Game Making: The Latest Chapter Begins With Healing the Player

Chapter 61: Kitchen Kitchen

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Unlike movies that have Lunar New Year or summer schedules, the gaming industry is different.

Mainly because for movies, the audience needs to go to the cinema.

As for games, whether they are PC games or VR games, as long as the player has the equipment.

The only thing to note is VR games, after all, the cost is high.

At present, there are still relatively few individual users of devices with good VR gaming experience, such as game consoles.

They are more like experience stores, almost like Internet cafes.

Therefore, the game schedule is completely different from the so-called movie schedule.

But even so, it's not that crazy compared to the movie industry.

In fact, there is a lot of competition.

There are still many game manufacturers and designers paying attention to this period of time.

After all, leaving aside professions such as teachers and students who have not entered society, for ordinary players, this can be said to be the biggest holiday after the National Day.

At the same time, during the Chinese New Year, it can be said that most people’s wallets will be a little bigger than usual.

Naturally, it is favored by game manufacturers, and the competition is relatively fierce.

There are discounts on major game platforms, some online multiplayer online game activities, and new works from some manufacturers and designers, including some VR masterpieces.

For Chen Xu, it will definitely be too late to develop large-scale games in the next two months.

But it’s impossible to do nothing.

Although after developing "Escape", there were no projects within the team.

But in fact, each department has a lot of work.

Needless to say about the platform, various follow-ups also include the collection of external information, including feedback from platform players and users.

Although the number of people is small, the corresponding data should be available.

Although the development of "Escape" is completed, it does not mean that there is no work.

After the development was completed, based on some experience in the development of "Escape", various action parameters, etc., the team also conducted an adjustment test of the official game engine.

Although it can be said that productivity has been greatly improved compared to previous official game engine tools, this thing is not omnipotent.

Just like squeezing people with plasticine, some make beautiful bubbles, and some make ugly ones.

So next, Chen Xu is also developing a transitional project. On the one hand, it is for the team to summarize and digest, but on the other hand, there is not enough time.

Moreover, judging from the current comments from online players, it seems that there is some misunderstanding about him.

In addition, this year's New Year's Eve is much later than in previous years, and there is also a special festival 'Valentine's Day' that falls during the Spring Festival.

According to the current movie schedule in the entertainment industry, there are a lot of love movies.

But when it comes to games, there isn’t one.

Just let him fill this gap.

I want to give those couples during the Spring Festival a big surprise!

"Couple games, by the way, can promote our own Nebula game platform through player discount strategies. It serves multiple purposes!"

After chatting with Yang Xin and Ruan Ningxue for a while, Chen Xu, who was leaning on his chair after returning to the office, had an idea in his mind when he looked at the keywords he had highlighted.

Fortunately, he also has a good game here that cultivates a harmonious relationship between couples. It can be used as a transitional work this time, and it may even be able to harvest the emotional points of many players.

Turning on the computer, Chen Xu created a new folder, then took out a piece of drawing paper and a pencil from the drawer next to him to start a simple sketch.

Soon a simple character design appeared on the drawing paper.

Cartoon-style characters, the Onion King, the Little Crocodile Chef, the Dog Chef, the Bearded Chef, and a dog named Kevin with a bell.

After briefly sketching out some of the main characters, Chen Xu began to write a design concept draft for the new game.

"Boiled" or "Kitchen Kitchen" is a casual simulation game that Chen Xu plans to develop next.

For Chen Xu and the Nebula Games team, the development of "House Kitchen" was not difficult.

It requires much less resources than "Escape".

But obviously the resources and stuff will definitely have to be redone.

After all, the art style of "Kitchen Kitchen" is different from the previous games made by Chen Xu.

This is a cartoony game.

It is also a leader in cooperative games.

It can be regarded as one of the typical representatives of this type of game.

The cute and cute art style makes the game very popular among the audience. From the art style, whether you like it or not, you will probably not hate it.

And the birth of this game itself also has the characteristics of an independent game.

Because there are only two people developing this game, and when the game is about to be released, the money for two people can only afford a lunch of 13 pounds.

However, after its release, the game sold nearly 2 million copies in a short period of time.

And it was nominated for the TGA Best Multiplayer Game that year.

making it a unique series.

As for the parallel world, there are some related cooperative games, but they basically don't have much features.

Once you’ve decided on the type of game you’ve chosen, all that’s left is which one to make.

As the opening chapter of the series, "Hot Kitchen 1" made it a great success, which can be regarded as confirming the art and gameplay style of the game.

However, there are still many flaws, including the inability to connect to the Internet, few maps, and some operational problems.

"Kitchen 2" is a very successful work. It fixed many problems on the original basis and retained its own unique gameplay.

As for "Bad Kitchen: Everything Is Delicious", apart from the graphics, there are not many innovations. It just adds some more appropriate novice guidance and assistance. It can be said to be a collection version, and the content is still the same as 1 and 2.

After thinking about it for a while, Chen Xu soon decided.

Mainly based on "House Kitchen 2", it follows its basic settings and gameplay, as well as related art styles.

We are making some adjustments to the UI and visual effects of the screen.

At the same time, in terms of maps, some excellent maps have been added.

As for the plot, this aspect is really not very important.

After all, the plot of the "Kitchen Kitchen" series is actually a background board.

Just like the games of the old Ren family in the previous life, whether it is Mario or Zelda, they are all about saving the princess and fighting the big devil.

For this type of non-plot-driven game, levels are its main core.

But for now, let’s build the framework of the entire game first.

At the same time, compared to the previous version of "Kitchen", Chen Xu is also preparing to make some new changes in the content of the game.

It can almost be regarded as a test of platform functions.

"Undertale", "Escape" and "To the Moon", these three games have been launched on their own Nebula gaming platform.

But there is still one function that has not been applied.

That is the creative workshop in the platform.

The main reason is that the characteristics of these three games are destined to be incompatible with them.

The words "House Kitchen" are a good example of experimentation.

Because this itself is a level-driven game.

If it can be combined with the characteristics of the creative workshop, from the perspective of game content, it can definitely be better than the previous one.

It’s just that we still need to organize and plan carefully in the meantime.