Humanoid Machine

Chapter 4: Tricky game

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"The game lasts for twenty minutes. If you are not caught at the end, you win."

Andre licked his lips, his eyes looking a little bit excited and evil, "There's no reward for winning, but there will be punishment for losing."

-punish.

They don't want to know what the punishment is.

When Skirt heard the name "Hide and Seek Game" for the first time, her eyebrows raised slightly, and she felt that this game was probably not a fun one.

She took a deep breath and bargained with Andre: "Before the game starts, can you let us go to the second floor... uh, get to know the way?"

Andre smiled and refused: "No."

The attempt to exploit the loophole failed and the skirt sighed inwardly.

At first glance, this game can be summarized as a "hide and seek" game.

The villa covers a large area, and the interior looks like it was rebuilt from an ancient castle, with a complex structure. Even if the hiding place is limited to the second floor, there are still many secret and safe spaces available. There are countless guest rooms, and if you search them one by one, you may only have enough time to search a dozen rooms by the end of the game.

So under normal circumstances, finding two people in twenty minutes is actually the limit.

Sounds like a good chance of winning.

Including Andre's words such as "Hide within three minutes" and "The more hidden the better", it gives people a sense of urgency, and they must hide themselves within three minutes so that the searchers can't find them. Coupled with the human nature of preferring a safe environment and avoiding facing danger, most people will choose the "hiding" mode to pass the level.

But this is in a copy world, and what are tracking them are not people, but ghosts.

The name "dog" itself has certain implications. Does its sensitive sense of smell mean that it has the ability to capture and track clues of living players

If you stay in one place, there is only one outcome:

Catching a turtle in a jar is a dead end.

This was Skirt’s first thought when she heard the rules of the game.

What they want to play is not hide-and-seek, but a roaming war.

The point of the rules was never to hide, but to... not get caught.

But roaming and dodging is much more difficult than hiding in a fixed location. Who knows if you will be unlucky and run into a ghost head-on, and directly get a BE ending. In comparison, familiarity with the environment is extremely important and directly related to the difficulty of escaping.

Unfortunately, in order to avoid triggering the death mechanism, the players did not explore the villa environment at the beginning, and stayed in the lobby. Once they encountered this situation, they were at a loss.

Three minutes was too tight and there was no time to investigate the terrain.

The more she analyzed, the paler her skirt's face became. She couldn't help but take a deep breath, not wanting to bring out negative emotions and affect her teammates, so she tried to put on a relaxed expression and talk to Yuan Yuxue.

She was afraid that Yuan Yuxue would fall into Andre's verbal trap, so she whispered to explain why she couldn't just hide - and then she found that Yuan Yuxue seemed to have never considered the idea of hiding.

He hummed softly, and his dark and dense eyelashes drooped, half covering his beautiful eyes, as if he was thinking about something.

Skirt thought to herself with a smile on her face that she should let the newcomer choose the wandering route. Her luck was so bad that she might end up choosing a route that would lead her to the mouth of the ghost.