Faced with the sudden popularity of "Uncharted".
It's not like Atari is doing nothing here.
After a period of deliberation, the topic of "Uncharted" subsided a little.
Atari directly announced that there will be an Easter egg hunt event in the game.
In the game, players will explore four worlds of different elements, including earth, fire, water, and air, and explore those ruins to find four elemental swords.
The first player to find the corresponding easter egg and complete it in the game will win the grand prize from Atari.
That is a 1:1 elemental sword, and the entire sword will be made of gold and diamonds, with a total value of US$50,000.
Although they didn't say it, it was obvious that Atari was not convinced.
Isn't it just an easter egg activity
Who can’t do it!
They come to do it too, and they do it better than you!
This news also surprised many players.
If we have to talk about value, the four swords and four places are actually only US$200,000.
The bonuses of some e-sports games are much higher than this.
But the key point is that this event can be participated by all players, which has also aroused some interest among many players.
At the same time, in conjunction with Atari's easter egg promotion, "Elemental World" has released a live demonstration animation.
And this time, "Elemental World" also emphasized that this was a real-machine demonstration rather than a recorded demonstration.
Game promotional videos are sometimes used as game promotion deception by many players, mainly because some game companies like to play some clever tricks on them.
For example, for a demo rendered in the engine, install the UI.
Or maybe using some text traps to mislead players, what? You said real machine demonstration, don’t talk nonsense! We are talking about real records!
In addition, didn’t we say at the beginning that the development video does not represent the final quality, so it is normal for it to shrink by then, right
Nebula Games is different. From the beginning to now, Nebula Games will clearly show players whether it is a live demonstration or a game CG animation.
This is also the reason why Nebula Games has received so many players’ approval.
Now that Atari has directly publicly emphasized it in a high-profile manner, it is obvious that it is more confident in its own graphics.
In the video released by Atari, the player plays a brave man who leads the team into a pyramid-like ruins.
There is a dark environment, various strange traps, and some monsters similar to beetles.
In order to find the Sword of the Earth, the protagonist group went deep inside, but they did not find the Sword of the Earth. Instead, they triggered a magic spell, allowing the undead in the ruins to reappear.
The undead resurrected at the end of the picture, as well as the various treasures in the ruins, are very shocking.
Then the screen changed, and many players were hooked on the forest, ocean, and fragmented elemental world. Judging from the screen performance, it made people feel that it was not inferior to the previous Nebula game "Red Dead Redemption".
'Oh my god, the Atari feels so good this time! '
'That's right, and Atari said this is the actual game machine! '
'When those endless bugs appeared, I got goosebumps. This VR immersive experience won't turn it into a horror game, right? '
'This is so exciting! And isn’t there a sober mode? '
'Looking forward to the next content! '
'It feels like Chen Xu and Nebula Games are being suppressed! '
'Yes, not only has the popularity been suppressed, but the number of the protagonist group has also been suppressed. There are three people participating in the action on Atari's side, but it seems that there are only two people on Chen Xu's side, Nathan Drake and Elena. ? '
… … … …
Atari used various methods frequently, and Atari regained all the popularity it had lost.
Countless players are excitedly discussing the related content of "Elemental World".
At this time, Chen Xu was filming.
"The central scene of the explosion, I need to put a high-definition camera in it to capture it, from all directions."
“A one-time use is a one-time use, as long as you can capture the content you want.”
Inside the film and television base, Chen Xu is recording material for the explosion scenes in "Uncharted" with his team.
In the past games produced by Nebula Games, most of the explosion scenes were synthesized with computer special effects.
Through the modeling in the game, combined with the physics engine effects and special effects production.
But this time "Uncharted" is different. Chen Xu plans to shoot some scenes in real scenes.
What was built in front of them was a cave scene. The scene that Chen Xu was filming now was the scene where Nathan Drake and Sam found clues for the first time, but then the huge map marker was blown up and collapsed by mercenaries.
The model is not big, but it is very delicate.
All relevant procedures have been completed, and Chen Xu discussed it with the fireworks team and lighting.
This scene could actually have been produced using a computer, but what Chen Xu wanted was to show a more prominent sense of reality.
As for how to show a sense of reality? Throw the actors in and experience the explosion
This is of course impossible.
Just like the shooting techniques of some blockbuster movies, special high-definition cameras and drones are placed in the center of the explosion to shoot the scene in the center of the explosion, and then conduct post-production debugging so that players can experience the excitement firsthand. Exciting scene.
After asking various departments to check again, Chen Xu walked to the nearby studio where cameras from all directions had been set up.
Chen Xu sat in front of the monitor, looking at the picture on the monitor, and couldn't help but sigh in his heart.
The money was actually not bad, but what was more troublesome was actually the procedures of various departments. After all, this explosion scene was not shot just because it wanted to be shot.
For the third time, the team was asked to test all aspects. After confirming that everything was correct, Chen Xu notified all departments to prepare to start filming.
The entire shooting was conducted using wire-controlled explosions, mainly because there are too many communication tools now, which may interfere with signals and cause accidental explosions. Therefore, compared with wireless remote control, traditional wire-controlled explosions are safer.
All the cars were driven far away, and the filming officially began.
With the confirmation of the readiness of various departments, the last second of the countdown.
A wire-controlled detonation was carried out, and a deafening explosion suddenly sounded, and orange-red fire bloomed from the inside.
The unique rock ruins disintegrated instantly, countless fragments scattered in all directions, and scorching air waves surged in all directions like a sea tide.
The drone at the center of the explosion also began to fly along the preset route to take pictures.
It looks very scary, but in fact, for the pyrotechnics team, the power can be controlled very accurately.
The designed ruins were not directly blown to pieces, but began to disintegrate and collapse in a fragmented form.
"Perfect!"
Looking at the pictures taken from various angles, Chen Xu smiled.
Of course, this material content cannot be used directly in the game.
It also requires special post-processing.
For example, the processing of explosion sounds, as well as the performance of subsequent game special effects and physics engines.
In general, in order to make explosion scenes more exciting in games, in addition to particle special effects, more common methods are camera shake, feedback vibration, etc. You can also use blurry color visual effects to give players a more immersive feeling. .
In VR immersion mode, these methods are basically not used, but dynamic fusion will be carried out later.
To put it simply, when an explosion occurs in the game, in addition to the rumble and the picture the player sees, the player must also hear the sounds of birds, insects or the surrounding environment. Through this dynamic contrast, the explosion can be better emphasized. power and influence
In addition, there is a main perspective shot of the player. In conjunction with the explosion scene that was actually shot just now, Chen Xu and the team also want to make it more beautiful and cool. After all, it is not a good thing to be completely real.
Also not just explosions, but all kinds of action.
For example, in the area of rock climbing, Chen Xu will also ask the team to add more actions to the game to ensure that players can have a better experience in this area.
Details, reality and graphics are the main core of this game.
Of course, not all of them are biased toward reality. Some realities that affect the smoothness of the game are impossible to include.
For example, changing bullets and retrieving ropes may seem more like the Force.
But if you have to choose between real and smooth gaming experience, the latter is more important.
The effect Chen Xu hopes is that players will not feel any sense of violation in a scene, but these real details will not interrupt the smoothness of the game.