What is the open world on the switch like
Some designers, both domestic and foreign, are paying great attention to it.
When ordinary players play games, they will naturally only pay attention to the content of the game.
But as game designers, they are more concerned about the settings of the game.
For example, a level in the game, and why the terrain is done that way.
The novice tutorial in "The Legend of Zelda: Breath of the Wild" can be said to have opened the door to a new world for all game designers.
In terms of game content, it can be said that the entire system of "The Legend of Zelda: Breath of the Wild" cannot be more complicated.
For example, the use of food and fire, you can use torches to drive away bees, and the updraft after the flames burn allows players to use paragliders.
Four different special abilities can influence and interact with the environment.
But such a complex system and various complex elements do not give players a headache.
Because these things are not given to players in one go, but are crushed into pieces and put into the game.
It advances the flow of the game very naturally, and players seem to learn it without even realizing it.
If such a complex system uses traditional teaching levels, it will be stinky and long.
But in Breath of the Wild, an initial platform has been specially created, using a step-by-step guided approach to divide the entire game system into several stages, cutting them into pieces for players to explore and understand on their own.
This is the idea behind the level design of "The Legend of Zelda: Breath of the Wild".
It’s not about teaching players how to play the game, but about letting players take the initiative to play and discover.
Just like killing on a map, the game won't tell you directly, but it uses a hint method to let players think about it themselves.
The explosive barrels in the camp and the rocks next to them, or the candle lights hanging just above the explosive barrels.
It is almost always hinted to the players that the solution to the problem is not only a hard way, but also a different way of thinking to solve the problem.
And when players find out, they will naturally feel like I am really awesome.
Of course, it doesn’t matter if you didn’t find it, because it’s still early. This kind of map mechanism is full of every scene in the game, and players will feel it sooner or later.
Just the various designs of this initial platform have already made many game designers feel astonished.
"I'm convinced! Just the design of this initial platform is like a textbook for novices!"
"+1, this Breath of the Wild tutorial level alone feels like enough to study!"
"The collection of elements, the settings of various systems, and the interactive effects are all not obtrusive at all. They are even presented to the players through the gameplay. It can only be said to be perfect."
"Actually, this is not the most critical point. Haven't you noticed? The design idea of Breath of the Wild seems to be completely different from the open world idea of "Red Dead Redemption" designed by Nebula Game!"
"Indeed, the gameplay seems to be more free than "Red Dead Redemption". This has changed from the bottom up!"
With the launch of "The Legend of Zelda: Breath of the Wild", designers in the game industry are amazed.
Before this, everyone was doubtful about Nebula Games' open world on the switch. But when "The Legend of Zelda: Breath of the Wild" was launched and experienced the content, it was just a feeling of shock.
As for the relevant online player communities, they are completely exploding.
Players who have experienced the game for the first time are completely irresistible and share their gaming experience online.
I want to tell other players about this excitement and excitement, or find some like-minded people.
'Shit! I'm convinced, it's so awesome! I used to think that there might not be any open world games on the switch, but now I have to say that I was terribly wrong! '
'Same! I don’t know how to describe this game. I can only describe it as really fun! '
'That's right, I forgot the time without realizing it. I was playing in the coffee shop during my lunch break, and ended up forgetting the time of the meeting! '
'I really didn't expect this game to be a game on switch! '
'I used to feel that "Red Dead Redemption" was the ceiling of the open world, but now I have to say that "The Legend of Zelda: Breath of the Wild" can definitely be tied! '
'Is it as exaggerated as you say? Can it be compared with "Red Dead Redemption"? '
'Yeah, is it really as fun as you say? '
'With the function of the switch, it should be difficult to present a world full of life like "Red Dead Redemption", right? '
Of course, many players expressed disbelief.
For players who own a switch and have purchased "The Legend of Zelda: Breath of the Wild".
Although they have just begun to experience it, the rich interactions and high degree of freedom in the game instantly conquered them, allowing them to vent their inner excitement on major social platforms.
But there are also many players who have not purchased a switch, and naturally do not know much about "The Legend of Zelda: Breath of the Wild".
Looking at the posts of these players on the Internet, these players who have not yet understood this game feel a little confused.
As for what
Although they are both Chen Xu's games, is it a bit exaggerated to compare "The Legend of Zelda: Breath of the Wild" with "Red Dead Redemption"
You must know that "Red Dead Redemption" is really awesome. Even throughout the year, major game manufacturers followed its open world design concept.
Moreover, it is a game on a VR platform. The platform functions of "The Legend of Zelda: Breath of the Wild" were immediately defeated!
If it were the work of ordinary game manufacturers and designers, most of them would step forward and take a sip.
But after all, this is a game produced by Nebula Games and Chen Xu.
So looking at the many excited players on the Internet, players who had not had much interest in switch and this game before also learned about this game through channels such as videos and live broadcasts.
But when they clicked on these videos about "The Legend of Zelda: Breath of the Wild" with curiosity, they followed the live broadcast room.
Passerby players who originally had no interest in this game also expressed shock.
This is a game that can be made on the switch!
The game can still be played like this
Watching the video and live broadcast, these players were full of surprises.