Special missions have great benefits, but also great risks. Since they are called "death missions", at least most players don't want to encounter them.
What's as terrifying as its difficulty is that the probability of its occurrence is also extremely low, otherwise it would have caused panic long ago.
There are many players who never encounter special tasks from the moment they enter the "survival" game to the moment they die. But this time, the high-level player who survived the last dungeon by chance made a guess -
He suspected that the large number of players who died had died while completing special tasks.
After causing a stir just by making this speculation, this expert player went into hiding again.
Even the top figures on other rankings could no longer contact him. However, some players came forward to testify that they had also encountered special missions and had almost escaped death... The loss rate of players was also extremely high.
This further confirms this speculation from another perspective.
Those players who suddenly disappeared from the leaderboard all died in special missions, or more people were harmed, but they just didn't receive any attention.
The special missions that appeared with a very low probability have now become a death warrant that is more dangerous than the dungeons.
…
The middle-aged man with a tired look whispered, "This shouldn't be... something is wrong."
The copy should not issue missions that will result in certain death.
However, special missions are an unexpected event, and it can be said that there is no chance of survival.
The frequent triggering of special tasks was like the system deliberately trying to kill these players.
"What's wrong with that?"
The man who survived but was seriously injured that even the system couldn't heal, with both legs paralyzed and one eye blind, and a horrible wound that looked like it was still rotting across his face, laughed in a low, ironic voice, "Will the system really not give us missions that will result in certain death? But it seems to me that it wants to kill us more than any monster."
"We are just food that is kept as captives. The strength I thought we were was just to make us more delicious to the system, so that it could enjoy us quickly. Look at it now, does it seem like it has already started to attack the fat white prey it has kept as captives?"
The middle-aged man pursed his lips slightly. He wanted to persuade the other party not to be so desperate, but he saw the man's gray, misty eyes that seemed to have lost their focus. He choked slightly and couldn't say anything.
If his injuries cannot be healed, the man will definitely die the next time he enters the dungeon.
The middle-aged man stood up, stood behind the man, and pushed his wheelchair. He said in a very gentle tone, "Captain, I will take you to find that person... He will definitely be able to cure you."
The man closed his eyes and made no sound.
…
In fact, many players now have such a vague premonition.
They may not be like the men, who lost their relatives and friends, their health and abilities in the dungeon, and therefore were left with only resentment and despair. But they also vaguely sensed that... the dungeon seemed to be attacking them.