The third round of the game begins.
The theme is even worse and more explicit than before.
Explore the basement and retrieve the human specimens contained therein.
The environment in the basement was almost as horrible as the morgue in an abandoned hospital. Even as a bystander, he kept shaking his head.
As expected, something went wrong, and the living human model chased the players, but the performance of those who completed the game was still stable and outstanding, and could be called an all-rounder.
The model that was trying to avoid being chased fell into the illusion again.
He followed the survivor into his environment and saw that he found the flaws almost instantly. His consciousness was terrifyingly firm. He was the first to come out of the illusion and rescued his companions as well.
And the human specimen they encountered later actually had the face of the boss.
As an old player, he couldn't help but look a little nervous. Based on his experience in dungeons, he could guess that this was the core clue of this dungeon.
That Andre was indeed a ghost coming back to life.
The cause of his death was probably related to the strangely soaked and dismembered body in front of him.
These ghosts that died tragically are extremely vicious and are generally extremely ferocious and the most difficult to deal with.
The players who obtained the human specimen as a quest item were discovered as expected.
When the arrest warning sounded, all the patients came back to life.
Monsters with horrifying faces and even rotting appearances began to chase the players.
Even though he was in a third-person perspective, or in the state of a soul, and knew that he would not be harmed, the veteran player could not help but reveal a look of disgust when he looked at those bloody faces that were approaching him and were infinitely magnified.
This scene of thousands of ghosts running around does test one's mental quality.
And in this kind of chase, there will always be some unusual changes.
For example, now there is a terrifying ghost suddenly appearing in front of the player, hanging upside down from the ceiling.
The green syringe in its hand seemed to be about to pierce the face of the unsuspecting player.
At this critical moment, the one who had passed the level stepped forward, stood in front of him, and kicked the upside-down ghost away with a very neat kick.
However, the strange prop in the ghost's hand seemed to stab the face of the person who passed the level.
He leaned forward slightly and held down half of his face.
The other players' voices were so tense that they almost sounded out of tune.
The old players who were watching were also shocked and couldn't help but lean over to see the injuries of the person who had passed the level.
Then he realized that in his current state, not only could he not move, but even if he looked at the face of the person who had passed the level, his vision would be blocked by the strong light.
This is caused by the copy mechanism.
Therefore, now, we can only judge the status of the current passer-by through the reactions of other people.
Only then did I realize that they were all frozen in place, and their reactions were extremely strange. Only from their stuttering sentences did I realize that the customs clearance personnel seemed to be wearing a mask, and the mask would be damaged.
Huh? Does that mean that even the previous players didn't realize what he looked like
It is obviously irrelevant to the copy, and is of no help to him in gaining experience from it, so it is okay not to understand it.