Game Making: The Latest Chapter Begins With Healing the Player

Chapter 77: Some changes to game properties

Views:

In the office, Chen Xu was perfecting the details of two game design concept drafts.

"Three Kingdoms" is relatively simple.

In the previous life, this game borrowed the design concept of "BANG" and then localized it to suit the Three Kingdoms.

For example, the protagonists, loyal ministers, rebels, and traitors in the game correspond to the Sheriff, Deputy Sheriff, Traitor, and Gangster.

Of course, compared to the gameplay of "BANG", "Three Kingdoms" has also made many novel improvements based on it. For example, each Three Kingdoms general character owned by the player in the game has unique skills.

In addition to the skill effects of cards, "Three Kingdoms" has also made detailed changes, which are different from the original "BANG".

Putting aside the so-called balance issues, the playability of "Three Kingdoms" is actually very high.

It can be said to be a game of luck and strategy.

In the past, many players gritted their teeth when mentioning "Three Kingdoms", not because of the game itself, but because of the operating game card behind it.

It can even be said that under the operation of Youka, this game can survive for 13 years and still has a certain degree of vitality. This is simply a miracle.

When it comes to the crime of playing cards, it can be said that there are new flaws every year.

But if we say that he is the most famous and the beginning of his early cheating, then he will become famous.

The so-called rise to fame has nothing to do with the online version of "Three Kingdoms" at the beginning.

Because this is just a benefit for physical card players.

The generals inside are designed independently by players, and the official makes subtle balance adjustments.

Mainly to satisfy players' desire to have their own designed generals.

As a board game, these cards are unbalanced and everyone can play together offline. If you don’t want to be natural, you don’t have to join.

But the most bizarre thing about the previous "Three Kingdoms" was that it was one game with two systems.

It is divided into Nanyou Card and Beiyou Card, one is responsible for the physical offline board games, and the other is responsible for the online version.

When it came to the online game version of "Three Kingdoms", the operations team was stunned.

How good is this ready-made general!

Isn’t it a waste if we don’t add it

Add, must add!

And if it is added, it will be used to sell to players.

So this caused the balance of "Three Kingdoms" to explode, with Ma Dai and Bu Lianshi in 2012, and Cao Chong and Queen Fu in 2013.

It can be said that it completely opened the era of unbalanced generals.

How unbalanced are these generals

Some players even voluntarily banned Cao Zhong and Queen Fu.

It can be said that this kind of supermodel military commander has completely affected the game environment.

For what? I understand everything.

And this also laid the foundation for the follow-up. Each generation became stronger than the previous generation. The generals who relied on killing and dodging in the early years were basically completely out of date.

From the era of martial arts, we officially entered the era of cultivating immortals.

Of course, from the perspective of game development, especially the cards at the back of the card game are the generals in the so-called "Three Kingdoms".

Slowly becoming stronger is actually inevitable. The key is to grasp one degree.

Although these have disgusted a large number of players.

But there is still some room for redemption at this point.

But do you think they suddenly realize that this is the peak of disgusting players

That can only mean that you underestimate the game card.

The front foot announced that if you buy any 23 paid generals, you can permanently obtain Zuo Ci’s activities, and then directly throw the cheap generals bought by the most players in the game into the free member pool.

The game needs to be updated with a new engine to make the graphics better and the player experience better.

How considerate!

But please note that old players cannot inherit their previous generals and skins when playing the new version!

The official stated that a generous event was held to share 200 million yuan. From the afternoon to 11 o'clock in the evening, there were only more than 3,000 players participating. However, in the last ten minutes of the evening event, more than 400,000 yin soldiers suddenly appeared.

The official answer to this is that there are so many players, but these 400,000 players just coincidentally came online in these ten minutes.

Are you talking about coincidence

Coupled with the sentence "Our game is booming", it has to be said that it has a sense of black humor.

Of course, there are still some things to pay attention to, and that is the art in the game.

Because the art in the early "Three Kingdoms" can be said to be a hodgepodge.

After all, in the early days of "Three Kingdoms", it was a mom-and-pop shop, developed jointly by Huang Kai and his girlfriend Li You.

In the early days, most of the characters came from the material of "Dynasty Warriors", and in the later official version, most of the comics were also borrowed.

For example, the kill in the basic card is based on the action of the 'God of Death' Ichimaru Gin.

But these are not big problems. After all, the core of "Three Kingdoms" itself lies in the mechanical structure.

So for "Three Kingdoms", Chen Xu doesn't need to change anything at all in terms of game rules.

