Game Making: The Latest Chapter Begins With Healing the Player

Chapter 760: Life is more important

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After casually glancing at the environment inside the toilet, Ashu controlled the protagonist who was already able to operate and walked outside quickly.

After all, this small and dirty toilet, combined with the slightly dim lighting, always feels a bit depressing.

He was afraid that in the next second, a ghost would come out of a place like the urinal and startle him. After all, in horror-themed games or movies, toilets are always a high-accident area.

After walking out of the toilet and seeing the scenery outside, Ashu couldn't help but be slightly startled.

It's not that I was scared, but I had some doubts.

Is this really a horror game

Looking at the surrounding environment, it can be confirmed that this is in the outskirts of a small town.

Mountains, forests and lakes can be seen in the distance, and it is still daytime in the game, not the gloomy scenes like "Escape" and "Resident Evil".

The only thing that was wrong was that the surrounding low walls and roads looked weathered, and the entire town was also very quiet.

But this has nothing to do with horror!

If he hadn't known that "Silent Hill" was a horror game, Ashu would have thought he was playing some kind of casual vacation game.

After looking around, there were roadblocks, trash cans, and a car with the door open. It seemed like this was the car the protagonist drove, and there was nothing special about it.

After taking two steps around, the game entered an uncontrollable cutscene.

The protagonist in the game slowly walks towards the low wall, and at the same time a female voice seems to be speaking in his ear, which is obviously said by someone in the protagonist's memory.

'I see this town - Silent Hill - in my endless dreams. '

'You promised you would take me back again. '

'But you didn't. '

'Now I am just a lonely person. '

'In the old place... '

'Always waiting for you. '

As these words of memory fell.

The background melody in the game also changes accordingly.

The sound of the guitar, which is sometimes high-pitched and sometimes low-pitched, is like the rapid drizzle, cheerful but mixed with an inexplicable sense of urgency.

The atmosphere of the entire game suddenly seemed a little mysterious and throbbing.

'I received a letter with Mary's name on the envelope. '

'That's my wife's name...'

'That's ridiculous, it must be fake... I keep telling myself that. '

'Because a dead man...can't write letters. '

'Mary died three years ago, of a terrible illness. '

'But why did I come here to find her? '

'Old place... what does this mean? '

'Does she mean Lake Center Park? '

'We used to spend a whole day there, just the two of us... staring at the water. '

'Mary... is she really here? '

'Is she really alive... still waiting for me? '

After the inner monologue of the protagonist James ended, Ashu was able to control the protagonist of the game again.

At this time, layers of white fog appeared in the distance.

It is completely different from the smog in reality, which is gloomy.

But the white fog in this game is very bright. When you look at it, it's a vast expanse of white, and you can't see anything behind it.

There are all kinds of graffiti in the toilet, a slightly permeating music melody, a letter from his dead wife, the hero who came after receiving the letter, and the town of Silent Hill shrouded in white mist in the distance.

Now Ashu felt that he could take back his previous views, and he panicked a little. .

Ashu swallowed silently and watched the barrage in the live broadcast room. Only then did he feel better.

Although there is absolutely no high-energy information at the moment.

But unlike the previous "Fireworks", although this does not seem to be a sequel to the previous PT, because of the PT, he clearly understands that there are monsters in this game that can kill the protagonist, just like the previous game PT. Killed like a female ghost.

This potential threat immediately heightened the atmosphere, fearing that something scary would appear out of nowhere.

After the cutscene in the game ended, Ashu was able to freely control the character.

Among them, Ashu clearly discovered some aspects of "Silent Hill".

That is in the game, Ashu saw the long-lost air wall.

Of course, it cannot be said to be an air wall, but it restricts him from going to other places. There is only one way to move forward.

If you walk somewhere else, James in the game will whisper to himself: "Mary... maybe she really is in Silent Hill, and I can't leave now."

Otherwise, Ashu found that there was almost no UI interface in the game.

This was also seen in games such as "Uncharted" and "Detroit: Become Human", which maximized the player's sense of immersion.

