"So Mr. Chen, we also want to make a medieval-themed game?" Yang Xin quickly realized something after listening to Chen Xu's words.
Everyone is still aware of some recent news in the gaming industry.
Isn’t this literary and artistic period the middle and late Middle Ages
"No, what we want to do is to show a sense of history." Chen Xu shook his head and said with a smile.
Medieval themes are actually very broad.
Because there is no clear standard.
Games whose timeline is medieval are called medieval-themed games.
Crusades, Lords and Knights are also medieval-themed games.
It's a medieval-themed game that tells the story of the Black Death.
The reason why these games are called medieval games is mainly because they have no other characteristics.
But "Assassin's Creed" is different. From ancient times to the present, it can be said that "Assassin's Creed" tells history, rather than just being limited to the Middle Ages.
"Okay, we will discuss the specific content when we get back. During this period, we will follow the itinerary. Let's have a good experience and also imagine what the Apennine Peninsula would be like during the literary and artistic period." Chen Xu said while looking at everyone. .
Returning to his room from the hotel lobby, Chen Xu also opened his laptop and wrote out some of the core content of "Assassin's Creed".
Regarding Ezio's trilogy and Altaïr's story, Chen Xu still has a lot to do.
There are no problems with the plot. In fact, the story between Altaïr and Ezio can be regarded as the most brilliant in the series.
As for the order, Chen Xu decided to let players experience Ezio’s story first, while Altaïr’s story will be the hidden content unlocked after completing the game.
The reason why Altaïr is not released first is mainly because Altaïr's story plot is too short.
It is bound to be separated from the story of Ezio later.
Because it is different from the previous two works that were separated by a year, Chen Xu must have made it so that players can experience it seamlessly, and there will be a sense of fragmentation when the protagonist changes.
Of course, there is another very important reason, and that is that Altaïr's ending was a little bit unfriendly.
In this case, Chen Xu was a little worried that the players would be more excited.
Therefore, it is more appropriate to put Altaïr's plot at the end.
In addition, some gameplay and content settings still need to be dealt with.
For this work, Chen Xu is not planning to make a follow-up RPG mode.
Instead, it still retains the action-oriented gameplay of the original Assassin series.
Of course, the action system still needs to be modified.
After all, these two games are relatively old in terms of timelines, and many settings are actually not outstanding now.
First of all, Altaïr is definitely no longer soluble in water, and secondly, the world of the game.
In fact, in the early days, the early "Assassin's Creed" and "Assassin's Creed 2" or the Assassin's Creed before Black Flag were actually trying to imitate Rockstar without RPG.
Therefore, all players who have played Ezio's story can clearly feel that the main plot is interlocking.
Therefore, in terms of gameplay setting, Chen Xu adopts an early ACT-style gameplay.
Of course, some content optimization will also be carried out.
Because in fact, "Assassin's Creed 2" still has many lame and unreasonable designs.
In terms of action, the serial kill system was not added until Brotherhood, and the first-generation Hidden Blade could only assassinate but could not prevent counterattacks. Chen Xu will improve these in time to make the action system smoother.
The missions will also adopt the freer mode of the subsequent "Assassin's Creed". When assassinating targets in the main line, players will be guided to use more scientific assassination methods, but it doesn't matter even if the players don't choose, rather than just not following the mission instructions. It's a failure if it's discovered.
Enemies that are discovered will receive more reinforcements, assassination will become more difficult, and the target may even run away, leading to failure.
But these are difficulty restrictions, not mandatory.
Are you saying this is not an assassin at all
Who says assassins have to hide in the dark
Who says assassins have to be sneaky
Refer to Ayu's and comics, as well as promotional videos.
In the Brotherhood's promotional video, a group of assassins jumped directly from the city wall and killed the Templar guards.
After the incident, the piles of corpses were as high as the mountains. Are you telling me that assassins can't face each other
What a fuss!
In the past life, many veteran assassin players said that there were no assassins after Ezio, but in fact, there were also many unparalleled players in the Ezio trilogy.
In the plot where the Brotherhood covers Catalina's retreat, although it is not as good as Master Connor Kong's battle with the Boston 300 Warriors in the third generation, Eziona also went crazy and killed, with corpses piled on the ground.
So why the white-robed assassin hides in the darkness and takes off his clothes after the assassination is all made up by the players themselves.
In fact, the assassins in Ayujia's hands never just hide in the shadows.
As long as the situation allows to kill all the witnesses, it will be a perfect assassination.
Secondly, there are more content optimizations, but this is based on the technical level.
For example, in Ezio's story, players often speed up, bump into people, and fall. These are technical aspects.
Next is the task.
Ezio's story is actually pretty good, but Altaïr's story is actually filled with mostly boring Ubisoft-esque quests.
Ubisoft's formulaic open world in the previous life was constantly criticized by players.
But in fact, what players complain about is not formulaic.
But in fact, what players hate is not this formula, but a dispensable side content.
Accept the mission and clear out the monsters in a place.
It seems that the gameplay is three points and one line, but "Red Dead Redemption" and previous games such as "The Witcher: Wild Hunt", in fact, if you look carefully, the branch content and the main storyline are also three points and one line in terms of gameplay. settings.
Go to a certain place and talk to a certain person, then find a certain clue, kill a certain monster and then go back and submit the task.
But the difference is that the side plot stories in these games are not the kind of "I have a letter for you to bring to XX place to XX person", and then there is no content.
Each plot is a separate story, and can even affect a plot in the main line.
The most common complaint about Ayu's formula is that these tasks are dispensable, the plot is not good, and the rewards are useless.
… … …
During the time when Chen Xu and his team were scouting the scene.
Zeus and FOW also announced news about new games for the first time.
The time and background are set at the point of the Third Crusade, and the player will play an ordinary villager.
During the war, his family and home were all lost, so this ordinary villager decided to join the resistance and fight for the future.
In addition to the background settings, some simple game screens were also announced, which made players very excited and surprised.
Especially some old fans of FOW burst into tears.
Comparing the performance of this picture with the previous one, it is simply the difference between an angel and a devil!
This also attracts many passerby players.
Until Nebula Games updated a clip on the Universal VR platform, which directly surprised many players.
what's the situation!
Didn’t Mr. Chen go on a trip