We will not add supermodel military commanders for the time being, but we will maintain a large-scale balance in the future.

In terms of operation, the online version will definitely be the main focus. At the same time, "Three Kingdoms" will be provided to players as a free game.

The main profit direction is based on skins and other decorations.

As for generals, a development model is adopted.

In addition to basic generals, several free generals will be rotated every week for players to use.

Players will get corresponding gold coins after each match in the game, and there will be some tasks every day, and they will also get gold coins after completing them.

These gold coins can be used to purchase generals and some skins. Of course, they can also be directly recharged to purchase.

The purpose of this is not only to make profits, but more importantly to increase the development of the game, as well as the cost of abandonment and stickiness for players.

Except for the appearance skins, players of the content of "Three Kingdoms" can play it for free.

And when it comes to purchasing military generals, Chen Xu will not deliberately make players happy. For example, he will not do the setting that only one hero can be purchased every month.

After all, the core of "Three Kingdoms" is mainly to enhance the player stickiness of the Nebula gaming platform.

Of course, there will be some more detailed optimizations by then. For example, in offline board games, a traitor is no different from a loyal minister, lord, or rebel, because the social attributes are greater than the game attributes.

But the online version is completely the opposite. The winning and losing attributes of the game are greater than the social attributes, and there are corresponding scores to distinguish the matching level of players.

This has led to a situation where many people are unwilling to play the role of a traitor.

"Three Kingdoms" also faced such a situation in its previous life.

Many players randomly encounter a traitor and will choose to escape directly, or directly choose to jump back and kill the lord to quickly end the game.

Even at that time, "Three Kingdoms Killing" was called Anti-Thieves Killing.

This is obviously unreasonable.

So when the time comes, Chen Xu also plans to use third-party factors to balance the identity of the traitor.

For example, combine rewards with the mode of mole controlling the field.

Because the traitor's winning rate is very low, mainly because the conditions for winning are very difficult. You need to kill everyone except the lord and then kill the lord.

Except for this condition, any other situation will result in loss.

In this case, even if the points are deducted very little, but there are still people who are willing to work hard to control the field in exchange for losing and still having points deducted

This is also the main reason why many people don’t want to play the traitor.

Therefore, in Chen Xu's design, the traitor's scores and rewards are not simply based on victory or failure, but based on the mode of field control.

For example, if the traitor wins, he can get 20 points; if the traitor fails in the duel with the lord in the end, he can get 15 points; if there is a lord, a traitor, and a traitor, if the traitor fails, he can get 10 points;

By analogy, the traitor is a unique third-party camp, and its score cannot be determined by pure victory or defeat.

Of course, the actual effect will depend on feedback from players when it is officially put into operation.

Compared with "Three Kingdoms", another game "Jelly Bean Man" has a direction of rapid spread.

In terms of stickiness, "Jelly Bean Man" is definitely not as good as card battle games like "Three Kingdoms".

But judging from the short-term popularity, "Fall Bean Man" will definitely surpass "Three Kingdoms".

In the previous life, sales of tens of millions of games were sold on Steam alone in a single month.

This has been proven, "Fall Bean Man" is a very magical game.

And unlike "Kitchen", "Jelly Bean Man" is a more comprehensive entertainment game.

As a single player, you can also have a good experience in "Jelly Bean Man".

This is something that cooperative games like "Kitchen" cannot do.

After all, most of the players who play games are actually 'lone wolf' players.

It’s not that these players don’t have friends or girlfriends.

It's just that their friends and girlfriends don't like to play games, or they can't spare the time to play.

Similarly, compared to "Three Kingdoms", the game "Jelly Bean Man" can also be paired with a creative workshop to allow players to independently design levels.

In terms of gameplay structure, "Fall Bean Man" is not complicated.

The only thing I should pay attention to is the special physical performance of this game.

The reason why "Jelly Bean Man" in the previous life was so magical has something to do with its physical effects.

The jelly bean man, who looks particularly honest and honest, sways toward the finish line with physical feedback like spring rubber.

It can be said that this is the hidden selling point of the game, and this kind of game is also called a sand sculpture game by players.

For example, "Gay Fight", "Animal Party", and "Humanity Failed", these games all rely on the sense of chaos brought by funny physical effects, thus attracting players from the side.

But the difference is that "Jelly Bean Man" is a game that can accommodate multi-player competition and integrates the characteristics of variety shows. In other words, for "lone wolf" players, the experience of this game is better.

Therefore, in terms of sales popularity, it also crushed these games.