Game Making: The Latest Chapter Begins With Healing the Player

Chapter 798: Rich content

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Of course, Song Ren didn't have much feeling about the fact that the protagonist of the game was an errand boy.

After all, most games with RPG elements have the same protagonists.

Whether it's "The Legend of Zelda: Breath of the Wild" or "Red Dead Redemption" or works from other game manufacturers.

Running errands is a common thing.

Especially for some formulaic canned open worlds, you have to run errands to the ends of the earth. I'm afraid you don't know how big and open the game map is. The old lady in the next village wants you to send a letter to Uncle Li, and you can get it from the east side of the map. Run to the west of the map.

In "The Elder Scrolls: Skyrim", although Song Ren complained about the errands in the game, the actual game experience is not bad at all.

After learning about Gray Beard and High Roaring Peak in Snowrun City, we started the main journey.

And it was from here that Song Ren felt the rich content of "The Elder Scrolls: Skyrim".

After a long journey to Zishan Town at the foot of the mountain, Song Ren saw the mountain road with 7,000 stone steps that the city lord had mentioned before.

I don't know if there are really 7,000 Song Ren, but the only thing he can know is that this mountain is far beyond all the mountains he has seen.

The mountainside was still lush and green, but as the steps went up, the mountain road was soon covered by wind and snow, and there were even countless snow trolls living here, which took Song Ren a lot of effort to kill.

After arriving at Roaring Peak to meet Graybeard, Song Ren learned about the depth of the power of Dragon Language.

All dragon roars are composed of three words of power, and each rune mastered increases the power of the dragon roar by one point.

Then under the guidance of Master Greybeard, Song Ren learned the second rune of Unshakable Power: Luo.

and a new Dragon Roar: Whirlwind Rush.

"This is convenient for traveling!"

Song Ren's eyes lit up when he saw that after using Dragon Roar, the character in the game slithered out as if he had a rocket launcher installed on his hip.

After learning this new dragon roar, Greybeard gave the dragonborn a new trial, asking him to go to the Burning Tomb to retrieve a horn.

This cemetery is in the northwest of Skyrim Province, a long way away.

Players can take a carriage from White Man Wanxi to Mesor City, and then go there on foot.

This is also the first time that players have come to the second city through the main plot.

The entire mission in "The Elder Scrolls: Skyrim" is different from that in "Red Dead Redemption".

Players are not forced to complete tasks during missions.

Instead, you can wander around like in The Legend of Zelda: Breath of the Wild.

This kind of design can be said to dilute a sense of urgency in the game's plot.

The biggest advantage of doing this is that it allows players to better explore the entire game world.

You must know that "The Elder Scrolls: Skyrim" is a game with a strong background, not a strong plot.

The main plot is just one part of the entire game.

This is another different feature from "Red Dead Redemption".

Because the latter is about creating a world around the story of the game.

"The Elder Scrolls: Skyrim" is the same as "The Legend of Zelda: Breath of the Wild".

First there is the world, then there is the story.

This also sets the tone that the plot is only part of the game.

Exploring Skyrim and exploring the world is the core of the game.

So when countless players started free exploration, it felt like they were back to when they played "The Legend of Zelda: Breath of the Wild" and the Dark Souls series of games.

Explore a completely unfamiliar world step by step to understand its customs and customs.

The only difference is that in "The Elder Scrolls: Skyrim", you don't need to explore with fear like the Souls series games, worrying that you will die from Mr. Chen's conspiracy if you are not careful.

In "The Elder Scrolls: Skyrim", if you are not pursuing any challenges.

Players can select the lowest difficulty level of the game and be able to explore the countless rich content in the game as they please in Skyrim.

There's even an official cheat: the console.

In addition to the rich exploration, in terms of gameplay, "The Elder Scrolls: Skyrim" cannot produce as many messy gameplay as "The Legend of Zelda: Breath of the Wild".

But it has a world view and plot as huge as "Red Dead Redemption" and "The Witcher: Wild Hunt".

Rich, this is what all players know about "The Elder Scrolls: Skyrim".

There are countless quests in "The Elder Scrolls: Skyrim".

Just like Song Ren now, he just wanted to see the customs and customs of Tianji Province while walking, but as he walked, he had some additional tasks.

As for freedom, in fact, the gameplay of "The Elder Scrolls: Skyrim" is not free.

If you kill a chicken at the beginning, you will be beaten half to death by the angry villagers.

Later, he killed a giant dragon and won the title of Military Guard, but if he stole something on the street, he would be caught by the guards and give him a hard education.

The first time he could see your military guard's face and turn a blind eye, but the second time he would either pay or go to jail, and he would never tolerate it again.

It cannot be as unscrupulous as a Western villain like "Red Dead Redemption", nor can it have all kinds of wonderful gameplay like Picnic.

But it just gives players a sense of the real world, making players feel that every NPC in it is extremely alive.

Occasionally, if you find an ordinary NPC dying at the hands of wild beasts or robbers, you can find a unique story from him.

When you kill an ordinary civilian NPC nonchalantly, are imprisoned and then released, you will find his grave and his sad family.

It is not the kind of formulaic open world that presents countless question marks on the map in front of players.

But as long as players want to explore and talk to other NPCs, various tasks will be triggered unknowingly.

If we say that in "The Legend of Zelda: Breath of the Wild", players have too many interesting things such as temples, hahaha, and teasing various monsters, and finally forget that there is a Zelda in the center of the castle. The princess went to wait for her own rescue.

Well, the reason for "The Elder Scrolls: Skyrim" is that the world is so rich and there are countless places waiting for you to explore.

After participating in the civil war between the Empire and the Stormcloaks, learning about the honor of the comrades, and focusing on magic training in Winterhold, the age-old Dragonborn once again returned to Snowrun City, listening to the guard with an arrow in the knee at the door calling him Dragonborn. , only then did the player remember that there seemed to be a few old men waiting for him to meet at Gaohou Peak!