The overall planning of "House Kitchen" is actually relatively simple.
The plot is nothing, just a simple cutscene CG animation. Unlike "To the Moon" and "Undertale", this is not a plot-based game.
Maps and levels are the most important part of "Kitchen".
Coupled with the game's settings for cutting vegetables, washing dishes, and cooking, the quality of level design is directly related to the player experience in the game.
At the same time, there are various different scenes in the game. Each scene has a different theme and the models, textures, etc. used are also different.
Finally, the most distinctive feature of "Kitchen" is the gameplay setting.
Players chop vegetables, interact with map scenes, wash dishes, and cook.
The numerical value determines the difficulty of the game, as well as the actual experience.
But this is not a big problem for Chen Xu.
Through the system's lottery, he also won many numerical skill books during this period.
If you want to play some large-scale, data-based games, such as MOBA and RTS, it may be a little difficult.
But for "House Kitchen", it's completely easy, not to mention the memory capsule for assistance.
After these aspects are done well, the remaining music, UI, etc. are not too important to this game.
In addition, Chen Xu’s changes to “Naughty Kitchen” mainly focus on expanding the content of the game.
There were basically no MODs in the previous version of "Kitchen".
Because if players do it, the workload will be too much.
And game manufacturers will definitely not release resources.
After all, the core of the game "Kitchen" is based on the gameplay of the entire game combined with changeable maps.
If the expansion is open to players, what map DLC will they sell in the future
Of course, this is also related to the fact that the development team did not think about this aspect at all when developing the game.
But for Chen Xu, "Kitchen" is a pilot for him.
After all, unlike previous lives, games in parallel worlds are basically made using editor engines.
As for MODs, they are very common compared to previous generations, and there are even many games that are based on MOD gameplay.
In the parallel world, few game manufacturers will open up.
On the one hand, it is because of the trouble, and on the other hand, it is also because if it is open, it is easy to leak the core values of the game.
And if you want to open it up so that players can make MODs, you also need to build the resource structure of your own game and consider it from a design perspective.
This makes many designers too lazy to consider it.
After all, it is troublesome and has no benefits.
However, Chen Xu knows very well that MODs are very important to a game.
Not only independent games, but also the existence of some large-scale game MODs can also add color to it.
"Kitchen Kitchen" can be considered an experimental work.
In this game, Chen Xu plans to consider how to make it more convenient for players to make MODs from the perspective of the game's architecture, rather than directly opening a port like most games that have open MODs.
In that case, players will still need a lot of learning costs, which will not be conducive to the spread of the MOD.
"If you want to play MODs in the creative workshop community, you must go through the Nebula game platform. For this reason, you will need to build a dedicated server for data backup."
"In addition, the art structure needs to be changed."
Chen Xu typed on the keyboard and wrote a design concept draft.
Regarding this aspect, Chen Xu plans to make the game into block-shaped splicing, just like MC.
Various equipment and props in the game, such as conveyor belts, sinks, cabinets, fire extinguishers, food delivery areas and gas stoves, as well as large props such as hot air balloons, may all be individually moveable.
Different background themes are fixed, such as glaciers, ordinary restaurants, and even the inner earth world...
Sitting in front of the computer, Chen Xu was perfecting the relevant settings of "Kitchen Kitchen" bit by bit.
After spending a day and a half to roughly finalize the design concept draft of "Hustle Kitchen", Chen Xu was also preparing to hold a meeting to explain the work on the new project.
… … …
It wasn't a very big conference room, but a group of people were sitting there whispering.
At this time, the door of the conference room was pushed open and Chen Xu walked in.
Seeing Chen Xu coming, everyone stood up from their seats.
"Sit down and let me briefly explain to you our next development plan." Chen Xu said.
After hearing Chen Xu's words, everyone also showed excited expressions.
They had also heard some rumors before, and there would be a new project soon, and they were all gearing up.
With the previous success of "Escape", everyone also received a large amount of bonuses.
You need to know the project, but it’s money.
Of course it has to be successful.
And everyone was quite convinced of Chen Xu's ability.
After all, it’s not enough to refuse. Chen Xu’s experience in several games since his debut is enough to intimidate everyone.
"Unlike the previous "Escape", this time we went back to the development of a game, mainly to launch it during the Spring Festival."
"But don't worry, the size of the game this time will not be very large, much smaller than "Escape"."
Chen Xu looked at everyone's expressions and said with a smile.
But then Chen Xu's expression became a little more serious.
“Although this project is small in size, it is of great importance to the development of the company, because I hope to use this game and take advantage of the Spring Festival to spread our own platform bit by bit. "Chen Xu said seriously.
Everyone present basically signed confidentiality and non-compete agreements, so Chen Xu was not very worried that they would leak the secret.
After all, the current Nebula Games can be said to be booming, and Chen Xu also revealed the news that the company is about to expand, including drawing some big pie.
Besides, even if these things were leaked, it wouldn't be a big deal.
Because who makes games, especially game companies, doesn’t want to be a channel
Chen Xu's heart was clear.
However, when everyone present saw Chen Xu like this, they all acted very seriously, and at the same time, they were more excited.
Everyone is still young, and no one wants to wait to die in a company with no ambitions.
Of course, the premise is that this company is really powerful, otherwise it will be pure chicken soup.
"This is the game we are going to develop next. This is the concept draft of the game. Take a look."
"After reading it, if you have any thoughts or opinions, including the promotion of the game, everyone can mention it."
Chen Xu turned on the projector, and the design concept draft of "Kitchen Kitchen" appeared on the screen.