the production team is paranoid about creating a game in the world before telling a story.
And this also makes this game, which was originally supposed to be a threaded story, suddenly seem to be free.
Listening to Chen Xu's words, everyone was also stunned, but there were new questions that followed.
"But if Mr. Chen does this, creating a seamless world will be a big requirement for the current functions." Everyone looked at Chen Xu and said.
This is a very crucial question.
Why is the graphics of "Call of Duty: Modern Warfare" so good
Because the reading interface is hidden in the cutscene CG.
But "Red Dead Redemption" is different. According to Chen Xu, this will be an open and seamless world.
Therefore, it is definitely impossible to use CG in the game.
"The opening reading bar and the resource loading in the game are based on the player's game progress. A certain range of resources are read and loaded, and the rest are slowly loaded in the game. The transportation used by the player is mainly horses. In terms of speed, Totally enough.”
"When taking a carriage, train or traveling quickly, you can use the animation playback mode to load within a certain range." Chen Xu said while looking at the crowd.
He has already thought about this.
"But Mr. Chen, before the game starts, players need to spend a lot of time loading the game content. One minute may even reach two minutes." Qin Yi and others were shocked.
It’s not that everyone doesn’t know that you can do this, but the most important point is that no one dares to do it!
Let players wait so long before the game starts
"For the quality of the game, there must be choices." Chen Xu shook his head and said.
Will it affect players
There will definitely be one, but in Chen Xu's opinion, the impact of this aspect is obviously more important than the overall game quality at the time.
And it's not like there's no remedy at all.
For example, what about adding some playable content to the waiting interface