After domestic Huanyu VR and overseas zeus announced relevant technologies.
Major game manufacturers have also successively launched patches for some of their old games.
For many players, this is also a very fresh feeling.
For example, in "Red Dead Redemption", you originally had to wait almost two minutes before entering the game, and in multiplayer mode, it might be a little longer and you need to wait about three minutes.
Although there are corresponding VR themes for players to kill time.
But this time is still very long.
But after this update, many players were surprised to find that the online multiplayer mode only takes about thirty seconds to load, while the story mode is faster and only takes about twelve seconds.
In addition, the awake mode has arrived.
However, the current feedback from online players about this new mode is not very good.
The main reason is that in the past, games from major game manufacturers rarely added special elements to take care of the players' feelings.
These elements may make players feel some excitement, but they may also make some players feel some discomfort.
After all, all players have different habits and personalities.
Therefore, in order to adapt a game to a larger group of players, the methods adopted are relatively moderate.
Using awake mode in this case is counterproductive.
Of course not all games are inappropriate.
For example, there are many scenes in "Call of Duty: Modern Warfare" that are more suitable.
Xiaoqiang and Soap's snow-capped mountains climbing when they sneaked into the Tianshan Mountains, as well as the rapids and rapids when Soap and Captain Price chased Sheffield, and the final battle in the hotel where Price chased Makarov.
These scenes were in the cutscenes, and Chen Xu used a fixed lens.
In other words, players can only look in one direction, because some players who are afraid of heights have to be taken into account.
After all, the ultra-high immersion of VR in the new era, coupled with the game story itself, sometimes makes players really feel a sense of fear.
Some players like this kind of stimulation, but some players really don't want it.
You can understand by referring to entertainment facilities such as high-altitude glass planks, discos and roller coasters.
Some people like this kind of thrill, but some people won't touch it at all, let alone spend money to play. Even if you give them money, they won't play.
After turning on the awake mode, although these players will lose some immersion, it can make their emotions less exciting and better experience the visual impact.
Similarly, major game manufacturers have also announced their new projects.
NetDragon launched "Shadow Ops: Communication Interruption". After all, although the previous game was criticized by many players, its sales were still very successful.
The birth of the sequel came naturally, and as for the genre, it was naturally open world.
Overseas, atrai is still wearing the same pants as zeus. This time, atrai did not adapt well-known IP as before.
This time they chose to create a new IP, and have also announced the contents of some related projects.
It's also an open world, but in terms of theme, they chose a more interesting direction, which is treasure hunting.
Different from ordinary games where you collect treasures and defeat the big devil, this time in the "Elemental World" game background announced by atrai, the player has defeated the big devil, but the world has also fallen apart in the aftermath of the battle.
In the world set in the game, there are a total of four different elements - earth, water, fire and air. By searching ancient ruins and tombs, you can find four elemental swords to save the world.
In addition, there are other game manufacturers, large and small, who have also launched their own projects.
Suddenly a large wave of games seems to be coming, and players are discussing these new projects announced by major game manufacturers.
But as the discussion continued, players soon also discussed a development in the game type.
Mainly because these upcoming games are almost all open world.
Obviously these game manufacturers are influenced by the two games "Red Dead Redemption" and "The Legend of Zelda: Breath of the Wild".
Open world, it can be said that eight out of ten games have these four words, as if it is not a game without them.
The reason is because the open world has unique advantages.
The most intuitive aspect of an open world design is that it allows players to play longer.
It seems that the content of your game is very rich and worth the money.
Therefore, whether it is a big game manufacturer or a small game manufacturer, whether it is FPS or ARPG, almost all are addicted to the design concept of the open world and cannot extricate themselves.
… … …
Chen Xu is also discussing.
However, the objects of discussion were not ordinary designers, but Ruan Ningxue and Yang Xin.
"Will the open world become mainstream? Of course it's impossible." Chen Xu smiled and shook his head.
"Eh?" Ruan Ningxue and Yang Xin looked at Chen Xu, waiting for the answer.
But the next person to answer was not Chen Xu, but Meng Zuo who was standing beside him.
As a game designer, he was responsible for several major games at NetDragon before joining Nebula Games, so he naturally has his own simple opinions.
Meng Zuo explained: "In fact, many open world games on the market are just superficial. The maps are large and empty. At the same time, the level rhythm design of the game is also completely messy. Most of them are just trying to catch up with the open world. A wave of heat.”
After the words fell, Chen Xu also nodded: "Yes, many open worlds currently only add numerous collection elements, repetitive gameplay, and strictly controlled numerical props. Well, it can be said to be quite formulaic."
"It was born because of the concept of open world before. Players have not played too many games of this type, so they find it very interesting."
"But in fact, last year Tenghua's "Synergies" and NetDragon's "Shadow Ops: Wasteland" sold well, but the subsequent feedback from players is not good. If the current batch of open worlds are still based on I’m not optimistic about this kind of formulaic model.” Chen Xu shook his head and said.
The parallel world is still different from the previous life in this aspect.
Because technology is more advanced, the game production cycle is also shorter.
This also leads to players playing more games in the same category, and the sense of déjà vu in the same category is stronger.
"The open world genre will become a big trend, but it will definitely not become mainstream, and threaded games have more unique advantages."
"Exquisite level design, not pursuing an open world but investing all resources and performance in art performance, combined with VR's immersive experience narrative, the outstanding points of threaded games are very obvious." Chen Xu explained.
"Mr. Chen, will our next game be an open world or a thread?" Qin Yi next to him asked Chen Xu curiously.
"Other game manufacturers are making open worlds, so we won't join in the fun this time."
"The new project will be an action-adventure game with the theme of treasure hunting, a story about finding the legendary pirate treasure."
Chen Xu stretched and smiled.