Compared to Zeus who was furious, Chen Xu was relatively relaxed.
Of course, it refers to my mood, because there is still a lot of work on hand.
Except for the "Uncharted" trilogy and the team that performs daily game maintenance, Chen Xu transferred all the rest to the development of "Assassin's Creed".
Compared with the previous "Assassin's Creed 2", Chen Xu will definitely make the whole world more immersive in the VR version.
In the original version, the NPC passers-by in the game were actually passers-by.
As an assassin, you were walking down the street, stabbing a member of the Templars through the kidney.
The surrounding passers-by are still minding their own business. Apart from acting as an atmosphere group, they cannot make the players feel that this is a lifelike world.
So it was natural to add some new dynamic reactions.
As for "Red Dead Redemption", players will shoot anyone they don't like on the road, or just tie them up and throw them on the back of a horse.
This kind of operation of the Western villain cannot be realized in "Assassin's Creed".
Because the setting of animus solves this problem perfectly.
The player does not really travel to the past, but only recalls the memories of his ancestors.
Therefore, players cannot do anything that goes against the memory of their ancestors.
Killing people randomly on the street is obviously not consistent with memory. If done, it will lead to synchronization disorder or even loss of synchronization.
Introducing the settings of animus and adding such rules to the game, coupled with the immersive experience of VR, can actually make players feel more immersed.
What's left is some more perfect guidance settings, such as fast travel.
In the previous life, many players of "Assassin's Creed 2" were completely unaware that there was a fast travel function in the game, and they would run back and forth to the large manor in Florence every day.
Richer city representation, action systems, etc. are all things that need to be changed.
… … …
After releasing a brief background introduction about Animus, Nebula Games has entered the development period and there is no news.
However, on the Universal VR platform, one or two minor updates have been made to this animus.
But they are not heavy content, but they enrich some spaces. After all, this thing will be the VR theme entrance of "Assassin's Creed" in the future.
After the previous excitement period, many players have come to their senses.
That is, their understanding of Chen Xu's new game so far seems to only be about the background.
In addition to the information related to animus, we only know that the player may play an assassin and fight against an organization called the Templars.
Everything else, such as the name of the game, the type of gameplay, etc. are completely unknown.
Even the chronological background is unclear, and the various things circulating on the Internet are just speculations among players.
After all, Nebula Games has never been announced.
Many players are also curious about what type of game Chen Xu wants to make this time.
Moreover, Assassins and Templars have never been heard of in history. Obviously, this may be fictional history.
But the key point is that this kind of historical theme is not only about allowing players to feel immersed.
If it were a fantasy, then there would be no need to make a historical game, nor would there be an animus setting.
Many players are very curious about what Nebula Games should do.
However, after finishing Animus and its promotional video, Nebula Games entered the state of wooden people again.
There are also many players leaving messages on Chen Xu's official blog, hoping to see if they can blow him up again and bring more news.
But nothing happened.
There was no other way. Chen Xu in the Nebula game looked at the various requests from the players and sighed helplessly.
It's not that he doesn't want to bring you players more news, it's mainly that he doesn't have any.
The second promotional video is still being produced, and the art materials produced by the entire team are all scattered, but the action system is progressing relatively quickly.
For example, in climbing and parkour, most of the systems in "Uncharted" can be used. It just needs more optimization and cool moves to be added.
As for combat, although it is not a problem for Nebula Games, the framework is still being set up and tested.
Under such circumstances, the only news Chen Xu can reveal to the players is: 'Don't worry, everyone, the game has been remade. When did Brother Xu lie to you? '.
But if he really wanted to respond like this, Chen Xu would be more worried about the player's health. After all, being too emotional is not good for the body.
So for the players’ questioning, it’s better to pretend to be dead for the time being.
Moreover, in the animation department, the development of the second CG is almost completed.
When the time comes, the answers players want will be available.
… … …
It's different from Chen Xu who is pretending to be dead.
Zeus, who was indignant because his popularity was robbed, made small moves one after another.
Various information, as well as relevant original concept drawings, the name of the game project was announced for the first time, and several promotional videos revealing the content and gameplay of the game, which attracted the attention of many players and also brought "Assassin" to the forefront. Some of the popularity of "Tenet" was suppressed.
After all, zeus is not a traditional game manufacturer, but in fact zeus has close ties with most game manufacturers in the European and American industries, and it also holds a lot of shares.
As the first party under its umbrella, FOW acquired this time has a lot of fans. The graphics problems that were originally criticized by many players seem to have been solved this time after the acquisition of zeus.
This time FOW's game is called "Medieval: Deliverance", but it is not a war simulation or management game.
According to the promotional trailer released by FOW, this is a role-playing game. Players will act as a farmer's son persecuted by the war. Due to the loss of his home and relatives, he will fight for his future and participate in history. of the Crusades.
At the same time, according to FOW, "Medieval: Deliverance" will be a game with many details. The battles include daily life in the game, as well as the historical reenactment of the Middle Ages. For example, they said that the castles in the game have been very detailed. Information collection, including game background and research by various historians.
It can be said that "Medieval: Deliverance" has a very high degree of historical restoration.
The battle system, daily details in the game, etc. have all been revealed by FOW, and many players are itching to see it.
Because it looks really good, especially the combat system is quite realistic and you can attack from all directions, which is really cool.
But just when FOW and zeus were very happy.
A piece of news came.
That’s when Nebula Games released its second promotional trailer.
"The second promotional video is here!"
"Damn, that's awesome! I finally saw the game screen!"
"It really is the Renaissance!"
"The name of the Assassin's Creed game?"