Game Making: The Latest Chapter Begins With Healing the Player

Chapter 74: Workshop updates and multiplayer

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Over the course of a week, Chen Xu also had several contacts with NetDragon and Tenghua.

Basically it’s just one word: mixed.

The other party expressed its intention to acquire Nebula Games.

I met with the person in charge sent by him to discuss the acquisition.

Judging from the other party’s quotation and various conditions.

Chen Xu almost had an idea in his mind.

That's intentional, but it doesn't take it too seriously.

After several discussions, the other party never contacted Chen Xu again, apparently giving up the idea.

So the acquisition thing has come to an end for the time being.

At the same time, the new version of "Kitchen Kitchen" was officially launched.

This update comes exactly two and a half weeks before the game goes online.

The main update is the opening of the creative workshop.

And of course there are several new official game maps, themes and dish combinations.

As the new version of "Kitchen" went online, players quickly discovered that the game had an additional update package.

So they were updated and downloaded one after another.

"Huh? There's actually an updated version of "Kitchen Kitchen"?!"

"Free? New maps, levels, and this kind of creative workshop. Isn't this DLC content? What a conscience!"

“After reading the update introduction, it seems that players can create their own levels!”

"Damn it, are you so awesome? Let me take a look!"

Many players have updated it as soon as possible.

At the same time, there is also a lot of discussion in the relevant player communities of "Naughty Kitchen".

After all, this update is a bit unexpected.

Generally speaking, this kind of content updates are DLC, which is paid.

But this time the update of "Kitchen" is all free.

Secondly, it has only been more than half a month since "House Kitchen" was launched.

Compared with some time ago, various memes related to "Breakup Kitchen" and "Youjin Kitchen" are a bit behind in popularity, but they are still quite popular now.

There are still many new players coming in, which can be seen from the sales and online numbers.

This game still has a relatively long life span, and the updated version has obviously surprised many players.

After the version update, some players who were interested in level design began to try out the creative workshop of "House Kitchen".

When designing the game, Chen Xu specifically took into account the subsequent players' own levels.

Therefore, the entire creation model is very simple and easy to understand.

In fact, Chen Xu can completely integrate these functions into the game itself.

Just like a game called Ma Zao in the previous life.

Technically, this is not a problem.

But in the end, Chen Xu did not choose this way.

The main purpose is that Chen Xu hopes to use this to build a community for Nebula Games.

How to maintain player stickiness outside of the game

A solid gaming community can be said to be quite important.

After the new version of "House Kitchen" was updated, players continued to join the community.

During this period, many players have released some levels.

However, they are still relatively simple, basically just some simple terrain changes.

And there is nothing outstanding about it, and it obviously lacks shining points.

However, Chen Xu is not very worried about this, because as long as there are more people doing it, excellent maps will always appear.

In fact, the setting of the creative workshop soon set off a wave of waves among the player community.

And the methods for players to 'break up' have also become diversified.

For example, you can personally create a very 'underworld' map, and then give it to another person to experience.

In the Nebula Games creative workshop community, countless players spoke to discuss this update.

'Bullfrog! This time the update! '

'yes! I feel like after this update, there will be more content to experience! '

'I don't know if you have noticed it, but several authors have specially created levels that can be played smoothly by a single player! '

'Yes, great! I can finally cook alone! '

'"House Kitchen", play alone? I feel sorry for you, brother! '

'To be honest, before I played alone, I actually had a companion! '

With the update of the creative workshop of "House Kitchen", Chen Xu took a look at the reviews of online players.

Unfailingly good reviews.

But apart from the players, it basically didn’t cause much trouble.

After all, it's just a version update.

But Chen Xu knows very well that the settings of the creative workshop can completely extend the life cycle of "Kitchen" for a longer period of time.

As for how long it can last, it still depends on the market and players. This is not something he can control.

… … …

In the next period of time, there wasn't much going on. The main thing I was busy with was the company's expansion.

The entire floor upstairs has been negotiated with the relevant owners.

They are all already rented, and all that is left is decoration.

On the staff side, we also received a lot of resumes.

Chen Xu has almost begun to think about the next stage.

Users and profits, these are the two directions Chen Xu will consider next.

But the main thing is users.

"Kitchen Kitchen" is off to a good start.

Currently, the Nebula gaming platform has approximately 500,000 daily users.

All brought to you by "Hot Kitchen".

Thanks to the opening of the creative workshop, at least in the short term, these users will not be lost for too long.

But if Nebula Games does nothing, it will definitely be lost.

"Multiplayer games are not suitable for multiplayer games with a long development cycle. In addition, we have to start working on the real masterpiece, and we can't do it without any experience."

Sitting in front of the computer, Chen Xu probably already had a sound plan for the future development of Nebula Games.

In the short term, the development cycle is not very long and it is a multiplayer game, which will promote the rapid development of the platform and accumulate users.

Secondly, the entire team must also start to accumulate experience for a real 3A masterpiece.

After all, if you want to develop the platform, you will need at least one AAA game that can be used as a flagship game.

He won the first prize in the tour last year, and has successively released "Escape" and "Naughty Kitchen", which have greatly increased Chen Xu's resume.

In terms of official game designer ratings, although there is no formal notification, the resources in the background have increased by half compared to before.

If you want to develop a VR version of a large-scale game, resources and funds are a bit tight.

But PC is actually not bad in terms of funds and resources, and everything including risks is completely within the tolerable range.

The main issue at this stage is the team's technical ability. The previous "Escape" had this consideration.

Including the recruitment of new employees this time, the personnel requirements are much stricter than the previous time.

Basically, more than four years of relevant experience are required.

The purpose is to be able to make qualified demands by using the official game engine under his guidance.

And just when Chen Xu was thinking about the next development route of Nebula Games.

There was a knock on the office door.