Chen Xu in Nebula Game did not react much to the discussions from outside players.
Because these doubts are actually expected.
After all, when it comes to open world games, many people’s first impression is “Red Dead Redemption”.
Big map, multiple tasks, and good graphics. This is almost the unified understanding of this genre in the parallel world game circle.
In the previous life, "The Legend of Zelda: Breath of the Wild" was the highest-selling game in the series.
It can be said that many Zelda players did not get into the game through classic works such as Ocarina of Time, Twilight Princess and Skyward Sword, but from Breath of the Wild.
At the beginning, many people also struggled with the art style of "The Legend of Zelda: Breath of the Wild".
Of course, as they said, "The Legend of Zelda: Breath of the Wild" does this because of the function of the switch.
But this does not mean that if the switch is powerful enough, "The Legend of Zelda: Breath of the Wild" will abandon this art style.
Because the art style of a game depends not only on a function of the game carrier.
It also depends on the gameplay, background and plot of the game itself.
It can be said that the story of Zelda is the story of a brave man defeating the devil and saving the world.
Even Twilight Princess, which is the most ambitious and darkest in tone, actually does not break away from this category.
Including Twilight Princess, which prefers realism, its art is not completely realistic, but prefers a comic style.
As for "The Legend of Zelda: Breath of the Wild", the story and plot itself need not be completely realistic, but just such an animation art style.
Sometimes it is not just because of insufficient technical skills and game capabilities that the animation rendering style is adopted, but sometimes what is needed is this animation art style.
And even if it's animation art, as long as it's done well, it may even be more charming than the traditional realistic style.
Chen Xu waits until the game is shown to players, and after they experience it for themselves, they will understand that this art style will not hinder the game, but will make the game unique.
… … …
After Chen Xu announced "The Legend of Zelda: Breath of the Wild" for the first time.
This also caused the sales of switch to rise again.
Obviously, for players, the reputation of Nebula Games and Chen Xu is still very trustworthy.
In addition, the gimmick of combining the two elements of switch and open world has aroused the interest of many players.
"Mr. Chen, if you let online players know about the development progress, there will probably be a falling out!" Meng Zuo, who was sitting in the office, couldn't help but sigh as he looked at Chen Xu in front of him.
If he weren't responsible for the content of "The Legend of Zelda: Breath of the Wild", looking at the discussions among online players, he would have believed that the game would actually be developed soon.
"It's okay. Players will definitely be able to play it anyway." Chen Xu said with a smile.
He said that the game will be developed in the second half of this year, and he will definitely not break his promise.
Moreover, the development progress is very gratifying, and there is no water in this sentence.
The game's physics engine, art materials, and level creation are all progressing smoothly, with no dryness or hindrance at all.
While Chen Xu was chatting with Meng Zuo, there was a knock on the office door, and Qin Yi walked in and said with a hint of excitement: "Mr. Chen, the environmental feedback framework in the physics engine has been completed."
During this period, Qin Yi and his team were responsible for the framework construction of this environmental feedback mechanism, and now it is time to witness the results.
After listening to Qin Yi's report, Chen Xu also walked towards the project room.
After arriving, the staff next to me started to demonstrate.
A demo screen appears on the big screen.
On a grassland, Link is running with a sword on his back.
Suddenly there was a strong wind, and the sky was shrouded in dark clouds. A frightening electric light was faintly visible in the thick clouds, and the iron sword behind Link also emitted a burst of electric light.
Seeing this scene, Link immediately threw the sword away from his back and ran in the opposite direction.
The next moment, a bolt of lightning pierced the sky, followed by a rumble of thunder.
The lightning struck right where the iron sword was, instantly setting the grassland on fire.
The green grass was burned by the flames, and some nearby trees were broken by lightning. The apples on the trees were scattered on the ground, and some rolled into the fire. In the hot flames, the apples ripened and finally turned into ashes.
As strong winds emerged, the fires on the grassland grew larger and larger.
Some monsters like goblins were involved in the fire, howling and screaming, and turned into fragments.
Then a heavy downpour fell from the clouds.
The fires on the prairie were extinguished with heavy rain.
… …
After this demo, there is a brand new demo.
In a desert area with a hot climate, Link is also walking in the desert carrying a large ice block on his back.
But as he moved forward, the ice cubes on Link's body began to melt, getting smaller and smaller, and finally disappeared without a trace.
The next moment the scene shifted to the cold snowy mountains.
It was still Link. He was climbing towards the top of the mountain wearing thin clothes, but he was shivering due to the cold and his nose was filled with snot bubbles.
Looking at the mountain in front of him, the trembling Link opened his backpack, placed a bundle of firewood and flint on the ground, and then waved his sword.
The next moment sparks shot out from the flint and ignited the wood.
Looking at the fire in front of him, Link took out a wooden weapon and lit it to warm himself.
Holding the burning weapon, Link continued to climb the snow-capped mountain. However, the good times did not last long. Before he was halfway through the journey, he saw that the wooden weapon in his hand was directly burned to ashes.
Each special demo presentation is projected on the big screen.
Use electric attacks in the lake to electrocute all nearby fish.
Use flames to ignite the grass, and then use large leaves like cattail fans to fan the wind, allowing the flames to form a prairie fire.
Use time-freezing props to freeze rocks, and then charge up the force to break trees and knock monsters away.
After seeing the actual performance of the entire physics engine, everyone couldn't help but be shocked.
"If this engine is used in "Red Dead Redemption", it will explode!"
Looking at the effect of an engine in front of him, Meng Zuo couldn't help but sigh.
"The explosion was an explosion, but the player's VR equipment should also be blown up together." Chen Xu said with a smile.
"That's right." Meng Zuo couldn't help but laugh.
The engine in front of you shows the effect of an environmental interaction mechanism.
It's not that simple. In reality, fire ignites paper and burns it to ashes. Everything is so natural and logical.
But it's different in games. If you want to achieve these performances, in addition to having adapted physics engine logic, you also have to create various stages of artistic performances.
Just like The Legend of Zelda: Breath of the Wild.
But if it's a realistic game like "Red Dead Redemption", it's definitely an incredible amount of work, and it's also a huge test for players' equipment.