Game Making: The Latest Chapter Begins With Healing the Player

Chapter 881: It's up to you

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While the new escort game is being developed, the next-generation VR game experience cabin has also been delivered to Nebula Games.

Chen Xu is not too worried about the development of new games.

For the current team members, any of the three games will not be a big problem.

Compared with the previous life, in addition to the need to adapt to the VR game cabin, the main point is to make some small optimizations and enrich the content.

For example, if the game "Destiny" is a VR open world, the map must be much expanded.

In addition, the content and events inside are also much richer. In addition, there are various seemingly daily tasks inside.

Almost every village and every town has a lot of tasks, and they are all hidden tasks that require players to use their brains to complete.

In terms of background and subject matter, there is actually not much of a problem with this design. After all, in addition to fighting and killing, martial arts also have many such seemingly trivial things in daily life.

But for players, it may feel interesting at first, but after doing it a few times, unless they are the kind of task maniacs and achievement maniacs, most of them will feel bored.

The main reason is that the rewards for these tasks are too useless. It's so unpleasant to finish a task with so much effort and then get a garbage reward.

Therefore, for Chen Xu, new games are more about adapting to the next-generation VR experience cabin and the construction of game scenes.

As for action, Persona is the simplest game among them.

Because except for regular actions such as hook locks, running, and climbing, the rest do not need to be specially adapted. They only need to be animated. After all, it is a turn-based game.

Therefore, "Persona" can be regarded as the game with the fastest development progress among the team.

The second is the martial arts game "Destiny Qiyu". Compared with the previous game, in order to enrich the content of the open world, Chen Xu also asked the team to add a lot of collectible elements, including the original real estate gameplay. Chen Xu Also let the team make a small game similar to industrial management.

Players can acquire industries in rural towns and start making money. Of course, there will definitely be competitors who will sabotage the game along the way. The mission gameplay of leading a business line, reasoning and solving cases, and fighting and killing in the arena are basically the core skeleton of this game.

… … …

On March 1st, a brand new VR game cabin was delivered to the headquarters of Nebula Games.

In the project room, a group of people gathered around the game cabin with curious expressions.

During the period of developing the prototype, basically everyone has played with it.

But everyone has not seen the game cabin that is actually a product.

Compared with the original game cabin, the next-generation game cabin is larger in size, and also adds a brand-new function, which is smell simulation.

It has three parts: an odor simulator, an odor module, and an odor simulation software. It can simulate the smell of a virtual environment by releasing odor molecules. It can be released as quickly as 0.05 milliseconds and can switch scents within 5 milliseconds.

For different VR games, if you want to imitate different smells, just implant the corresponding geometry.

For example, the smell of fire emits particles, so implant these on the game's flames and increase the smell concentration.

However, there are currently not many types of smells supported, and it does not support some complex smells, only some more prominent smells.

For example, garbage, gunpowder, rancid smell, blood, etc. are of course different from those in reality. The concentration is definitely just a meaning. After all, you can't let players suddenly vomit while playing, right

However, this function is quite compatible with "Destiny Qiyu", and there are many more articles that can be done on scene reasoning.

Because the original version is a God's perspective mode, and the VR version will definitely change to first-person and third-person, then the clue collection must be re-planned.

When the time comes to add a simulation mode, players will have a more immersive feeling.

In normal mode, directly use the protagonist's words and system logos in the game as guidance.

In the immersive mode, this smell becomes the best guide.

Including many games, you can use the smell function to make a fuss.

Looking at the various functions of the next-generation game cabin, Chen Xu explained them one by one.

But everyone's expressions were very subtle.

"Mr. Chen, what you said makes sense, and it is indeed very immersive, but I think players may not like it too much." Qin Yi held it in for a long time, and finally couldn't help it anymore.

Think about it, what kind of games are developed by Nebula Games!

There are all kinds of maggots and cursed frogs in Elden's Circle!

The big-headed doll and the snake group in Bloodborne!

There are also living corpses and rotting corpses in Dark Souls!

The original visual impact of VR is already overwhelming, but if we introduce the sense of smell, will the players still be able to survive

"Ahem... Isn't this a metaphor? And why can't you think of something better? The close contact between Lex and Flame in "Xenoblade Chronicles", the close contact between Cloud and Tifa in "Final Fantasy" , and Yennefer and White Wolf from The Witcher: Wild Hunt.”

"Think about it, if the lilac gooseberry on Yennefer's body can be shown in the game, how exciting will the players be? It's not like the ghouls and rotten creatures can't be tolerated, right?"

Listening to Chen Xu's words, everyone's expressions became subtle.

It seems... It seems... It's not impossible!

"By the way, which one of you is here to experience it? It's just a good time to try out the content of the new game and see how it fits the next-generation game cabin. See if there's anything that needs improvement." Chen Xu said to the crowd.

In his own words, he had already experienced it in the game department before, and he knew something about it.

But people like Yang Xin and Qin Yi are still completely unfamiliar with the next era and can only infer from the performance and data on the development prototype.

The understanding of the interactive experience of new games is not deep enough.

For a game, not only the content is important, but the actual operating experience of the players is also very important.

"I'll do it! I'll do it!" Yang Xin quickly raised his hand, wanting to be the first person inside Nebula Games to try something new.

"Okay, the decision is yours!" Chen Xu smiled, and then asked Qin Yi and others to write the data of the new game into the game cabin.

With novelty, Yang Xin lay down in the game cabin, and the special game peek was closed. At the same time, the big screen connected to the game cabin also displayed what Yang Xin saw.

In a bustling casino, there are countless well-dressed men and women in front of slot machines, Texas Hold'em poker, and dice tables. They are squandering the chips in their hands for gambling. Security guards wearing suits and sunglasses at the entrance of some passages maintain the safety of the casino.

But it is not a realistic scene, but it is in the style of Xenoblade Chronicles.