Humanoid Machine

Chapter 215: Safe Zone·Recording is now open

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The next video is fast-forwarded, and the "trick game" in the dungeon officially begins. If you have enough experience in dungeons, you can guess that this is the core reduction link in the dungeon.

The player who passed the level was unlucky enough to draw a red ticket, and started playing a "hide and seek game" with another player -

Of course, experienced players will know that the core of this game of hide-and-seek is definitely not hiding, but more about roaming.

They can't let ghosts discover them.

During this process, the person who passed the level showed some of his special abilities.

For example, he had almost planned a hiding route in advance, was familiar with all kinds of mechanisms in the villa, and flexibly shuttled through various secret passages. Relying on the terrain advantage, he left behind the "dog" whose speed was much higher than theirs.

This mode of escaping from the ghost also has extremely high requirements on the planner's psychological quality. In addition, it takes time to unlock the traps on the road, which makes this hiding part very thrilling and exciting.

Even if the veteran players were viewing the hiding path from a third-party perspective, they still felt nervous as if they were sweating.

Several times, the ghost was only one door away from them and was able to catch them.

But he was smoothly left behind by a mechanism that created a distance.

Even as a bystander, veteran players were sweating on their foreheads.

He tried his best to remember the route maps, and then he found out with a little disappointment that he couldn't remember all the topographic maps and plan the routes in a short time like the customs clearance players. It was difficult for him to remember the route that the customs clearance players were running.

… This is definitely not something that ordinary players can do, right

He secretly complained.

Victory seemed imminent, but the game boss was simply taking advantage of loopholes in the rules, and in the end, he actually released more than one ghost.

The "dog" possessed excellent tracking ability and quickly surrounded the two players in the last few minutes of the game.

Danger is imminent.

The players chose to hide in the closet. As long as they could survive the last few minutes, they would win the game.

It's probably at times like this that things always go wrong.

For example, when the game is about to end, another player who is traveling with the person who has completed the game is unexpectedly attracted by the ghost's despicable tactics, reveals a little flaw, and exposes his position.

The ghost caught her.

The cabinet was opened, and the ghost with a human body and a dog face stared at her, saliva dripping from its teeth. But when it was about to hunt, its neck was firmly grabbed.

It was done by the customs clearance personnel.

His voice seemed very cold at this moment.

"The game is over."

Another player who was originally thought to have died here actually survived.

—Because of what the passer said.

"The second before the dog touched her, the game ended and returned to zero."

The player who passed the level had such an accurate grasp of time that his judgment was so correct that another player narrowly avoided death and was pulled back.

Looking at the BOSS's deflated expression, somehow, the veteran player actually felt a little secretly happy.