Humanoid Machine

Chapter 561: Rule 9

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Soon, people who had hurried in from outside occupied the two empty seats.

Of course, they were aware of the strange distribution of bloodstains, the body of the man with his head chopped off at the door, and the tense and extremely terrified faces in the room - such a terrible crime scene was obviously not caused by a monster. But no one spoke, and the latecomers just quietly squeezed their thin bodies into the safe house. As the previous player said, the empty space for the big man could barely squeeze in two thin villagers.

But more people rushed to the cabin and were blocked outside the door.

The dilapidated wooden house looked like it would collapse at any time. It was so packed that there was no room to turn around.

An even more embarrassing situation occurred. Among the people who arrived later, there were a few players. They killed some ghosts and fled here covered in blood, only to find that there was no place for them in the safe house.

hesitate.

Looking at the unfamiliar faces of the villagers, a certain kind of uncontrollable thought was like a magic potion bubbling in a crucible, constantly evaporating and churning out.

But in the end they hesitated and didn't speak.

The relationship between players and villagers is actually quite harmonious - before coming to this dungeon, they exchanged points for a lot of gold in the safe zone, and gave those polished round gold beads to the villagers as a reward.

Due to the high "accommodation fees", the villagers were extremely friendly to these outsiders.

The players have always maintained a non-interference attitude - although the copy prompts more or less hinted to them that the living people they saw in the copy were "NPCs". However, these NPCs were no different from ordinary people, and the players had no intention of treating them all as aliens.

Until now.

After a few minutes of uncontrollable restraint, the monsters wandering outside seemed to be attracted again.

The players standing outside clenched their teeth and tightened their cheek muscles. This strange balance was broken by the escape of more players and villagers.

"You." The player who had killed the big man earlier suddenly raised his head and pointed at a burly man. His eyes were dark and numb, unable to see any light. "Get out. Otherwise, I will kill you."

This sentence was like a drop of water rolling into hot oil and exploding.

Not only villagers but also players protested—

The threatening player just smiled, with a mocking look on his face, "Are you kidding? They are just NPCs."

"Are you going to sacrifice your own people because of the NPC?"

"We have to get out alive."

All the players fell into unbearable silence.

Impossible, it's only a matter of time.

They can't sacrifice living players for NPCs - they are real lives, and these NPCs that look like humans are just virtual data.

Once the door is opened, the next steps are almost logical.

Of course the man who was pointed out was unwilling to go out.

They had all seen the miserable deaths of the people outside the safe house, and they had already been frightened out of their wits. How could they possibly be willing to die? They just shook their heads desperately.

Next second.

Warm blood splashed on his body, and the villagers standing near the man screamed in a nearly cruel way. They watched the bloody scene in front of them, but the murderer's tone was calm.