Yang Xin in the game looked at the surrounding scene with surprise.
A group of people below the casino were looking at her in surprise, while a group of security guards wearing sunglasses and suits were already communicating through walkie-talkies and were preparing to arrest her.
As for herself, she was on the decorative ceiling of the casino at this time, and Yang Xin saw her appearance through the reflection of the metal.
He wears a dark gray shirt, a black windbreaker with double wings and black slim-leg pants. The gloves are bright red and he wears a pair of black high-heeled boots.
There is a white bird-shaped mask on his face, and the eye sockets are dark black smoky makeup.
Although Yang Xin is not in charge of the "Persona" project, but another martial arts game based on the Three Heroes and Five Rightes, Destiny Qi Yu, she still knows the basic setting and character design of this game.
He recognized it at a glance, this was Ren Amamiya, the protagonist in the game.
Or in other words, it's the phantom thief joker who lives in the palace world.
If Ren Amamiya without a persona can be described as handsome, then the joker who is now Arsene Robin can only be described as coquettish.
That's right, the joker in the game gives Yang Xin the feeling of being coquettish.
At this time, Chen Xu's voice came to Yang Xin's ears: "How do you feel?"
"There is an immersive feeling, and after special action design, combined with the dynamic feedback of the VR game cabin, the experience is more than twice as strong." Yang Xin tried to move his hands and feet in the game.
The body movements and perspective changes of the characters in the game are still designed, which means that players can choose to lie down, crouch, and jump.
Of course, these actions do not mean they are useful.
After all, it depends on whether there is corresponding interaction designed in the game.
For example, in Dark Souls and Bloodborne, even if the player can control the undead to jump on the spot, they cannot climb up a bench-high step.
Because there is no such interaction involved in the game.
Therefore, in "Persona", even if players can move freely, only places where they can climb and jump can have corresponding interactive performance.
"Experience it and get used to it. I'll help you open the trial part. Follow the instructions and don't fall into the novice tutorial!" Chen Xu said through the internal microphone of the game cabin.
Yang Xin: "... Mr. Chen, are you questioning my ability?"
Chen Xu continued: "Hey! Do you still need me to question your gaming ability? Everyone has witnessed it. Okay, let's continue to experience it and write a report after it's over."
Yang Xin was speechless, but she was ready to have a good experience. If she really overturned in the teaching level, she would be humiliated.
I lost all face in the company!
In the game, the wireless headphones carried by the joker came from the voices of a group of boys and girls.
"Okay! Start running away!"
"We can only give it a try. Don't panic. You should be able to escape now. I will collect the suitcase."
But before Yang Xin could leave, another inaudible male and female voice came intermittently through the communication: "Can't... be... next... the scene..."
After a series of conversations, the joker in the game also began his escape journey from the casino.
The theme song called 'Take Over' sounded in my ears, and the joker in the game started his escape under the guidance of the voice in the wireless headset.
Jumping and climbing are very thrilling and cool.
However, unlike action-adventure games like "Uncharted", the joker's skills in "Persona" are more unrestrained.
Moreover, the comic style, extremely bright background color, and dynamic background music give Yang Xin a so-called sense of fashion.
Fleeing along the route, joker easily avoided the pursuers behind him. However, the entire casino was filled with security guards. When he came to a passage, joker still encountered an enemy in front of him. Not only that, the pursuers behind him also felt it.
At the same time, these security guards changed their appearance from ordinary people to strange masks all attached to their faces.
"Deal with them, joker!"
As the sound in the wireless earphones fell, Yang Xin's perspective changed directly to a close-up perspective, and at the same time, the screen gave a close-up of the joker in the game.
Looking at the security guards chasing after him, Joker, who was standing there, did not panic at all. Instead, the corners of his mouth were slightly raised.
'Evil and crazy! '
I don’t know why, but when I saw the joker’s smile in the game, the words describing the male protagonist’s smile in those female videos that he usually watched suddenly appeared in Yang Xin’s mind.
If there is such a thing as an evil and arrogant smile, it would probably be the one that Joker has right now!
The next second, with the poker language filling the sky, the joker jumped into the air and was behind the security guard in an instant. At the same time, he grabbed the mask covering the other person's face with one hand.
Following a spray of bright red blood flowers, feeling the vibration coming from his right hand, the joker in the game directly took off the opponent's mask.
The cartoon style, very fashionable art, and the blood that burst out when the mask was ripped off suddenly reminded Yang Xin of the game he originally developed called "BioShock".
When the identity of the shepherd is discovered, the contrast between the chainsaw tearing up the blood is similar to the joker tearing off the face in the palace world.
As the enemy's mask was lifted by joker, a mass of pitch-black material enveloped the opponent in an instant, and with blood spurting out, a huge snake-tailed minotaur appeared in front of Yang Xin.
"Oh my God! Why is this first monster a minotaur? The minotaur must die!"
Looking at the monster in front of him, Yang Xin couldn't help but click his lips.
As a pure love warrior, she can be said to deeply hate things like tauren.
As Yang Xin entered the battle, rows of options appeared in front of him.
There are five different options for using skills, melee attack, using props, defense and gun attack.
In addition, the game can also be hosted by the system to perform automatic actions, and players only need to watch the show.
"To attack with a gun, you can only use it once in a battle; melee attacks with physical attributes need to consume blood, while magic skills need to consume magic. Then attribute attacks are also divided into invalid, absorption, durability, normal and weak points. A different point.”
As a tutorial for novices, although the combat system of the entire game is not introduced one by one, Yang Xin has basically mastered the combat system of "Persona" by simply looking at the corresponding attribute design. .
After all, she is now considered a so-called industry boss and has participated in many similar games.
Through simple teaching and what I saw in the previous conceptual design book, I immediately understood it.
Just like in "Xenoblade Chronicles", players need to hang balls with different attributes of the blades, and hit the blade master combo with the blade combo to cause a lot of damage.
In "Persona", the main damage relies on weak points attacks, because using specialized weak points attacks can put monsters into a dazed state.
Once the monster enters a dazed state, the player can still act again.
It can be said that the entire game's combat system is based on this set of foundations.