In those games, this setting is very cool, but in "Silent Hill".

Well, this setting becomes sour.

Ashu investigated the surrounding scene and found a map of Silent Hill from the open car door.

Obviously this is James' car, and he should have driven this car to Silent Hill.

Then when we got here, we went to the abandoned public toilet to use the restroom.

It's just this map, he feels more like a comfort.

Because it's not of much use.

Although various locations in the town of Silent Hill are marked, as a paper map, players still have to explore it on their own.

"This town looks really big. If you want to reach Mr. Chen's 10,000 quota, you will probably have to suffer."

"Of course, this has nothing to do with us. Our goal is to open up the main line, and the rest has nothing to do with us!"

Ashu put away the map he got, and then issued a goal declaration in the live broadcast room.

As for what's in the live broadcast room, that's it? ''Brother Shu, where is your ambition? 'He simply ignored this kind of barrage.

Whoever wants to challenge will challenge him, but he won’t go anyway.

There is only one road at the moment, and that is heading down the mountain.

Ashu took a deep breath and started walking along the road, but this was the moment he got out of the way.

Originally staying where he was, Ashu didn't feel much.

But as soon as he left, Ashu suddenly felt different.

"Brothers... have you noticed that this fog seems to be getting bigger and bigger!"

"Moreover, except for the faint background music, there is no sound at all in the game!"

Ashu controls James in the game to take two steps and pause.

Unlike at the toilet door just now, after heading towards the path, Ashu keenly noticed that the fog in the game was getting thicker and thicker.

Visibility forward has become very small.

And the most important thing is that in the entire game, apart from some throbbing and mysterious background music, there is only the sound of my own leather shoes on the ground.

There is also the gasping sound of the protagonist James.

The sound itself is nothing, but the key is that it is particularly harsh when combined with the very silent environment.

There are no disgusting scenes, no scary monsters, and no darkness.

Even the whole game's screen was very bright, but it made Ashu feel extremely depressed.

At first, Ashu was a little afraid of whether a monster would appear while walking.

But in fact, he walked a certain distance and this did not happen at all.

But this doesn't mean that he is not afraid anymore. On the contrary, in this environment, he is even more frightened.

Because as she moved forward, the fog became thicker and thicker.

When he came to the path, Ashu's field of vision could only see one or two meters around him, and further away he could only see the white fog.

There is no sound in the entire game scene, and even the faint background music melody has disappeared.

The only sounds in the whole scene were his own footsteps and breathing.

Deathly silence.

It was so quiet, with no chirping of insects, no chirping of birds, no sign of any living things, not even the sound of wind, just the boundless white fog.

Even now he hoped for a scary monster to appear, but all he had was an endless fog.

What is created in "Silent Hill" can be said to be pure psychological horror.

Step by step, your psychological endurance will be challenged, and finally fear will completely overwhelm your defenses.

Now Ashu fully feels this sense of depression.

He spoke eloquently before playing and was frightened after playing. This is the most suitable portrayal of his current mood.

Looking inside the live broadcast room, barrages were constantly being posted to ease the viewing experience because of the dead atmosphere. After much hesitation, he finally made a decision.

Taking a look at the long country road, and then at the barrage in the live broadcast room, Ashu coughed lightly: "Everyone knows that, "Silent Hill" and many horror games have decrypted information. Elements, it has high requirements on players’ intelligence.”

"But... my IQ is the same as the intelligence growth of the troll warrior in "DOTA". It may not be enough for this kind of game."

"So what I mean is... Otherwise, let's go here first. After a while, I will become smarter, and we can come back to play this game, right? Logically speaking, you can't ask a person with a disabled IQ to have such a high requirements.”

Ignore the countless people in the live broadcast room? ', Ashu silently turned off the game.

If possible, wouldn't he want to treat the world in the horror game as his own backyard

But the bloody experience told him that there is a gap between ideal and reality.

Compared to being slapped in the face by his own words, he felt that his own life was more important.