Game Making: The Latest Chapter Begins With Healing the Player

Chapter 415: I have never done anything related to heroes

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"Next, let's go to the temple to take a look at the situation."

The temple you saw before is right in front of you, so you can just jump into the water and swim over and walk two steps to get there.

Just when Song Ren wanted to go over, the game screen suddenly stopped and entered a cutscene demonstration.

Link in the game showed a blank expression for a while, and then Zelda's voice sounded in his ears again.

'Link... Link... Go to the place shown on the map of Shikar Stone... '

After the words are spoken, some prompts appear in the game.

Song Ren followed a prompt from the system and opened the Shikar Stone.

Currently, all areas on the entire map are filled with mysterious graphics and blue-black lines.

Apparently it hasn't been unlocked yet.

Link, controlled by Song Ren, is displayed as a flashing small triangle, and the destination is a small dot.

After comparing the area on the map, Song Ren was shocked.

Is the map of this game so big?

For Song Ren.

The most intuitive memory of an open world game is "Red Dead Redemption".

One of the impressions "Red Dead Redemption" gave him was that the map was very large.

It's such a huge map that it takes a long, long time to get from one side of the map to the other, even by riding a horse.

And the map of "The Legend of Zelda: Breath of the Wild" in front of us is actually so big

Looking at the map on the Shikar Stone, although the rest of the place was completely dark, Song Ren could vaguely see an outline behind the darkness.

Referring to the distant view from the cliff before, it is obvious that a map in "The Legend of Zelda: Breath of the Wild" will definitely not be small.

You know, this is a game on switch!

Thinking of this, Song Ren couldn't help but feel excited and excited.

Even though the map is large, it doesn't necessarily mean the game is fun.

For example, the two previous games by Tenghua and NetDragon are very typical negative examples. Games with large and empty maps are not necessarily more interesting than small and refined ones.

For example, in "Super Mario: Odyssey", the map of each theme scene is actually not large, but it is full of surprises in every corner, giving players endless fun to explore.

But this is Chen Xu's work after all, and it's still on the switch, so it's hard not to look forward to a performance like Breath of the Wild.

Continuing the game with anticipation, Song Ren felt that the most convenient one was the Shikar Stone in front of him.

This is obviously a black technology product, integrating teleportation, marking, map, camera, telescope and other functions.

But for now, you can only teleport to the birth point of the Resurrection Temple, and the map is also pitch black.

But the marking function of the Xika Slate made Song Ren feel that it was very useful.

For example, "Red Dead Redemption" also has a marking function.

But it can only be displayed on the mini map.

So sometimes I see the target point in advance and mark it.

But when I get close, sometimes I can't find the place at all.

The map pin function in "The Legend of Zelda: Breath of the Wild" completely avoids this situation.

Because when you turn on the telescope function of the Shikar Slate, you can see a very conspicuous light pillar. As long as it is marked in advance, it is impossible for players to find it, which can be said to be very convenient.

After studying the function of the Shikar Slate, Song Ren continued to explore around the temple after putting it away.

A bow and some parts such as screws and gears were found in the temple.

It's unclear what it's used for, but it's probably either sold for money or used to make something.

There is also a goddess statue, but after the dialogue and prayer, there is nothing except that the goddess statue is smiling.

After studying for a while but not understanding it, Song Ren was ready to explore the main line point marked in yellow on the mini map.

Along the way, he also encountered some monsters called bokobulins that looked like pig spirits.

But it's not ferocious at all, and it matches the art style of "The Legend of Zelda: Breath of the Wild" very well.

Seems a little stupid.

And what surprised Song Ren was that the weapons in the hands of these monsters were not always in their hands.

As long as it is knocked down, the weapons in the monster's hands will also fall out. At this time, they can only attack with bare hands or throw stones.

Along the way, we killed several Pokbrins and harvested several large drumsticks in their hands.

Song Ren found that the action system in the game was also very good.

Although it is a switch platform, the impact of the weapon attack is very good, which simply makes him overjoyed.

After all, he had played some games before, and when he attacked, it was like cutting through the air, which was a pain in the ass.

In addition, different weapons in the game also have different charged attacks.

Moreover, when faced with monster attacks, you can dodge, and if you dodge successfully, you can also enter a Link time slow motion.

In this slow motion, you can hit the monster multiple times in succession, which is very cool and the damage is very high.

The only thing that made him feel a little strange.

That is, although he killed several Bokobulin monsters, he did not see any experience value UI interface.

Is it not unlocked yet

"So how am I going to save the princess now? I can't level up even if I fight monsters!"

This is what makes Song Ren quite at a loss.

It's obvious that "The Legend of Zelda: Breath of the Wild" is an RPG.

But Song Ren also feels that this game has a lot of RPG content.

The most direct thing is that the weapons in the game all have an attack value.

But now won’t the blood of this game increase

If you play Dark Souls, you can kill the mobs, collect the souls and upgrade them from the fireproof girl.

And what about "The Legend of Zelda: Breath of the Wild"

The weapons will break, but although you can pick up the monster's weapons, you won't feel any shortage.

But the health bar of three stars is too little, right

It’s totally not enough!

After being beaten twice by this wild boar spirit, it immediately cooled down.

After thinking about it for a long time, he still couldn't figure it out, so Song Ren simply stopped thinking about it and just kept playing to figure it out.

And through the current gameplay, Song Ren can be sure of one thing.

That is, "The Legend of Zelda: Breath of the Wild" will not be a Souls-based game.

Why he said this is because he found that although the combat system of the game seems to be more action-oriented.

You can directly fight the monster head-on, and use Link's time after dodging to crush it head-on.

But there are also many ways to skip classes and deal with monsters.

For example, if those gathered in the camp observe carefully, they will find that there is either a high slope next to it and a big stone placed next to it.

As long as the player pushes the stone down, it will crush the explosive barrel and explode.

Or at night, these Bokoblins will fall into a deep sleep, and at this time they will put their weapons elsewhere.

You only need to control Link to sneak over and put the weapon in the fourth-dimensional pocket, and these Pokbrins will be like lambs waiting to be slaughtered.

In addition, taking medicine to increase blood in the game can be taken directly in the paused backpack interface.

It is equivalent to an invincible and increased health. As long as he is not killed in an instant, he will be a vigorous and vigorous hero the next moment.

He looked at Bokobrin who had his weapon stolen and then looked around in confusion.

Song Ren couldn't help but sigh: "This method is so rogue!"

While sighing, Song Ren manipulated Link to take out Bokobulin's big drumstick, and went up to knock them to death one by one.

"Why do I feel more and more like Link is not a brave man in my hands, but an old gangster." Song Ren muttered as he picked up the trophies.

Because until now, he feels like he has never done anything related to being a hero.

Halfway up the mountain, the old man's torch, apple, and ax were all stripped.

When facing monsters, use mean terrain to kill.

Even at night, just like Hu Che'er stole Dian Wei's spurge in the novel, he stole all Bokobulin's sticks.

And there is also the evil thing of setting mountains on fire.

Anyway, he didn't do anything related to the hero.

After trekking all the way with emotion, Song Ren finally reached his destination.

This is a cave-like ruin, with a round platform emitting light inside.

After controlling Link and walking in, Song Ren placed the Shikar Stone inside the round platform.

Along with the subtitles prompting the words to activate Shikarta, a plot cutscene was displayed.