Game Making: The Latest Chapter Begins With Healing the Player

Chapter 44: escape

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After the interview.

Less than twenty minutes later, Chen Xu had not returned to Nebula Games from the game department.

Interviews and reports from major media have already come out.

"Revealed, Nebula Games' next game is likely to be..."

"Chen Xu: I think I should be a warrior of love"

"There are no plans for a new game yet, but according to Chen Xu, Nebula Games' new game is likely to be a heartwarming love game!" 》

"A rising star independent game producer: Warrior of Love—Chen Xu!" 》

The popularity of science fiction travel has not completely passed, and "To the Moon" is still recommended on the official platform.

These media interviews also introduced many players to Chen Xu.

Including the official blog, its fans have reached 800,000.

According to the current momentum, it is only time to break through 1 million.

At the same time, the certified profile of a big V on the official blog also includes "To the Moon" and a label of "Warrior of Love" for his masterpiece.

Under the relevant interview articles, many players are also talking about it.

"Soldier of love? What the hell is this!?"

"If you think about it carefully, Chen Xu seems to be a true warrior of love. Let's not talk about "Magic Mirror". Every character has a pure love scene. Of course, although the other villains are very..."

"The peaceful ending of "Undertale" is even more full of love. Needless to say, the latest "To the Moon" is all about love."

"When you say that, it seems to make sense!"

"But I'm more curious about what Chen Xu's next game will be."

"It should be a very heartwarming game, right?"

"Yes, he is a warrior of love after all."

… … …

However, Chen Xu didn't pay too much attention to the situation on the Internet.

Because at this time, he had just arrived at the Nebula Games office and was conducting a lottery alone in the office.

Golden rays of light bloomed in front of him.

The special effects look awesome.

It's this thing that is so real.

Fifty draws in a row.

Among them, 37 ordinary skill books, plots, music, and level designs are all available.

4 rare skill books, one for architecture, one for psychology, and two for music.

The remaining 9 are memory capsules.

"There is one more draw left, just use it." Looking at the points that were just enough for the last draw, Chen Xu didn't think much and just used it.

Along with the golden light, Chen Xu was surprised that something really came out this time!

It's not a rare skill book, but a special prop like a memory capsule.

"Single extraction of miracles is so metaphysical! But this thing?" Chen Xu was silent for a moment.

[Fear Transformer](120 days)

Effect: Convert the player's fear value into ten times points (upper limit: 6 million)

Obviously this thing is a limited-time prop, a double experience card with an upper limit, but it is only limited to the player's fear.

Another thing I don’t know is whether this upper limit is after conversion or before conversion.

However, Chen Xu estimated that it was most likely the upper limit after conversion.

"And this prop is different from the memory capsule. It's actually limited-time. Does this imply that I will make a horror game next?" Chen Xu was a little speechless.

As for what to choose for the next game, Chen Xu himself was actually still thinking about it.

First of all, it won’t be the same small project as before, at least this time it will be in the direction of 3D games.

But at the same time, the size cannot be too large.

Although in the parallel world, game development is much simpler than in previous lives.

But this does not mean that there is no need for technical accumulation at all.

Just like building blocks, everyone can use the same parts for all building blocks, but what kind of building you can build depends on your personal level.

The same is true for games, especially when it comes to FPS and ACT games.

For example, in action games, the most important thing is a sense of impact.

And how to create a sense of impact

Sound effects, handle feedback, special effects, UI interface vibration, etc., in addition to various physical collisions.

At the same time, there is a more core one, which is freezing frames.

The same is true for FPS games.

Therefore, for the next work, Chen Xu is not planning to make a game that is too complicated.

"If you think about it this way, it seems that it is not impossible for horror games to add some action elements. At the same time, these action elements are not the main core of horror games." Chen Xu touched his chin and thought to himself.

However, although he had an idea in his mind, Chen Xu did not take action immediately. Instead, he first took a general look at the current situation of parallel world horror games on the Internet.

To put it simply, it is not much different from the previous life.

However, in the film and television industry, or in the game industry, there are no large-cost productions of horror games.

Basically, they are all small and broad-minded types.

However, compared to previous generations, the market share of pure horror games is much larger.

Among them, there are even nearly 10 million copies of a single work.

Of course, this is an older type. It’s basically cheap during the holidays, and it’s been online for quite a few years.

In addition, there is no horror game that feels more suitable for VR.

After all, the development cost of VR games can be said to be very huge.

At the same time, horror games themselves are a relatively niche category of games.

Unless you have a special love for horror culture, no one will develop horror games on the VR platform.

After all, the risk is too great.

As for horror games on the PC platform, they are divided into two types, one is a relatively low-cost approach.

For example, the mode of "Undertale" and "To the Moon".

The other way is to do it according to small and medium-sized games.

After almost understanding the market and related developments of horror games in parallel worlds.

Chen Xu soon made his decision.

According to the small and medium-sized model, the current Nebula Games still has a certain amount of capital from the income brought by "Mirror", "Undertale" and "To the Moon".

Moreover, although the market for horror games is niche, it is compared to traditional game types such as FPS and RPG.

If done well, it can generate popularity, and horror games can also sell well.

Next, it’s a question of which one to make.

When it comes to horror games, Chen Xu has quite a few options to choose from.

But after thinking about it carefully, Chen Xu decided to choose "Escape" as the next game.

Mainly because it is more suitable.

In terms of game size, the game duration of "Escape" is about 5 hours. Of course, if you speed through the process, it will be completed in less than an hour.

Secondly, compared with horror games such as "Resident Evil", "Silent Hill" and "The Evil Within", "Escape" has a trickier aspect.

That is, in this game, the player plays a reporter who can only escape but cannot fight back.

For Chen Xu, "Escape" is actually a team-building game, and it also allows him to test the game engine in more depth.

As for action and shooting, they can be reproduced on the monsters in the game. The protagonist controlled by the player is designed to perform basic running, climbing and other actions.

It can be said that in all aspects, "Escape" is a game that is more in line with Chen Xu's psychological expectations.

The only issue you need to worry about is the review.

After all, unlike Eastern horror games such as "Silent Hill" and "Zero Zero", "Escape" is purely Western-style horror, which means that the game is relatively bloody.

Although the review system in the parallel world is very complete, whether it can pass the review still depends on the decision of the game department.