Game Making: The Latest Chapter Begins With Healing the Player

Chapter 834: Did I open the game the wrong way?

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Song Ren explored the small room and found nothing that could be picked up.

At the same time, because they were the first batch of people to enter the game, there were no words of advice on the ground yet.

However, he did see a lot of white shadows around him.

Apparently some other players who were in the same scene as him appeared immediately.

This is also a major feature of the game. Of course, this option can also be turned off in the system settings interface, but Song Ren did not choose to turn it off.

Because this still has great benefits. The simplest and most direct point is that sometimes when you get lost, you can follow other white shadows. Maybe the other person can find the way

With emotion, Song Ren pushed open the closed door, and there was a ruins outside.

'Prince's Chapel'

The current location introduction appeared in front of Song Ren.

Continuing to explore the surroundings, he found a closed door that he could not open at the moment.

He guessed that he might get some props later, and then return to this place to open the door.

After all, this is a tradition in most games. Doors or places that cannot be opened in the early stage can be accessed later by obtaining the corresponding props.

As for Souls games, they basically have similar settings.

"This Royal City is so spectacular! It's just that the fog is a bit heavy." Song Ren couldn't help but sigh as he looked at the Royal City looming in the fog in the distance and the towering golden trees.

The overall game operation feels similar to "Dark Souls" and "Bloodborne", except that the characters in the game have the ability to jump on the spot and can also jump up to attack, which also makes He burst into tears: We immortals finally have knees!

Walking all the way down the steps, but facing the golden tree on the edge of the cliff, Song Ren habitually left a piece of advice - [There is a wonderful view ahead]

In fact, Song Ren himself didn't have much interest in interacting with strange players.

Even before playing "Dark Soul" and "Bloodborne", apart from occasionally pushing pictures and beating bosses with Zhang Yi, or competing in PVP with each other and exchanging some props, he had never invaded other players.

But leaving advice is different, because it can bring some convenience to his pioneering journey.

In addition to being seen by some subsequent players, the advice in the game also plays a very important role.

That is, when a player comments on your advice, you will recover half of your health bar in the game.

Think about it, but you were beaten by a group of soldiers or beaten to death by the boss, and you didn't have a single blood bottle on your body. Suddenly, a prompt came from the center of the screen: Your message was liked.

At this time, the blood bar suddenly increased a lot, and you became lively and energetic again. How does it feel

And now in the early stages of the game, as a pioneer, he leaves a lot of messages. When he gets liked later, won’t his health bar be so high that it can’t stop

Will the difficulty of the game be greatly reduced by then

Song Ren happily explored the front, and soon came to a goddess statue.

Then a huge, spider-like monster dropped from the sky and appeared in front of him.

[Descendants of the 'Extended Limbs' nobles]

The boss's name was displayed on the screen.

Obviously this was a boss battle, but Song Ren was not panicked at all at this time.

He didn't even bother to resist and just let the boss beat him to death.

"Sure enough! I knew it! A real plot kill! This is something I can't beat."

Looking at the interface that was stuck in cutscenes, Song Ren had a real expression on his face.

He had already guessed it when the spider boss appeared before.

After all, he didn't even have a blood bottle on him at that time.

Moreover, a series of combat systems such as attack, defense, shield counterattack, etc. have not yet been told to players.

Although for an old player like him who has played soul games, he is already familiar with it.

But you must know that a game is not only for old players, but also for countless new players.

In this case, how can players be forced to fight the boss

Then consider the werewolves, Genichiro and big-ass demons in "Bloodborne", "Sekiro" and the prequel to "Dark Souls".

The only possibility is that this boss is either bypassed or killed in the plot.

When he first entered the courtyard, he noticed that all the accessible doors were blocked by yellow fog doors, so the answer was obvious.

Seeing the character who got the blood bottle, Song Ren looked proud.

This is the experience of him, a wise old fireman.

"Next, there are two ways. Leave directly or jump down to learn the novice tutorial?" Song Ren scanned the surrounding scene and quickly discovered the two ways.

According to an NPC that resembles a spirit body on the chair, jumping under the cave should be to learn the novice tutorial, and at the same time, you can also leave directly towards the stairs above.

After thinking about it, Song Ren decided to take a look at the novice tutorial first.

After all, "Elden Ring" is not Bloodborne, Sekiro, or Dark Souls, but a brand new game. In addition, there is a jumping setting, and there may be some points that he doesn't know about.

Blessing, light attack, heavy attack, jumping, locking, and combat skills are not much different from the combat system of Dark Souls, except for the addition of a jump chop.

Soon Song Ren came to the center of a wide water pool.

The path behind him was blocked by a yellow fog door, and a soldier wearing heavy armor appeared in front.

At the same time, a prompt appeared in the middle of the screen: defensive counterattack.

It's not the so-called shield counterattack, but after the enemy attacks him holding the shield, he can press heavy attack to defend and counterattack.

"So this is a style prepared for 100% physical defense shields?"

Watching the defensive counterattack, Song Ren was thinking in his heart.

After all, the importance of shields in "Dark Souls" is undoubted. How many undead people rely on a large shield to get through the game

So defensive counterattack is very important in the new game

Is this soldier Mr. Guda

A boss specifically designed to teach players how to defend and counterattack

Looking at the boss named [Grek's Soldier], Song Ren's expression became serious.

This reminded him of Ash Guda when he first came into contact with "Dark Soul".

At that time, as the player's shield teacher, it can be said that he suffered countless losses.

Now, are these Greg's soldiers also that powerful

Seriously, he raised his shield to defend, then counterattacked.

When the boss was struck with a knife, half of the blood bar below him fell off as if it had been stabbed into an artery.

Before this was over, there was a muffled sound in his ears, and the boss in front of him swayed and lost his balance and knelt on the ground.

Subconsciously pressing the attack button, he saw in the game that he pierced the boss's chest with his sword, and the long health bar was cleared directly.

Then he kicked the boss's body away, and then turned into ashes and scattered in the air, and golden rune energy poured into his body.

Song Ren stood there without saying a word for a long time, and he was still a little confused.

That's it

Am I the boss, or is this guy the boss

Did I open the game the wrong way