Humanoid Machine

Chapter 560: Rule 8

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…It hurts, it hurts!

In the pure darkness that is like returning to the mother body, the most straightforward feeling is the pain of being torn apart and reassembled countless times. The players can hardly regain consciousness. They can't even perceive their own "existence". They just feel that their human flesh and blood bodies have been disassembled into pieces. They are particles floating in the universe, mayflies in the ocean. No matter what they are, they are not complete "people".

It hurts so much.

The pain was so severe that they wished they could die completely, lose consciousness, and not be aware of the pain...

-no!

Almost suddenly awakened, Chaos regained consciousness.

How can consciousness dissipate? No! Absolutely not!

What's the difference between losing yourself and permanent death? It's even more terrifying than that.

And when they realized this and their brains started working again, a huge and terrifying stream of information flooded into their minds, helping them to understand what had happened when the night fell, the sky collapsed, and they fell into endless darkness.

An intense feeling of panic surged up, almost making me nauseous, and it was difficult to digest the information about that "copy" for a while.

No…

That's not really a "copy" at all.

That's just a lot of players—

Burial place.

The first batch of players arrived in City A first.

Of course, City A at that time was not considered a city at all. It was just a very small village with only a few hundred villagers.

And their only mission is to survive the "natural disaster".

The Scourge is a curse to this instance.

An irreversible and unstoppable disaster has arrived, and endless ghosts are almost like a flood that is about to drown everyone.

Even though this copy brought together the largest number of elite players, these high-level players seemed so powerless in the face of the overwhelming nightmare. They lost many of their companions, and they could see with the naked eye that no one could survive this disaster, including the strongest players among them.

The players felt extremely resentful and unfair, because this instance did not have much strategy, it was like a poor "plot kill", the only purpose was to bury them here. With the almost irresistible power of many ghosts, they were completely and subversively crushed.

From the moment they entered this copy, they were doomed to die!

They are the first batch of players to be selected.

That was really, really long ago. So long ago that all traces of their existence have been wiped out, and even today’s players cannot imagine that the “survival” games at that time were actually very “merciful”, and even in high-difficulty dungeons, the mortality rate was not high.

Players can use a certain amount of points to pay for failed missions. In the process of traveling through dungeons again and again, players can strengthen their physical functions and awaken their talents, and get a variety of props and points rewards. They can stay in the safe zone for a long time without worrying about running out of points and being expelled. Compared with the death dungeons, the "survival" at that time was more like a mercenary adventure game.

There are always dangers, and there is a certain mortality rate. However, for these players, such a price is completely acceptable. They do not feel desperate or depressed, but rather feel that this is more like a special kind of tempering.