In the office of Nebula Games, Chen Xu is perfecting the relevant content of "Red Dead Redemption" little by little.
For "Red Dead Redemption", there were two series in the previous life.
The generation of "Red Dead Redemption" made this series a globally famous IP and also set the tone of the gameplay.
As for the second generation, although it tells the story of the prequel, it more perfectly presents the western story of the alternation of wilderness and civilization in front of players.
Also indispensable is the R-star's usual brilliant and satirical script with black humor.
Of course, some balance points still need to be adjusted, and there is a lot of content about R-stars eating books.
For example, the description of John Marston in one generation shows how awesome and awesome this man is.
He is the second-in-command in Vanderlyn's gang after the boss.
However, in the second generation, the protagonist is obviously not John Marston, but Arthur Morgan.
Therefore, players who have played the first generation are quite dissatisfied.
After all, because Rockstar wants Arthur Morgan to be more prominent, in most cases John Marston is the one who is saved by Arthur Morgan.
Beginning, middle to end.
In the second generation, John Marston's life was a life of salvation.
Either in the process of being saved, or on the way to being saved.
So when Chen Xu launched the sequel here, he set a tone.
That is, when Arthur Morgan was there, John Marston was not yet fully on his own, but after Arthur completed his own redemption, John Marston became more mature over the years, and was no worse than Arthur on his own.
In addition to these, there are many details of the game that need to be dealt with.
Because in "Red Dead Redemption", in order to pursue simulation, some settings seem to be a bit transitional.
For example, riding a horse requires the player to keep pressing the accelerator key to keep accelerating.
This also makes players can’t help but complain that the game is good but a bit fiddly.
Such a setting is obviously intended to make players more immersed in the story, while also simulating the reality of holding the reins and riding a horse.
Similar operations are available in the fishing mini-game, which requires the player to continuously turn the joystick.
It will indeed feel fresh and immersive at the beginning, but as time goes by, I have to say that it becomes a bit anti-human.
Of course, this is also an inherent feature of Star R.
You must know that before making games, the founder of Rockstar was in a rock band.
It is this kind of rebellion that makes R-Star's games unique and full of irony. He dares to say things that others dare not say, and he dares to make games that others dare not make.
Social issues, historical issues, including sensitive themes such as campus bullying, it can be said that none of the r-stars are left behind.
I know this setting will make your experience very uncomfortable, but I just won’t change it.
I have to say that this behavior is indeed very starry.
But personality is personality. Obviously this will be a very uncomfortable setting for players, and the solution is very simple.
It would be nice to add an option that allows players to choose freely.
… … …
During this period of time, the heat of 'War Zone' has not passed at all.
Many people began to experiment with the battle royale gameplay.
Among them is NetDragon, which has cooperated with Nebula Games. Cailiu cannot do it, but NetDragon also has some well-known FPS companies, which can be used to test the water with a piece of content.
Apart from this, the news that attracts the most attention to the industry is atrai's new work.
During the same period, there were also some new games from other game manufacturers, but compared to "Beautiful World", they were obviously a bit lacking.
After all, it is Atrai's new work that saves face, and it is also the new work that serves as the face of Zeus.
Including Antolini's recent performance is also very high-profile, showing great confidence in the new work.
And players’ expectations are constantly rising.
After all, Antolini himself is a relatively good producer, and most of his games are relatively interesting.
The only unstable point is that this designer likes to make some mistakes in the plot.
This time's "Beautiful World" has changed and has a guaranteed plot. At the same time, it is different from film and television, which can give designers more space.
So no matter how you look at it, it feels like a very reliable game.
"Damn it, why did you reject my plot idea? The story of 'Beautiful World' itself could actually be a little cooler, and don't you think the combination of robots and cowboys is very cool?" Looking at the producer sent by Atrai, Antolini expressed some displeasure.
He was very satisfied with the background creation of the adapted story "Beautiful World", but he felt that the story was not cool enough. Although the plot was indeed very thrilling, he felt that it could use some cool content.
For example, adding the grandfather paradox and the idea of time travel.
In the future world, robots have occupied the earth. Under the leadership of the savior, mankind has risen up to resist and is about to win.
At this time, the robot leader used time travel and sent a robot killer to go to this era of western development to kill the grandmother of the human savior.
Similarly, humans also sent experienced warriors through time and space back to the west, hoping to find and protect the savior one step ahead. However, due to the relationship between time and space, neither robots nor humans dared to have much impact. To prevent the butterfly effect, because no one knows whether that is good or bad.
Under such a tone, the warriors and robot killers sent by humans have all transformed into Western cowboys.
In the end, the human warrior fell in love with the savior's grandmother, but the future savior did not disappear.
He felt that the western theme combined with this new element would be a hit.
Then
Then his proposal was rejected.
After all, atrai buys well-known IPs, and it is also an IP that is convenient for designers to show their talents. It is not just to make you cool.
What's more, you, Antolini, are not a designer who is good at plot. Atrai doesn't dare to let the designer fool around with this project.
I ask you to make a western theme. Is your proposal a western one
This has become science fiction.
What you need for atrai is stability! Make a good Western theme and complete a wave of decisive hits, don't do these things that are not there.
"Teacher Antolini, news came from the official blogs of Nebula Games and Chen Xu. The other party seems to have a new project, and it turns out to be a western-themed game!" At this time, the assistant next to him ran over panting.
After hearing this, Antolini stopped thinking about his idea of cowboys fighting robots that was killed.
He quickly opened Chen Xu's official blog.
There is no text content, just a concept drawing of the original painting.
The picture shows a tall, strong, middle-aged man with light blond hair and a beard.
His light blue eyes were staring straight ahead. He was wearing a black cowboy hat, which was tied up with a variegated hemp rope. He was wearing a blue shirt and an old yellow jacket. He also had a bullet bag and a backpack on his shoulders, and his waist. He had a revolver in his holster.
Below is an introduction to the character - 'Arthur Morgan, the third in command of the Van der Linde gang and one of the strongest gunslingers in the West. '