Game Making: The Latest Chapter Begins With Healing the Player

Chapter 45: Be a human being, Mr. Chen

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On October 8th, after the National Day, Yang Xin, Ruan Ningxue and other staff from various departments were called into his office by Chen Xu.

"I mentioned it to everyone before the National Day. Next, we will develop a larger work."

"It will involve more action elements. Qin Yi, please contact the motion capture studio when the time comes. Many subsequent materials will be used."

Chen Xu said to a young man in his mid-twenties who looked bald.

"No problem, Mr. Chen." The young man named Qin Yi nodded.

In terms of motion capture, past lives and parallel worlds are not fancy things.

Compared with manual movements, motion capture has great advantages.

Save money, be efficient, and be natural.

If it weren't for the establishment of a mature motion capture studio, the funds required would still be quite high.

Chen Xu now wants to set up one directly. After all, future game development will definitely require frequent production of corresponding materials.

"Okay, let's take a look at the game to be developed this time."

After a few simple words, Chen Xu projected the screen from his laptop onto the wall covering.

As for the first draft of the design concept of "Escape", Chen Xu has been working with the memory capsule in the past few days to come up with it.

"Afraid... of a horror game?" Yang Xin looked at Chen Xu in surprise.

Not only Yang Xin, but also Ruan Ningxue and Qin Yi, and other new employees who joined later, all made some mistakes.

Because this type is something they have never thought of before.

Everyone has thought about plot-driven games like "To the Moon", the META style of "Undertale", and traditional RPGs, etc.

But a horror game is really unexpected.

After all, horror games are actually in a rather embarrassing situation.

And there is a very important point. Mr. Chen, didn’t you say before that you are a warrior of love

How does this horror game have anything to do with love

Looking at everyone's expressions, Chen Xu could more or less guess what they were thinking.

Because this type of game is really difficult to play.

It can be said that horror games are a genre that tests production standards.

After all, if a horror game cannot make players feel scary, it will most likely become a funny game.

In addition, the market for horror games is destined to be looked down upon by large companies, and only small companies and ordinary companies produce them.

In the absence of financial cost support, most designers will adopt a jump scare commonly used in horror movies and games.

To put it simply, the so-called jump scare means that when you look at the picture, a long-legged girl is walking towards you.

Just when you are so excited that you want to raise your gun and shoot, the opponent suddenly turns into an old witch with a bloody face and a hideous face, and she is cheek to cheek with you. This is a standard jump scare.

Although it may be considered useless, it is undeniable that in games that bring fear to players, the jump scare technique is quite classic and effective.

But jump scare can be said to be a double-edged sword. If used well, it can be a masterpiece.

If used incorrectly, it is a bad work.

Really excellent horror games actually often use jump scare techniques, so simply saying that horror games using jump scares are not good is a very wrong perception.

A true horror game is one that allows players to have a constant sense of oppression in the game.

Because the scariest thing about horror games is not being scared, but the uneasy feeling of not knowing when you will be scared.

Horror games can have jump scares, but they must not be abused. How to use jump scares to allow players to scare themselves during the game is the core point of horror games, and it is also the most difficult for horror games. of a point.

In the office, Chen Xu explained to everyone the points that needed attention in "Escape".

"Actually, there is not enough development time left for us. Otherwise, I would really like to take you on a field trip, find an abandoned hospital, and then decorate it so that everyone can have a deeper understanding. "Chen Xu thought of something and said with regret.

Yang Xin and Ruan Ningxue looked at Chen Xu with wide eyes.

Others Qin Yi and others bowed their heads silently.

"It's okay, don't be sorry. When I develop horror games in the future, I will definitely take you there." Chen Xu said with a smile.

Everyone was speechless for a moment.

Who would regret such a thing!

"In addition, Zhang Yida, regarding the promotion of the game, we need to pay attention to it when the time comes. We need to create a hot topic around the video and live broadcast platforms. Then you can write a plan." After making a simple joke, Chen Xu went to the market Zhang Yida said here.

Zhang Yida, who had been sitting there silently, nodded when he heard Chen Xu's words and said, "Understood, Mr. Chen."

At present, Nebula Games also has a small amount of funds, so its promotion will naturally not be relaxed.

Moreover, the excellent horror games themselves have a good live broadcast effect. They can use live broadcast and video platforms to quickly spread and ferment the popularity.

After all, there are many players who dare not play horror games themselves, but like to watch others play them.

And for many horror games, watching and playing them are two different experiences.

It’s not like there are no players who think this is a horror game and then buy it to play.

Although there is a high probability that you will be too scared to play.

But this can all help spread the popularity of the game.

These are important.

The "Escape" series in the previous life has sold more than 15 million copies, which is largely related to the rise of the live broadcast industry in the previous life.

After speaking briefly, Chen Xu continued to explain the core elements of "Escape" to everyone.

First of all, just like the name of the game, the player plays an unarmed reporter. When faced with various terrifying scenes, there is only one choice: escape.

The second is a setting of the camera in the game. Unlike the nuclear flashlight that never turns off in traditional games, the night vision function of the camera used by reporters in "Escape" is a necessary mode for understanding dark scenes.

Unlike nuclear flashlights, turning on night vision mode requires battery consumption.

But the player's battery is limited, so this creates a driving point.

In addition, there is the plot and rhythm of the game, which are all analyzed bit by bit by Chen Xu.

"Well, Ruan Ningxue needs to pay attention to the creation of DV art and scene atmosphere. You can turn off the lights at home in the early hours of the night and then experience it realistically."

"I have also prepared the props. You can take them home and experience them when the time comes."

As he spoke, Chen Xu placed a handheld DV from his desk next to Ruan Ningxue.

Ruan Ningxue:? ? ? ? ?

Looking at the handheld DV in front of her, the smile on her face gradually disappeared.

Be a human being, Mr. Chen!