Various perfect scores, as well as topics and discussions by various players online.
In Atrai, Antolini, who is in charge of the 'Beautiful World', is in a state of confusion.
Obviously on the first day of 'Beautiful World', the Internet was full of praises from players, and the sales volume was also very impressive.
But by the second day, the popularity was no longer as high as it was the previous day, and sales also dropped.
But from Antolini's point of view, this is still a normal operation.
But the third day, the fourth day.
Next door, "Red Dead Redemption" is becoming more and more popular.
And the 'beautiful world' on his side has become beautiful at all.
If it weren't for the fact that the two parties are on different platforms, Antolini has no doubt that the sales of "Beautiful World" would be even worse than they are now.
Especially the ratings given by the major media, all perfect scores, gave Antolini an unrealistic feeling.
Prior to this, Nebula Games’ “Call of Duty: Modern Warfare” was already amazing enough in his opinion.
But at that time, "Call of Duty: Modern Warfare" had not succeeded in achieving such a terrible result.
But now "Red Dead Redemption" has been unanimously evaluated by major media as full marks
You should know that perfect score evaluation is not so easy to obtain.
It’s either technical ability, influence, level design or plot. A game with a perfect score must be the best in the above two directions, and also have a certain degree of artistry.
But now it means that "Red Dead Redemption" has it all
Especially after the ratings of "Red Dead Redemption" came out, major game media also reviewed "Beautiful World".
The one that gave the highest score was gamespot, but it was only 9 points.
And some other game media basically only gave scores of 8-5.5.
Mainly because the performance of "Red Dead Redemption" during the same period was too outstanding.
The first is the technical performance. If there is anything worthy of criticism, then the most critical aspect of "Red Dead Redemption" is that players have to wait for a period of time before entering the game.
But this is also the main reason why the visual performance of "Red Dead Redemption" is better than that of "Beautiful World".
The second is the background era and character settings in the game.
"Beautiful World" almost still implements the period when the Western era was prevalent, and will be deified in Western culture.
In the plot of the game, players mostly see kind-hearted white immigrants being threatened by violence, and then heroic cowboys and law enforcers quell the violence. The result is almost always the annihilation of all enemies, a sense of déjà vu like Robin Hood.
It can be said that it is very facial expression, good is good and evil is evil.
In comparison, "Red Dead Redemption" is completely different.
Players play Arthur Morgan, including later John Marston, and it's hard to tell whether he is a bad guy or a good guy.
You say he is a good person, but he has done many evil things.
You say he is a bad person, but he has also helped many people in need.
This ambiguous setting of good and evil adds depth to the story of the entire game.
At the same time, the background in the game is chosen at the end of the Western Era, which adds a sense of loneliness and a sense of personal powerlessness in facing the changes of the times.
These have become bonus points for "Red Dead Redemption",
During this period of time, Antolini has been busy with the deployment of "Beautiful World" after it was launched, and he did not have time to pay attention to "Red Dead Redemption" in real time. After all, both games are online, and they are competing for hard power, so he has no time to pay attention. What's the use
But now when he takes a second look, the gap is too big!
You must know that so far, Antolini himself has not made a game with perfect reviews.
At this moment, Antolini also opened the Universal VR game warehouse, preparing to try it out for himself to see what is so good about the game "Red Dead Redemption".
After experiencing it, even though he did not completely clear the level and even experienced the ending of Valentine, he could only lament that it was completely incomparable.
As a professional designer in the game industry, Antolini is not without faults.
After experiencing the content of Red Dead Redemption, Antolini immediately realized where he lost.
Of course it's not the plot where he admits he lost.
Because in terms of plot performance, Antolini felt that he should not take the blame.
After all, "Beautiful World" is a game adapted from IP.
He has perfectly reproduced some of the stories and plots in the original work.
And in terms of shots and narrative, although some storyboards are incomparable to "Red Dead Redemption".
For example, he watched the scene in the game where Arthur and John Marston were standing on the oil tanker when they were robbing the truck, he watched it no less than five times.
But the biggest problem with the overall plot is not this aspect, but the depth.
Compared with the plot of "Red Dead Redemption", the plot of "Beautiful World" lacks a lot of depth.
But could this be his fault
Even faced with this situation, Antolini felt that it might have been better if atrai had adopted his own ideas.
After all, cowboys fighting robots, etc., although it sounds nonsense, it is not completely impossible.
"Red Dead Redemption" is more realistic and serious. In this case, the absurd plot of cowboys versus robots with some science fiction colors may actually attract players.
Of course, it can't really compare to that.
Because "Beautiful World" lacks more than just plot.
Also as a game designer, Antolini is also ashamed of himself.
As a well-known game designer, he is quite open-minded.
And the various settings in "Red Dead Redemption" also inspired him a lot.
Especially the so-called open world concept amazed him even more.
In "Beautiful World", he actually added a lot of gameplay.
Such as mini-games, hunting and fishing.
But more people join just for the sake of joining this gameplay.
But "Red Dead Redemption" showed him a completely different path.
That's almost harsh real detail.
He even feels that putting aside all the shells of "Red Dead Redemption" and simply bringing out the fishing and hunting gameplay, it may become a relatively excellent small-scale hunting simulation game.
But this is only part of "Red Dead Redemption".
Open world, create a world directly in the game.
This design concept also amazed Antolini and countless designers in the industry.
Of course, he was willing to lose.
But atrai is in a bad situation.
The same genre, the same schedule, facing the impact of "Red Dead Redemption", this time is even worse than the previous face of "Call of Duty: Modern Warfare", it can be said that it was completely crushed.
It's like a toy car meets a real car.
But compared to the heavy atrai.
Nebula Games is in a joyful atmosphere.