[Come on, come on. We are an adventure group, not a trade caravan. You don't need to be as serious as working. I won't pay you.]
Roger chuckled.
[… All right.]
Yas was speechless.
This captain is too dishonest.
Mira didn't care. She was reading a book at the moment.
But when she saw Rogge summon the bone spirit, her attention immediately shifted to the little skeleton.
[Captain, doesn't it cost you any energy to summon this bone spirit? ]
Mira couldn't help but ask curiously.
After hearing this, Roger pondered for a moment and answered Mira's curiosity.
It does take some mental energy for him to summon the bone spirit.
However, the amount consumed is not much.
Moreover, if the bone spirit continues to exist, he only needs to give it a little bit of spirit value every once in a while, which is very convenient.
The only time that consumes more mental energy is when you first plant the bone spirit and when you repair it.
The most spiritual value is consumed when planting the bone spirit, about eight points.
And in the subsequent feeding, Rogge continued to provide a lot of spirit value.
In comparison, the amount of spiritual power provided when repairing its injuries is not that much.
However, Roger felt that these efforts were worth it.
Now he has a tool who is willing to work hard and never complain.
…The downside might be that it’s not very smart.
I don’t know if it’s because I have no brain.
Thinking of this, Rogge glanced at the bone spirit's empty brain.
[Take the helm and watch the direction carefully.]
Rogge gave instructions to the Bone Spirit.
The Bone Spirit ran up with a clattering sound.
Bang!
He bumped into the big guy Yas on the way and lost one of his arms.
It can be very weak when there are no bones around to provide it with.
[…]
Yas picked up the bony arm and silently handed it to the Bone Spirit.
I always feel that this stuff is not very reliable.
After Roger moved out a table, Yas took a look at the empty card table and couldn't help but ask.
[…Captain, where are the cards? ]
Roger gave an awkward smile.
[Do it now.]
After saying that, he went into the craftsman's room.
Mira laughed out loud when she saw this, while Yas covered his face helplessly.
However, after a while, Roger turned back.
[…What cards shall we play? ]
Roger stroked his chin.
Could it be possible that you just make a set of mahjong yourself
Or poker
[Do you know how to play Golden Flower? ]
Roger looked at them expectantly.
[What kind of flowers are fried?]
Yas was a little surprised.
[What is Golden Flower?]
Mira was also a little confused.
Well, it seems that there is no way to play Poker in this world.
[How about this, don’t go make cards, I have a fun little game here. ]
Mira gave Yas a look.
Yas then pushed Mira into her room.
Soon, Mira came out holding a book and a box of exquisite-looking cards.
Mira puts the cards on the table.
Roger took a look.
These cards are engraved with some beautiful creatures, dragons, goblins, dwarves, elves, humans, etc.
Each of these creatures has a corresponding number next to it.
There are also some cards representing weather and travel tools, such as storms, big ships, etc.
[This deck of cards is called Ojos. Yas and I used to play it often. I wonder if you, Captain, have played it before.]
Mira said as she shuffled the cards.
If he had played this card before, he wouldn't have asked them if they knew how to play Golden Flower...
Mira smiled and began to explain to Roger how to play the Oz cards.
There are five types of Ao Zhou cards.
Creature cards, weather cards, equipment cards, action cards, and only one card, Ozo Island.
The rules of the game are that participants start from their own side and can travel to Ozo Island via land and water routes.
Use hand combinations along the way to defeat other players' creature cards and eventually occupy Aozu Island.
Creature cards have basic combat power and defense power. The weakest value is the Goblin, which has the largest number. The most powerful is the Dragon card, which has the highest combat power.
Weather cards can affect the weather, and if used properly they can change the outcome of a battle.
For example, the Goblin card needs the action card "Ship" to move on the water, but if someone uses "Big Wave", the boat will be destroyed and the Goblin will die.
There are three types of action cards: ships, carriages, and clouds.
Most creature cards require action cards to move.
Equipment cards can provide some combat power and special effects. There are even equipment cards specifically for killing dragons, but the conditions are harsh.
Needless to say, Ozo Island is the final victory condition.
Of course, this doesn't mean that whoever runs faster or lands on Ozo Island first will win.
After obtaining the Island of Ozo, you still need to hold out for five rounds under the siege of other players to win.
During these five rounds, players on Ozo Island can only draw one card per round.
Of course, there are some detailed rules.
For example, there is only one dragon card, and its attack power is the highest among all creature cards. It can travel by land or water, and it does not need action cards to move.
But this most powerful dragon card was not drawn.
At the beginning of the game, each player will receive a "Dragon Egg" card.
The dragon egg requires a certain number of enemy creature cards to be sacrificed and killed before a dragon can be summoned.
[There are quite a lot of rules. No wonder you use a box to store cards...]
Roger found it very interesting.
[How about this, I'll play a round with Yas first and then I'll show you how to do it.]
Mira suggested.
Rogge nodded, then came behind her and began to observe.
Yas and Mira sat opposite each other, placed Ozo Island in the middle, each drew a line as land and took a dragon egg card, then they began to draw cards.
Mira's luck doesn't seem to be very good.
There are five cards, two goblins, a knight, a shield and a cloud.
Neither the Goblin nor the Knight can use the Cloud card to move in their description.
However, Mira was not panicked. She directly placed a goblin, equipped it with a shield, and went directly by land.
Although the shield card cannot improve the Goblin's combat power, it can improve its defense.
[It's still the same, Goblin is exploring the way. ]
Yas smiled and shook his head.
He took out a knight and directly equipped it with a warhorse card, which would allow the knight to move faster.
Then it was Mira's turn again.
After drawing two cards, Mira also played a knight, but did not equip it, and moved it directly in front of the goblin.
Yas didn't say anything. After the knight took action, he placed a human archer behind him.
Then the two of them did not play any more creature cards, but kept their team moving.
Two rounds later, the knight with the warhorse card landed on Ozo Island first.
After another round, Mira's creature card also arrived on Ozo Island.
Yas took the lead in launching the attack.
The human archer with high attack power directly knocked down half of the goblin's health, and if the goblin archer was hit again, the goblin would be gone.
Then the knight launched a charge, and with the help of the warhorse card, he instantly killed the unequipped knight.
Mira was not panicked at all and played a "Lightning" weather card.
The creature cards on the field were attacked equally and with high damage, and Mira's own Goblin and Yas's two cards were all destroyed.
Mira shook the two creature cards in her hand, with a smile on her face.
[It’s a good deal!]
Mira giggled and placed the human archer and knight next to the dragon egg card.
Since it was Mira who used the Lightning Card to kill the Goblin, Yas could only get a Knight Card and put it next to the Dragon Egg. He lost.
It seems that Mira had a plan in advance, with the goal of gaining a leading advantage in sacrificing dragon eggs.
One ball a day!
It will be on Wednesday next week and will be on the shelves on the first of next month. I hope all readers and friends can support it. Please support us when the time comes!
The author does not write daily plots randomly. On the one hand, it can buffer the plot, and on the other hand, it can also assist in describing the characters, so it is necessary.
Of course, readers who don’t like daily life can just take a quick look and skip it.
Generally speaking, I won’t write more than 2k words for daily tasks, and I will try to be as concise as possible.
(End of this chapter)