Nebula Games' office
Compared with the small team back then, Nebula Games is now considered to be of a certain scale.
The main development team led by Chen Xu is Ruan Ningxue, Yang Xin and Qin Yi.
In addition to "House Kitchen", "Three Kingdoms" and "Jelly Bean Man", a corresponding operation team has also been formed.
Responsible for the subsequent operations of these games and content updates.
In addition, the Nebula Game Platform also has a separate department dedicated to maintaining the community and the creative workshop.
At present, the review of relevant MODs in the creative workshop is mainly performed by Nebula Games’ internal employees and customer service staff.
However, as more and more games are supported in the future, outsourcing will definitely be needed.
The people within the company will be the commander-in-chief responsible for the general direction at that time, and now they have accumulated experience from the grassroots level.
With the establishment of the Dark Souls project.
The entire team is developing in an orderly manner.
Chen Xu doesn't have to worry too much about the production of art materials.
The main thing is to let Ruan Ningxue contact the outsourcing team, and in the end he will be the chief reviewer.
Yang Xin's plot and worldview design didn't have much difficulty. The main thing was to follow the progress of the game.
The main core point of the development of "Dark Soul" still lies in combat.
Under the leadership of Chen Xu, the progress of the entire team responsible for this area is also very gratifying.
Mainly because of the recruitment after the year, the employees who joined Nebula Games all have a lot of experience in related action games.
You can quickly understand what Chen Xu means, and then debug parameters based on the official game engine.
"Don't use meat jams in BOSS battles. This reward mechanism is only suitable for specific weapons and environments, such as backstabs and shield counter executions."
"The entire combat system of Dark Souls is centered around the energy bar, implicit resource allocation and smooth combat. These priorities are higher than the sense of impact."
What is displayed on the big screen is a BOSS battle.
Game-related map art resources have not yet been produced, so it is still a simple 3D line background.
On the contrary, the image of the BOSS has currently produced a resource, which is the first BOSS that players face, the "Ashes Guda" who is kindly called the shield teacher.
Following Chen Xu's instructions, the employee in charge of the game's combat system adjusted the parameters bit by bit.
The team was adjusting parameters bit by bit, and Qin Yi took advantage of this gap to discuss some issues developed in "Dark Soul" with Chen Xu.
"Mr. Chen, when it comes to data, should we also make formulas for easy and normal difficulty?" Qin Yi held a printed document in his hand and said to Chen Xu.
The above is the relevant data of each BOSS, monsters, and equipment in "Dark Souls".
"Easy or normal difficulty? I forgot to tell you before that this game will not involve difficulty adjustment." Chen Xu said to Qin Yi with a smile.
"No... no difficulty options!?" Qin Yi's eyes widened.
He silently lowered his head and looked at the relevant data in the file in his hand, and then looked at the screen next to him that was testing the battle. He was completely confused.
"Mr. Chen... Do we need to optimize and adjust this attribute later?" Qin Yi tentatively asked Chen Xu.
"Why do we need to adjust? In fact, the attributes now are quite scientific. Don't just look at the attributes of the BOSS. You should also look at it in conjunction with the game's combat system design and the player attributes we designed."
"First of all, let's take a look at the combat system design in the game. Most monsters can backstab and deal a lot of damage. There are also shield settings and invincible rolling settings, which can make players easily Kill the monster."
"Under such circumstances, if we don't improve the monster's attributes and add some challenges, wouldn't the players be invincible? Then the game wouldn't be without any difficulty, so would it still be interesting for players to play?"
Chen Xu explained to Qin Yi seriously.
Listening to Chen Xu's words, Qin Yi felt a little dizzy.
It seems...it does seem to make some sense.
But the problem comes again
Theoretically, players are invincible if they don't get hit, and can kill mobs with three punches and two kicks.
But what if the player is hit
Looking at the battle scene next to him that was still being optimized, Qin Yi fell into deep thought.
… … …
Chen Xu, who left the "Dark Souls" project team and returned to the office, stretched himself.
During this period, the popularity of "Fall Bean Man" was still very high.
And its game version has been updated twice, and several new maps have been launched into the game for rotation.
At the same time, due to the support of the player base, the game has also added a single-player matching mode and a team mode.
In the team mode, there are also many improvements compared to the previous life, that is, players can win the crown as a team, instead of only one person being able to win in the end.
In terms of sales, "Jelly Bean Man" has also hit new highs repeatedly. It has sold nearly 4 million copies in the past month since its launch, and the subsequent sales trend is still very stable.
As for "Three Kingdoms", the data in various aspects are not as dazzling compared to "Jelly Bean Man", but the advantage is that the stickiness of players is quite high.
And both daily activity and revenue are rising steadily.
Open the UI interface of the system and see the golden prop extracted before and the four progress bars.
Among them, the progress bar representing happiness has grown the most and is almost two-thirds full.
Anger and resentment followed, accounting for about one-sixth.
As for being sad, it didn't move at all.
Obviously, it is impossible for players to cry while playing "Three Kingdoms" and "Jelly Bean Man".
Just as he was watching the increase in emotion points, the phone on the table suddenly vibrated. Chen Xu opened it and found that it was a message sent from his assistant Lin Rou.
"Mr. Chen, there is official news about the tour."
New travel news
Chen Xu was stunned for a moment. Last year's official tour was mainly for science fiction games.
For this reason, he made a game called "To the Moon". Although it won the award in the end, it caused a lot of controversy.
This year, would the news of the tour be announced so early
Opening the backend of the official game engine, Chen Xu saw an electronic red header file.
However, this is the type of tour this year!
"An anti-war themed game?" Chen Xu pinched his little finger habitually.
Then Chen Xu took a look at the follow-up requirements.
Basically, it’s not much different from last year’s tour.
If there is anything different from last year, it is that the subject matter this time is a little more serious.
After all, it was about anti-war.
Looking at the relevant requirements, Chen Xu was also considering what kind of game he wanted to make.
"Escape" and "Naughty Kitchen" two years ago, and "Three Kingdoms" and "Jelly Bean Man" next year.
Originally, he was thinking of waiting for the development of "Dark Soul" to be completed before applying for a senior professional title.
But if we can get a good name for this tour now, we don’t have to wait until then.
And during this vacuum period of developing "Dark Soul", Nebula Game Platform also needs a game to maintain exposure and popularity.
All that remains is the choice of game direction.
As for being anti-war, he actually has quite a few choices.
After thinking about it, Chen Xu also came up with a more suitable game when he thought of the opening conditions of the golden gashapon he had just obtained.