Game Making: The Latest Chapter Begins With Healing the Player

Chapter 408: The art and gameplay settings of Breath of the Wild

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Looking at the team in the conference room, Chen Xu connected the screen on the computer to the projector.

The design concept draft that had been written in advance appeared on the big screen, as well as the name "The Legend of Zelda: Breath of the Wild" on it.

However, there are some unexpected points that caught everyone's attention, and that is the annotations below, as well as the two colored concept drafts.

A blond young man wearing a blue coat, carrying a bow on his back and holding a sword and shield in his hand stood on the top of the mountain and looked into the distance.

Regarding Link’s settings, Chen Xu used the settings of Breath of the Wild.

First of all, Link is not left-handed, and his dominant hand is right-handed. In the early stages of his previous life, Link was set to be left-handed, because early producer Shigeru Miyamoto was left-handed, but later in supporting motion sensing in "Twilight Princess" and "Skyward Sword" Changed to right hand.

As for the green hats, they are thrown aside. After all, the meaning is not very good, and in Breath of the Wild, Link's setting is that the guard itself does not have a hat. Of course, the green hats in the game are still collectible. Items can also be collected and worn by the player if they so desire.

Is this art style, animation style

There is also a gameplay point: decryption.

Everyone is a little confused.

Does the open world have anything to do with decryption

Seeing everyone's confused look, Chen Xu smiled.

There are also puzzles in the dungeon, which is actually one of the cores of the Zelda series.

The same goes for Breath of the Wild. By decrypting various temples, you can obtain corresponding trial certificates. Collecting four can increase your blood volume or energy. This is also a unique system in the Legend of Zelda series.

Of course, in a certain game, the producer had a sudden idea and changed the number of trial certificates from four to five, which made countless players furious.

As for open world games developed on the switch, like "Red Dead Redemption", it is obviously not possible to use multiple NPCs and numerous realistic details to create a world that can immerse players.

So what should I do with "The Legend of Zelda: Breath of the Wild"

That is the interaction of combat, decryption and environment.

In terms of combat mechanics, "The Legend of Zelda: Breath of the Wild" can be said to be rich enough to make people feel scary.

From the most basic shield counter, dodge to Link time (slow-motion bullet time).

There are also a variety of high-end action skills in the game. Use the built-in remote control bomb to perform bomb shield counterattack. By holding the bow and retracting the bow, you can enter Link's time after dodging out of thin air.

How to judge whether a picnic player is an expert player or an ordinary player mainly depends on how he fights monsters.

The one who only knows how to go up and chop is obviously Hyrule Link, who just woke up and went to save the princess.

The one who can maturely use various skills, enter Link's time and even play with golden glitter, must be the master Link who has been honing his skills for fifty years before going to save the princess.

Players who can not only use Link's time superbly, but also use the environment and Link's special props, such as remote control bombs, time locks, ice makers, and magnets to perform various tricks, must be wandering in Hyrule. An old gangster in Hyrule who has lived for more than a hundred years and has forgotten what the princess looks like.

"Before developing "The Legend of Zelda: Breath of the Wild," we need to do two preparatory tasks. The first one is that Qin Yi, your side, is responsible for creating a unique environmental interaction mechanism framework. Water condenses into ice. , wind increases fire, conductivity, and the impact of temperature and weather on the environment." Chen Xu looked at Qin Yi and said.

After listening to Chen Xu's words and the simple list of characteristics, Qin Yi and others looked dumbfounded.

Because in Chen Xu's introduction, they have been able to clearly detect some features of this game.

If "Red Dead Redemption" makes players feel real through countless details.

So according to Chen Xu, the game "The Legend of Zelda: Breath of the Wild" is to make players feel real through the interaction of the environment.

Wooden weapons will automatically burn when they come into contact with fire, and will be destroyed after burning for a period of time.

Each weapon has its own unique durability, and will break after being used for a long time.

When players go to cold areas, their health will be deducted because they are still alive.

You need cold-proof clothing and cold-proof food such as chili peppers or torches to make yourself feel better and not lose blood.

There are also weapons with different attributes in the game. The ice attribute can freeze, the electric attribute can paralyze...

In addition, players will also be shivering from the cold in the game. Only by wearing cold-proof clothing, eating cold-resistant food, or relying on fires and torches will they not continue to lose blood.

In addition, players also have many special abilities that can absorb the magnetic energy of metal.

In this way, players can suck up some iron boxes and then throw them on the monster's head to kill the monster.

Condensate the water surface into ice, allowing you to walk and climb on it to reach areas that are normally inaccessible.

Round and square remote control bombs can blow up some monsters.

There are also special abilities that can freeze time, such as freezing stones, and then continuously attacking with weapons to make the stones fly farther.

Continuously chop down trees, freeze time at the moment when they are about to be chopped down, and then continuously attack and climb up the trees. You can fly out like a rocket.

In addition, there is a lot of content. Almost anything in the environment can interact with the player.

At this moment, Meng Zuo, Qin Yi and others understood why Chen Xu said this was a decryption game.

This decryption is different from the traditional way-finding and clue-finding decryption.

Just like "Minecraft", this decryption stimulates the player's imagination to the greatest extent and uses various means to kill monsters.

Steal the monster's weapons, set fire to the mountain to burn the monster to death, or use various mechanisms and special abilities to kill the monster.

Listening to Chen Xu's introduction, everyone was a little excited, because just by imagining it, they could already feel the characteristics of this game.

The only thing left to do is to build this system and framework, and this is not an easy task, especially on the switch platform.

"The other aspect is art. Because it needs to be developed on the switch platform, the art of the game will adopt animation style. This can save a lot of resources for the development of game content." Chen Xu looked at Yang Xin and Ruan Ningxue said.

At the same time, the picture on the big screen enlarges the original concept painting and provides some key explanations.

The art style of the game in "The Legend of Zelda: Breath of the Wild" will adopt an animation style.

At the same time, one of the special effects in the game is not a particle effect, but a frame-by-frame animation line.

The biggest advantage of this method is that it fits Zelda’s own animation style. Another point is that it saves resources.

In addition, in this case, in order to allow players to fully accept this art style.

Large color blocks are needed in the game to show the game's exterior style.

Whether it is the blue sky and water surface, or the clouds with hand-painted textures.

The exaggerated atmospheric perspective gives players a sense of déjà vu as if they were looking at a gouache painting.

The advantage of this method is that it uses artistic colors and styles to show the entire game world.

Rather than purely pursuing realism, it differs from the real world in that it is less saturated.

This makes the tone style of the entire game tend to be romantic, and more considerate of the overall color look and beauty of color matching.

Of course, there is another point, which is to save resources.