Game Making: The Latest Chapter Begins With Healing the Player

Chapter 874: Once you see it, you will know it, but once you learn it, you will lose it

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The length of the entire video is not long, only about four minutes, and this is because there are many slow-motion shots in the video.

As for the content, it is said to be a high-end operation tutorial, but in fact it is just a very simple demonstration. To put it bluntly, it is a relatively ideal combo.

Link's air queen A plus the remote control thunder's air cycle combo, as well as the cool pursuit combo that uses boomerangs, bows and arrows combined with remote control.

In actual combat, unless there is a very good opportunity, there is basically no way to perform operations such as air circulation.

As for skill combinations and combos, players seem to think it is extremely cool now, but in fact, when players think about it for a while, they will find that it is actually not difficult.

Moreover, in Super Smash Bros., jab is an ordinary flat-A attack, which can be canceled by using special kills to achieve a seamless transition.

But for most players now, they obviously don't know the mystery, and they all have one feeling: this is completely different from the Brawl they play!

What’s even more surprising to players is Link’s choice in this video.

For most players who have just played Smash Bros., once they start fighting, they will basically choose to fight in the center of the map.

Unless you are knocked out of the center of the map, you will not go to the edge of the map if you can, because the design of the game is that as long as you are knocked out of the screen, you will die.

Similarly, if you fall under the cliff and do not come back, you will be judged to have lost.

Therefore, in the game, only the center of the arena can give players a sense of security.

Because of this, combined with the setting of the percentage bar, it would take four to five minutes, or even longer, to finish a big fight.

Compared with the 1-3 minutes of traditional fighting games, Super Smash Bros. lasts longer, but it is not slow in pace. On the contrary, Super Smash Bros.'s unique skill settings make the game intense from beginning to end.

But in this video, Link showed many players another idea, which is to move the battlefield from the center of the arena to the edge of the cliff.

Most of Link's kills in the video were at the edge of the ring.

Even when faced with an enemy who is knocked out of the ring, Link will actively jump down to attack the opponent to prevent the opponent from returning, and then use a double jump, as well as a special kill skill with a large range of return displacement. field.

The feeling given to all players is two words: cool!

Especially when facing an enemy who was knocked out of the field and returns to the field, Link takes the initiative to jump out and successfully hits the enemy with his next attack. There is a high probability that the opponent will fall into the abyss like a meteorite. The visual effect is simply like It's full.

Soon this video immediately aroused widespread discussion in the player circle.

Even some players who were just having fun and had no intention of honing any skills also clicked on this short video.

Although there are quite a few light players who have little interest in delving into the skills in Brawl.

But after all, I still want to find out what kind of tricks this game can play.

Just like a game like "DOTA".

Even if I can't perform operations like a professional player, it's still okay to watch Lehe.

So even though I don’t know how strong Link is in the video, these gorgeous combos have players eagerly discussing them.

'Holy shit, shit, this is still a human being? Can it be connected infinitely? 70% were killed directly? '

'What the hell, he's actually fighting on the edge of a cliff. I've always only dared to fight in the middle of the ring. '

'Why did Link kill Bowser at 70% in the video? Every time I fight against such a heavy character, I have to hit a percentage of almost 200 to knock the opponent away. '

'This Link is completely different from the Link I played with! Isn’t this too cool and handsome? '

'Speaking of which, the prediction, release and combination of skills are so perfect! '

'Throw the thunder in advance and knock it away, then use the thunder to detonate and then attack one after another. I am stupid! '

'Fuck, why do you need to add operating subtitles to the video? I can learn this? '

'Cliff chasing, this is the real master's method! Don't talk anymore, I'm going to practice! '

'I see, I understand! Got it! '

'Thank you, Mr. Chen, I'm done learning! '

This video, which lasted only a few minutes, immediately triggered a crazy discussion among players.

Before this, there was a small group of people who felt that the content of Super Smash Bros. was not too profound, but after watching it, everyone was numb.

Because the game Super Smash Bros. has a completely different concept from traditional fighting games.

If you look at Super Smash Bros. from the perspective of a traditional fighting game, you will feel that it is very simple. However, if you dig deeper into the mechanics of Super Smash Bros., you will find that the advanced content of this game is simply a monster.

In traditional fighting games, this kind of combo is actually difficult to perform.

Because of the game's judgment, this kind of pleasing pursuit is almost impossible.

But Brawl is different. Strong air lag and knock-up settings make this game just like an ACT action game.

Regular combos have become common attack moves, but in this unique mode, pursuit has become a high-end operation.

Especially the terrain killing on the edge of the field has made many fighting game masters see a completely different fighting game style.

There is also Link's remote control return, which shocked many players.

The principle is very simple. Some FPS games have similar operations, such as grenade jumping, rocket jumping, etc.

But in action games like Super Smash Bros., the visual effects are completely different.

The direct result of this video is that countless players selected Link in the Super Smash Bros. matchmaking.

… … …

"Lao Zhang, Lao Zhang, come on! My Master Sword is already thirsty!" After watching the video, Song Ren, who had already trained in the skull, saw Zhang Yi's name among his friends and quickly started calling.

"Haha, you're a noob, did you get carried away while watching the highlights? Don't you have any skills?" Zhang Yi chuckled, but his movements were not slow and he immediately boarded the Brawl. Then skillfully open La Songren.

1V1 has no props and is an initial platform. At the same time, he also opened a viewing interface and pulled Wang Han in.

"Who lost to me in the first duel?" Song Ren said with a proud smile.

"Let's play chicken! That's because you have played for two hours longer than me, and our winning rate is now 53% vs. 47%. Tell me loudly, who is the one with 53%?" Zhang Yi said unconvinced.

"Then I don't care, I took a blood out of you." Song Ren snorted.

"Old Song, what are you talking about?" Wang Han, who was watching the battle, felt as if he was 'offended' and couldn't help complaining.

"Ahem, don't worry about this... Damn it, Lao Zhang, didn't you say I didn't count? What do you mean, Link?" Song Rengang wanted to say something, but when he saw Zhang Yi's instant choice of Link, he couldn't help it. .

"I said you didn't have the numbers, but I didn't say I had the numbers. Stop talking nonsense, pick your Link and let us have a showdown!"