Early in the morning on the second day of the celebration, when the players just woke up from a hangover and were about to start their day's work, they received a notification about the new system created by their gods who stayed up all night.
Ding, the game version v0.1 has been updated
Added a dungeon 'Vault of the Living Dead (Level 1~30)'
Introduction to the dungeon: The cultists were buried in the darkness by the brave believers of the God of Games Church, but they accepted the power from the evil god and were writhing in the darkness. They abandoned the last dignity of human beings and turned into the purest Undead, prostrate on the ground, waiting for the opportunity to counterattack, ready to bring the terrible chaos and death back to the world! The incomparably stalwart and wise God of Games detected the conspiracy from the dark in time, blocked the unawakened enemies in the dimensional cellar, and entrusted you to purify them, and send those villains to hell again!
Instructions for dungeon: Only players with a friendly or higher reputation in the unnamed town/Lancaster underground stronghold can obtain the 'key to the cellar' from Angrafat/Lia Kalander by paying in-game currency or completing entrusted tasks. (consumables, teleportation props)'. Each cellar key can carry up to 6 people to the dungeon 'Vault of the Living Dead'. Only a maximum of 72 cellar keys can be given out per day.
Dungeon clearance requirements: eliminate all enemies inside. After that, you may be able to obtain excellent or even legendary equipment left in the cellar.
Remarks: "Good Luck!" God of Games
The first announcement after the system update made the players excited.
The legendary equipment is still in the equipment description until now, and no player has ever obtained it. The appearance of this dungeon is undoubtedly a shot in the hearts of the players, making them start to move around.
As for the limit of seventy-two keys per day, no one cares.
After all, the experience of players exploring wasteland and exploring the Valley of the Dead is there. If you want to open up a new dungeon, you must have a full team. Under the limit that each person can only raid once a day, less than 130 people The total number of players, including some individual or solo players who are dissatisfied with the team, the team is only about 30 or so at most, and the seventy-two keys are not exhausted at this stage.
Originally, the players thought that the opening of the new dungeon was the biggest melon of this system version update, but they did not expect that the subsequent information shocked more than half of the players...
Player level cap raised to 45
Added warrior job change to "Yihun Swordsman"
to introduce a job
Ritual Soul Swordsman: Use mysterious rituals to bind evil spirits from the underworld, and through upgrading and learning skills, cultivate evil spirits into powerful Yihuns to help them fight.
Click here to view the demonstration video
Job transfer conditions: Warrior players above level 15 can transfer jobs and need to complete the corresponding job transfer tasks.
If you click on the video, you can see the game cg specially made by Xi Wei with illusion.
It roughly shows the characteristics of the Yihun swordsman profession.
First of all, Yihun is not without its drawbacks. Yihun will occupy a quarter of the player's health bar, that is, the upper limit of the blood volume of the Yihun Swordsman player is only 75% of the real blood volume. Soul offering, that is, after the player kills the monster, a certain amount of experience points will be absorbed by it.
Of course, as an existence obtained at such a high price, Yihun is also of great help to players.
Yihun Swordsman has three skill routes, which are 'soul manipulation', 'evil sword' and 'array spirit'.
The skill of the soul control route is to directly control the soul of the instrument to turn into a battle spirit to attack the enemy and assist the player in the battle. Players who take this route can almost act as two, and communicate with the soul of the instrument during the battle. You can enjoy Double the pleasure (and of course double the pain when you get knocked out).
The skill of the evil sword route is to host the Yihun on the player's weapon. In this state, players can use the original sword technique to obtain the bonus of the Yihun. Depending on the state of the Yihun, even the same sword technique can Can play a completely different effect!
The formation spirit route is to cultivate multiple yihuns, at the cost of giving up the movement and fighting abilities of the yihuns, so that they can obtain powerful halo abilities to assist in combat. In short, it is similar to the type of Devil May Cry in the "Dungeon and Warriors" game, except that the various forms of spirits look much more gorgeous than the ghosts and gods in poisonous milk powder...
Added ranger job transfer 'Shadow Blade'
to introduce a job
Shadow Blade: After giving up the bow and arrow, the ranger lurks in the dark, looking for an assassin who has a chance to kill the enemy. Although he is proud of his exquisite assassination skills and knowledge of poisons, even a head-on confrontation also has various powerful negative curses. As a reliance, it is an enemy that ordinary people absolutely do not want to provoke.
Click here to view the demonstration video
Job transfer conditions: "Ranger players above level 15 can transfer jobs and need to complete the corresponding job transfer tasks
Compared with the cool Yihun Swordsman, Shadow Blade is much simpler. After all, even with a game system, this is the real world. You can't expect an assassin to put on a gorgeous and cool trick for ten seconds before doing it. The close-up of the big move is not... If Xi Wei really makes assassins so painful, then players who want to become assassins can really only go to "As long as you use the big shot to kill everyone who sees me, you will successfully infiltrate!" With Assassin's Sand Sculpture Line Up...
But even so, the new job transfer of Shadow Blade still did not disappoint the ranger players.
It can sneak better, has many displacement skills, and can more easily hit the "dark blade" route of a knowing blow; concocts a variety of terrible alchemy poisons and weird alchemy weapons to poison the enemy's "poison refining" The route; and the "curse killing" route that weakens and controls the enemy through various curses, and finally executes the enemy head-on, all make the players' blood boil with excitement.
"Although I say I am envious verbally, but in my heart... I really envy you!" Edward watched the system update, and couldn't help but look enviously at the smirking Joe and the frowning dog: "Why is the magician There is no job change... Could it be that the God of Games discriminates against us mages!"
It wasn't until this time that Edward realized first-hand the meaning of the fifth teaching of the God of Games Church, "Being strong is just a matter of one version, don't complain about the path you choose, and if you feel unhappy, scold the dog for planning."
Originally, he wondered why he would complain about the path he chose after being able to obtain the gift of the system that can be rewarded with hard work...
Now that I think about it, watching other people take off in place, while my own side has not changed at all, I really can't help but feel jealous.