Game Making: The Latest Chapter Begins With Healing the Player

Chapter 365: Players love me deeply!

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After watching the entire game's promotional video, many players feel a little confused.

Completely confused.

Although there is a lot of dialogue in it, many players don't understand it at all.

Mainly because the story content in the entire promotional video adopts a split and assembled model.

The simple thing is to separate the plot dialogue in the early stage of the game and the plot dialogue in the later stage and put them together.

If you don't know the plot, it's basically impossible for players to guess.

Of course, the purpose of doing this is not to be the Riddler, but to let players understand the background and basic content of the game without revealing the plot of the game.

Accompanied by the release of a promotional trailer.

Players who have been paying attention to "Red Dead Redemption" have also started discussing it.

Because there are still some things that can be discovered in this promotional video, which is just over a minute long.

First of all, there is nothing to say about the picture.

Including the theme of 'farm life' previously released by Nebula Games, it can be seen that the graphics of "Red Dead Redemption" will definitely not be a problem.

Although it is unclear whether this promotional trailer is CG or a real-time rendering performance in the game.

But Nebula Games obviously doesn’t need to sacrifice its reputation in this area.

After all, unlike gameplay and plot, which require in-depth experience, the graphics are easy to tell whether they have shrunk or not.

What really attracts players' attention is the background of the game.

Because the player doesn't seem to be a good person.

"It feels a little different from the normal western theme! Are we going to play the big bad guy?"

"Yeah! It feels completely different from the style of 'Beautiful World'. I've seen that one, and the protagonist seems to be a robber like Robin Hood. But this one robs trains, banks, and feels like he's done all kinds of bad things!"

"I think it's quite interesting. I've seen too many good protagonists. This is the first time I've seen a villain protagonist."

"What I'm more curious about is the gameplay, or is it a level-based gameplay like "Call of Duty: Modern Warfare"?"

Players are discussing various topics about "Red Dead Redemption".

What players are most concerned about is the presentation of the Western World in the game.

Although the wider world has not yet been revealed.

But even the tip of the iceberg shown in the promotional video can almost make players look forward to it.

And compared to the 'beautiful world' over atrai, Nebula Games shows a prosperous city.

A city gradually entering modernization.

There are modern equipment such as trams and street lights, as well as lingering history such as horse-drawn carriages.

The fusion of progress and the past has to be said to be indeed very fascinating.

… … …

While online players were discussing, Chen Xu was working overtime with his team to develop content for "Red Dead Redemption".

It is currently divided into two groups, one of which is responsible for the content and gameplay of "Red Dead Redemption", such as fishing, hunting, bounty hunting, etc. Lin Tao is responsible for this area.

Another group is working on the details of "Red Dead Redemption" and working with Yang Xin's group on task structure. Qin Yi is in charge here.

In the Universal VR game room, Chen Xu was controlling Arthur Morgan to shave himself. Arthur Morgan's face could be clearly reflected through the mirror in the game.

The degree of fidelity is so high that you can even see a wrinkle on the forehead of Arthur Morgan's face.

Otherwise, there will be quite a lot of interactions in the game.

Even more than a single interaction in the previous life of Red Dead Redemption.

For example, mirrors placed on the floor, wood and bricks on the ground can be picked up and even used as weapons.

There are also some wooden houses that players can actually set on fire to destroy, and the remains will be left behind after being burned. Of course, these are the best houses in the wild. Otherwise, there may be a spectacular scene of burning Saint Denis. Although It is indeed cool, but the current equipment performance and physics engine technology are still relatively tight.

In addition to the main missions, there are also some side missions and stranger missions.

Chen Xu referred to the game "The Elder Scrolls: Skyrim".

Before accepting the task, you can even kill the task NPC directly, so that the task will disappear directly.

In addition to some horse traders and black market traders in the wild, players can also attack.

After killing them, the NPC will no longer have this function.

Of course, these contents will not affect the advancement of the main plot.

This also makes the entire game more free, and at the same time more realistic and full.

Many contents in the previous life were limited by technical capabilities, and there were some contents that could not be added.

But in a parallel world, it can obviously be done better.

Coming out of the game warehouse, Chen Xu nodded with satisfaction. Some details still need to be modified, but there are basically no problems with the entire framework.

Next, there is a lens review regarding the plot.

"Don't use the default lens for this part of the story, but use the cinematic perspective lens."

"Players will have less freedom here, because what is needed here is for players to see and take on Arthur's identity, not themselves."

"Also when walking through the woods, the background music that's the way it is is played in conjunction with the camera, as well as the memory killing lines of NPCs that the player has experienced in the game, rendering the player's emotions to the highest point, so that the player can Experience the meaning of redemption just like Arthur in the game."

Looking at a demo presentation displayed on the holographic projection, Chen Xu followed the team members next to him.

Unlike other games, the pace of "Red Dead Redemption" is slow.

There is a style of old movies from the last century. There are many scenes in the game, which are not the player's default perspective.

It is a specially made movie perspective, including during the game, players can also switch to the movie perspective.

Third-person, first-person and cinematic perspectives, the entire game is developed and produced using three lenses.

And some specific plots, using movie shots and matching the game's soundtrack, will completely immerse the player's emotions into the game.

Especially after saying goodbye to Sadie and Abigail for the last time, he put his hat on his head and rode resolutely towards the camp. It is definitely one of the most classic scenes in the history of the game.

Returning to his office from the project room, Chen Xu was in a relatively good mood.

After all, the development progress of the project is very smooth.

Chen Xu, who had just finished work, leaned on his chair and turned on his mobile phone, browsing the official blog and some information about the industry.

Unsurprisingly, most of the online games are currently discussing the two games "Red Dead Redemption" and "Beautiful World".

Chen Xu took a look and found that the players discussing 'Beautiful World' basically focused on two directions.

That is the degree of restoration of the original plot, as well as the so-called gameplay content, because according to the publicity points of Antolini and Atrai, they basically focus on the so-called degree of freedom.

The direction of discussion among players in "Red Dead Redemption" is more complicated.

Game types, plot content, everything is discussed.

The two most discussed aspects are that many players feel that the plot may need to be jeopardized.

After all, the previous "Call of Duty: Modern Warfare" really impressed them, and the Arthur Morgan played by the player in "Red Dead Redemption" seems to be a gangster. Will there be a happy ending in the end

If they were ordinary game designers, they would not think about this immediately, but who is Chen Xu

Warrior of love!

Showing love to players

Pooh!

Chen Xu's love is to kill players with a knife.

Either it’s the difficulty of the game or the plot.

The other thing is the gameplay. Many players think it will be the same as "Call of Duty: Modern Warfare", using a separate map mode for each level.

Watching the players' discussion, Chen Xu, who was sitting in the office, couldn't help but sigh.

Just as he loves the player, the player also loves him deeply.

Like roundworms in their stomachs, they knew exactly what each other was thinking.

Looking at the hot posts on the Internet, Chen Xu also stood up and responded to the two hottest topics on the Internet respectively on the official blog.