Game Making: The Latest Chapter Begins With Healing the Player

Chapter 99: I'm sorry, I'm such a disgrace to France!

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Seeing that the live broadcast room was getting a bit noisy, she quickly changed the subject: "How is the game? We'll find out later, right?"

"I wonder if you have noticed a special point, that is the English translation of the game." Liuliu said while looking at many players in the live broadcast room.

In the past games, Nebula Games did not have English names.

But this time "Braveheart: World War" has a very obvious English name.

Although he is an anchor, Liuliu is considered a unique existence in the anchor world. His academic qualifications are quite high and he was the provincial champion that year.

Watching Yuxi Liuliu explain his findings in the barrage in the live broadcast room.

"The Chinese name of the game is "Braveheart: World War". Judging from the background description, this world war is World War I. There are three ways to translate the previous war in English, namely 'world war I', 'first world' war' and 'great war' and the game has chosen the third one. The English title of this game alone can already feel the irony, because the third one can also be translated as 'the great war'."

Obviously, just from the details of the game title and translation, you can already feel that this is a somewhat different existence from ordinary games.

After listening to Liuliu's explanation, many viewers in the live broadcast room who did not understand English were also surprised. There is such a saying!

The game is not big and was downloaded and installed quickly after purchase.

With some curiosity and expectation, Liuliu adjusted the streaming issues of the live broadcast and clicked to enter the game.

Looking at the Nebula Game LOGO at the beginning, Liuliu was full of curiosity.

Such a 2D independent game that does not appear to be very large in size. What kind of mode will it use to show anti-war ideas and the cruelty of war

However, she still has some trust in Nebula Games due to previous high-quality independent games such as "Undertale" and "To the Moon".

"The background music sounds great! So the protagonist is a soldier and a rescue dog?"

Accompanied by the slightly sad orchestral and piano background music, the game's UI interface appeared.

A veteran in military uniform, holding a black search and rescue dog, stood among the devastated ruins.

After staying on the interface for a few seconds and listening to the background music, Liuliu followed the prompts and clicked to enter the game.

After clicking to confirm, the game entered a brief black screen, and then a map of Europe appeared on the screen, with the territories and flags of each country divided.

[On August 1, 1914, after the assassination of Archduke Franz Ferdinand, Crown Prince of Austria-Hungary, the German Empire declared war on the Russian Empire]

[Due to the alliance, France also began to prepare for conflict]

[A few hours after the general mobilization began, Germans living in France were asked to evacuate]

[Karl is one of them]

A series of comic-like cutscenes briefly introduce the background of the era.

She wasn't very familiar with the First World War, but she wasn't unfamiliar either.

What concerned her more was a means of expression in the game.

At present, this opening seems a bit like "Undertale". The opening uses the comic mode to show the background of the story.

While Liuliu was thinking about it, the game screen came to a farm, and the time and place were displayed in the upper right corner - August 1, 1914, Saint-Mihiel, France.

A young man with blond hair was shoveling grass with a fork. Behind him, on the straw cart, his wife was holding her child.

The sky is blue, the sun is shining, everything is so harmonious and beautiful.

But the next moment two soldiers on bicycles arrived at the farm, and they grabbed Karl's arm with their hands.

In an instant, the slightly sad BGM of the game rang, the entire background turned dark, and the originally sunny sky immediately turned into dark clouds.

In the sad background music, a female voice sounded heartbreaking.

Karl's wife held the child and stretched out her right hand, trying to hold Karl back.

But in the end Karl was taken away by the soldiers and left France.

Behind him, Karl's father-in-law and Karl's wife looked at Karl's leaving back and slowly lowered their heads, tears falling from Karl's wife's eyes.

There is not a single line, but combined with the sound effects, picture colors and background music, Liuliu can already feel the sad atmosphere.

The screen went black briefly, and a line of white subtitles appeared in the center - a few days later

A few days after Carl left, the quiet farm was broken by a letter.

The top of the letter reads: Armée de terre et armée de mer (Army to Navy)

This is a recruitment letter from France.

The melancholy BGM is mixed with the sounds of soldiers fighting on the battlefield, making the atmosphere of the entire game a bit heavy.

[A few days after Karl left, the war intensified, and even the emir was taken away]

[Emile, who was summoned to the war, left the farm for Saint-Mihi with a heavy heart. Like everyone else, he had no idea of what the future had in store for him.]

Emile, who came to Saint-Miye, participated in the recruitment and training of new recruits.

In the game, it is a simple novice tutorial.

The game is a 2D scroll-style movement, and there are not many operations required, such as forward and backward, attacking and throwing.

This is what needs to be done in the game.

Following the prompts, he picked up the grenade in the frame next to him and threw it towards the target scarecrow in front of him.

Several grenades were thrown in succession. After the first grenade blew up the scarecrow, the instructor took Emil and continued to move forward. At this time, Liuliu, who was following the system prompts, was chatting with the barrage while operating, without paying much attention to the people in front of him. On the ground, there was a grenade she had thrown before that was flashing red.

A rumble pulled Liuliu back into the game.

The game screen fell into darkness, and then returned to the previous training level.

"Did I blow myself up? Did I die in military training? I'm sorry, I'm such a disgrace to France!"

Thinking about the scene just now, Liuliu was a little speechless.

Similarly, there are various kinds of barrages in the live broadcast room.

'233333, I'm laughing so hard! The Liuliu grenade is amazing! '

'I killed myself! '

'Is this a French soldier? '

'It's started, it's started! Breastfeeding begins again! '

Looking at the barrage filling the screen in the live broadcast room, Liuliu was also a little helpless. This was really not for her to create a program effect. It was just that she was watching the barrage while playing and her attention was not focused on it. However, when she saw the barrage, she still Explained.

"Ahem... Please be patient and stop talking nonsense. France in World War I is actually completely different from World War II. The background of this game is World War I, and the French soldiers at the time of World War I had no way to question it. It can be said that The core strength of the Allied Powers, as for World War II... Well, let's leave this topic."

After completing the novice military training, the emir served as the flag raiser to raise the flag to the melody of Marseillaise.

The atmosphere of this moment is full of humor.

Next, Emil will go to the train station to find his army, and at the same time, he is already far away from home.

[Paris Station, Emile, who is looking for his regiment on platform 21, is about to meet his lifelong friend who has fought side by side with him]

At the platform, a group of French soldiers surrounded a black soldier and provoked him.

What Emil needs to do is to help the black soldiers rescue themselves.

This section is also part of the novice tutorial, which mainly tells players how to decrypt the game.

"Hey, this is more interesting. "Undertale" is a gameplay of barrage avoidance, "To the Moon" is a pure plot, and this follow-up level of "Braveheart" should have more decryption elements."

Pass the lever on the right first and smoke out the soldiers on the right.

After communicating with the superior, I learned that he did not want to drink red wine, found a bottle of beer and used it to bribe the superior, then directed the band to attract the soldiers stationed on the train, pulled the lever on the left to smoke away the soldiers on the left, and successfully rescued the black soldiers.

This section is not difficult, and there are even obvious prompts, but it also makes Liuliu feel more sophisticated.

Obviously "Braveheart: World War" should also be a plot-oriented game.

But although last year's "To the Moon" was very exciting, it has to be said that it was a bit lacking in terms of game playability. The puzzle decryption in it was basically just a tack.

At present, "Braveheart: World War" combines the throwing, front, rear, left and right attacks learned in military training, as well as the decryption of this train station.

Although the game is a 2D scroll, it also gives Liuliu some expectations for the follow-up content.

In terms of gameplay content, it is obvious that this game will be slightly richer.