Game Making: The Latest Chapter Begins With Healing the Player

Chapter 455: enter the game

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The development of "Assassin's Creed" can be said to be relatively smooth.

Regarding various action-related systems, Chen Xu and the entire team have developed so many games and basically accumulated a lot of experience.

This work of "Assassin's Creed" mainly revolves around the story related to Ezio and Altaïr.

Chen Xu still uses a large sandbox garden design.

The main reason for depicting various scenes in the game is that from Florence during the Renaissance to the holy city of Jerusalem and the subsequent Byzantium, the map across the middle can be said to be quite huge.

If you want to make it in an open world mode, it can basically only be made like "Red Dead Redemption", where several states in reality are virtualized and then connected in series.

At the same time, if it is made into an open world, some additional content will inevitably be added to enrich the gameplay.

But for the early "Assassin's Creed", especially the Ezio trilogy and the stories of characters such as Altaïr and Connor, it is not actually suitable for the open world style.

Because the arrangement of the entire character story is completely performed according to the non-RPG script, the rhythm of the entire plot is quite tight.

And if you want to make a city open world, then the rhythm of the entire plot will instantly become fragmented.

Here, Ezio has to protect his mother and sister with his front legs, while his back legs go hunting, fishing and playing cards with Leonardo da Vinci. Do you think this is ridiculous

Open world or linear games are actually not that simple.

What type of game is it, and what kind of rhythm should players have when experiencing it? In fact, it is closely integrated with the gameplay and story.

As for Ezio's trilogy, the rhythm of the story is obviously not suitable for an open world.

Therefore, Chen Xu adopted a sandbox-style box garden design, allowing players to focus more on the plot when proceeding with the main line.

Of course, this does not mean that there are no side tasks and collection gameplay in the game.

It is different from the pure linear style of "Uncharted". In the original "Assassin's Creed 2", compared to Altaïr's generation whose tasks were quite boring and boring, in fact, there are also many elements in the Ezio trilogy. There are less branch lines and exploration gameplay.

For example, the traditional tomb exploration, the guild gameplay in Brotherhood, the tower defense gameplay in Revelation, and side missions such as Leonardo da Vinci and Copernicus are all excellent.

In addition to these settings in the plot and map, Chen Xu has also made a lot of optimizations in combat.

Let the game's combat system be more inclined to VR performance, richer such as poisons and chain dynamic reactions of related NPCs after throwing coins, etc.

At the same time, some bugs in the previous life have been fixed. At least in "Assassin's Creed" developed by Chen Xu, players cannot make a fortune by bribing the herald with 500 yuan and then stealing 503 back.

… … …

In response to players’ expectations, “Medieval: Deliverance” has announced one more content and gameplay on Zeus’ side.

The grand war scenes, high-level plot performance effects, and more detailed gameplay have attracted many players.

The cold weapons collide with each other, and the open and close looks very domineering. In addition, players can also play various identities in the game, not just as a soldier.

It could be a farmer, it could be a blacksmith, it could be a thief.

From a gameplay perspective, it does feel quite rich.

Chen Xu has not been idle either. He has released promotional videos for "Assassin's Creed" one after another, as well as VR themes that can be accessed through animus.

On the cross at the top of the Cathedral of Santa Maria del Fiore in Florence, Apennine Peninsula.

The assassin in a white hood squatted there, overlooking the entire city of Florence, and then jumped down with open arms.

Located at the commanding heights of the tower of the Doge's Palace in Venice, the assassin overlooked the entire Apennine Peninsula and jumped down with open arms.

Florence, the birthplace of the Renaissance.

There are Italians with different styles in the streets and alleys.

The icy blue seaport city of Aike exudes a cold and lonely atmosphere.

Damascus is full of sand.

The northern kingdom’s lush mountains and forests and blue ports, the southern kingdom’s rolling yellow sand, and the holy Jerusalem at the junction of the two kingdoms.

City of Rome, Constantinople…

The lands that master assassins such as Altaïr and Ezio have set foot on are shown in the video.

It shows the cultural scenery of these specific historical periods.

Different from the previous performance of the handsome assassin, the content of the promotional video released this time is more about showing the game.

And because it is produced in a sandbox mode, plot CG cover-up readings are performed during the special show.

This makes the graphics of "Assassin's Creed" second only to the previous "Uncharted" in expressiveness.

But at the same time, "Assassin's Creed" has one thing that "Uncharted" cannot compare with, and that is that this game shows the historical features of the past.

Coupled with the personal experience of the VR theme, the expectations of countless players have directly exploded.

Players who originally resisted the handsome Ezio and were ready to wait and see, finally lost directly under the temptation of the VR theme.

One after another couldn’t help but rush to pre-order.

"Holy shit, this is not "Assassin's Creed", is it a travel simulator!? This city and scenery are too powerful!"

"I finally understand why Chen Xu wanted to travel before. He wanted us to experience the feeling of traveling in the game!"

"233333, is Nebula Games going to switch to a tourism company? The previous game "Uncharted" is now coming to "Travel Creed"."

“Don’t say anything else, just this Renaissance Apennine Peninsula, I think it’s worth buying!”

Looking at the visual performance of "Assassin's Creed", many players also expressed their enthusiasm for buying it.

Amid the heated discussions among players, "Assassin's Creed" and "Medieval: Deliverance" from Zeus have also announced the time for trial play and launch.

Among them, "Assassin's Creed" will start trial play on September 1st, and the game will be officially launched on September 5th.

As for "Medieval: Deliverance", it will be released on September 10th, but Zeus did not choose to start a trial, but directly announced its launch, which is obviously full of confidence.

However, Chen Xu didn't pay too much attention to what Zeus said.

After all, all the publicity that needs to be done has been done, and all that's left is to look at the game's sales and player feedback and reviews.

For this work, Chen Xu mainly arranged the story of Ezio and Altaïr.

As for the stories of Connor Kenway, Edward Kenway and other assassins, they will be told one by one later.

After all, "Assassin's Creed" is a very big IP, and it will definitely become a golden signature IP of Nebula Games in the future.

… … …

On September 1st, Song Ren had already been waiting for the VR game theme of "Assassin's Creed".

In order to be able to enter the game immediately, at this moment he was admiring the beautiful scenery of Florence.

The only thing that made him dissatisfied was that the scope of his actions was very small.

As soon as you go out, it will appear that you have lost synchronization, and you will be thrown into the white animus space.

And there aren’t many buildings that can be climbed.

While waiting, Song Ren cut out of the VR theme, opened the communication software and took a screenshot to send the message.

"Lao Zhang, are you at work? Playing games! Look at how exciting the graphics of "Assassin's Creed" are. Florence during the Renaissance. By the way, haven't you been to Italy? Is the Florence in the game very different from reality?" After sending the message, Song Ren laughed twice.

After two or three seconds, Zhang Yi replied a message to Song Ren: "Brother Wuen!"

"It's okay, Lao Zhang, work hard. I'll help you see if the game is fun first, and it's just a trial version. Don't get excited." After sending the message, Song Ren imagined Zhang Yi's expression in his mind and sent out Laughter like a barbell.

After another wave of 'seduce' Zhang Yi through text, Song Ren stopped replying.

Because the system prompted him that the time to start the trial had come.

Without any hesitation or hesitation, Song Ren entered the trial version of the game through the animus in the VR theme.