Game Making: The Latest Chapter Begins With Healing the Player

Chapter 371: One game equals happiness, Nebula Games has suffered a huge loss

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Just like Lao Dai, when many players first entered "Red Dead Redemption", they were not really surprised.

Because although the graphics of "Red Dead Redemption" are excellent, the graphics performance of "Call of Duty: Modern Warfare", also developed by Nebula Games, is not very bad.

Many players even complained because they had to wait for about two minutes to load before starting the game.

After all, although Chen Xu has built-in an environmental theme from "Red Dead Redemption", players can treat this theme as a farm game.

But not all players are interested.

And getting into the game at least before settling in for the snowy mountain rescue of John Marston.

It is still a threaded cutscene, which makes many players feel that there is not much difference between "Red Dead Redemption" and "Call of Duty: Modern Warfare".

As for the seamless map mentioned by Chen Xu on the Internet, many players did not take it seriously, and there were even many fans of Nebula Games who were a little disappointed.

After all, it doesn’t look like it’s seamless.

But as the plot progresses, when the player follows Charles to hunt two deer in the snow-covered mountains, when the player robs the train for the first time and leaves the snow-capped mountains to the livestock town of Valentine .

A new world is revealed in front of players.

Players here also know that what Chen Xu said before was not bragging. This vast western world is really seamless.

Moreover, the map is even scarier, and the content that can be explored on the map is even more abundant.

Players will encounter some strangers in need of help at any time along the way, and after rescuing him, you can still see him in a nearby town.

And the other party will also remember you and give you certain rewards.

Many players have not yet been exposed to more content, but just the first town that players arrive in, Valentine, a small livestock farming town, already has enough things for players to explore.

You can hunt in the wild and sell the skin, skins, etc.

At the same time, the camp can also be upgraded. Pearson and Dutch's money box can be upgraded to the camp and individuals.

There are so many things they can do in this Westworld.

Become a wilderness bandit, put on your own mask, steal the goods and kill people, tie up a girl with a rope and throw her on the back of a horse.

Help some strangers in the wild, or go to the local police station to become a bounty hunter.

All RPG games played by the lake have one content: fishing.

Have a revolver duel with some outlaw gunslingers, or test the speed of your horse with a cowboy.

Take a shower in the hotel and let the waitress give you a good rub.

Enjoy a meal inside the tavern and then play Texas Hold'em with the local residents.

It's only been online for less than a few hours.

But the popularity on the Internet has surprised all designers in the game industry and the media.

Because judging from the current display.

Red Dead Redemption is simply too extravagant.

Especially the open world design shown in the game.

It even shocked all game designers.

Before this, there was actually no mature concept of an open world.

It's just a prototype.

For example, create a more realistic story.

But this world is often designed to better serve the plot and provide a gameplay for players. The recently launched "Beautiful World" is a typical example of this.

But "Red Dead Redemption" is completely different. It stands on its own.

Put aside the main plot.

Everything in the game is independent, as if the world is running on its own.

luxury!

Even a single piece of content in the game is far from being discovered.

But it is the content displayed in these few hours that makes all game designers only have two words to describe it.

That is: luxury!

I have made many games with rich content, but I will not force players to play them, and even the guidance is very weak.

It's so weak that you won't notice it if you don't pay attention. For example, when you take Karen, the three girls with blonde big boobs and their uncle out for the first time, the girls keep singing dirty jokes. Here the player will encounter a horse that is lost. A stranger can choose to help him find his lost horse or leave directly.

This actually hints to players that they will encounter many similar random events on the way in the game.

But it is never mentioned in the game, including the mini-games in the tavern, hunting, etc., which are interspersed in the process of the main mission, making you think it is just ordinary daily life, instead of noticing that this is something in the game system. A way to play.

Their presentation is not far-fetched at all. They are not letting players know that there is such a way to play, and then making players eager to try it.

Just telling players that this kind of gameplay is available in the game.

Regardless of whether you play or not, I put it here anyway, as if it is a part of the world.

All NPCs, as well as characters they do not control, will perform their own operations.

For example, everyone in the camp has their own living habits and behaviors.

It doesn't mean that you stay in the camp all the time, just like a stupid NPC.

Sometimes you will find that your companion has disappeared. After a while, when you open Dutch's money box, you will find that the missing companion donated a sum of money on the record sheet above.

Especially the loading bar in the first two minutes. Many game designers have racked their brains and couldn't figure out how to make such a scene into a seamless map.

Now they finally understand that Nebula Games is so willful that it requires players to wait two minutes for some maps to load before playing.

As for players, they obviously don’t have to dig as hard as game designers to get to the bottom of things.

Conduct various analyzes of the game to understand what makes it great.

They simply feel that the game is fun.

In Westworld, they are simply unscrupulous.

Unlike other games where you have to follow the main line and what can be explored in a certain area is limited.

There are so many things to explore in "Red Dead Redemption", and even if you don't play the main story, the gameplay is very diverse.

For example, on the live broadcast platform, many anchors have various ways of playing.

After the start, I didn't advance the mission or wander around. Instead, I plunged into the tavern and played Texas Hold'em with local passers-by.

After all, this Texas Hold'em poker game can really be said to be an enduring card game, and it is also a very classic feature of the Western period. It appeared in New Orleans in 1829, spread along the Mississippi River, and spread with the gold rush. Going west became the hottest pastime.

These anchors and players play the role of gambling monsters in a very immersive way.

'Hi everyone, where can I get the money? '

'Playing cards? Make room for us and show you what the God of Gamblers is. '

'Isn't Dutch going to take us to the west to buy land? Where will the money come from? It's from this table. '

Half an hour and a minute later.

'Is there some cheating? '

'Together! OK! You guys are all in a group trying to steal my money, right? I want you to play cards! '

'I'll blow you up! '

Along with the screams of passers-by and the sound of explosions in the tavern, the wanted order appeared on the map and turned red, and the police detectives from the small town came after hearing the news.

'I did it! Beat me to death! I can't live anymore, I did it! '

… …

Some are outlaws.

'Today I will show you what an outlaw is. '

'Did you see the car in front of the detective escorting the prisoner? '

'Shoot in your face! Hijack the prison car! biabiabia, am I crazy? '

'That's right, if you're crazy, catch me if you can! '

five minutes later.

The refresh point refreshes a new character.

In addition, there are quite a lot of ways to play.

Everyone seems to find something interesting in Red Dead Redemption.

Hunt, fish, or even see the scenery.

One game, but one experience of n times happiness, this Nebula Game has suffered a huge loss!