The confrontation between the two didn't last long, and finally ended with the nun's voluntary surrender. They didn't even leave any obvious scars on each other, as if it was really just a training session just now.
Jenkins gasped for breath and stood firm, while the nun still maintained the calm state of a spirit body. After retracting her weapon, she sat back on the chair next to the altar, and handed the reward to Jenkins.
Before entering the church, he had 18 dice. He gave up the task of exploring the church and only completed the task three times. Now there are 17+51+30+100=198 dice in total.
Jenkins didn't leave immediately, but thought about buying some good things from the nun.
Of course, he didn't forget the reason why he chose this road, so he asked after putting away the dice:
"I just saw a man in a blood-red robe near the corner of the street. Is that a resident here?"
"Yes, this is a special event exclusive to this street. If you can find that person before leaving the range of this street, then you can get a special item trading list. If you can't find it, you can find it in Before leaving the town, you will be hated even more by the townspeople, and all subsequent transactions will have a 5% debuff."
That is to say, you have to pay more dice to buy things, and the number of dice you get from performing tasks is reduced.
"Then do you know where that person is?"
The nun sat there quietly without speaking, just shaking her head.
There are a lot of tradables here in the Church, even more than in the Apothecary. Jenkins is rich in his hands now, but he is not willing to spend money indiscriminately. He is more inclined to find items that can allow him to leave town as soon as possible, or that can significantly improve his strength.
In the end, after choosing and choosing, he used up 60 dice and bought a wooden compass that looked very old. Of course, the pointer was metal. There are not too many patterns on the compass, and it does not seem to have the vicissitudes and sense of time that antiques should have.
Although this compass also has a strong aura, it can only be used in the town and cannot be taken away from the strange world. It can roughly point out the shortest road from the town at every intersection.
But because the compass is worn out, the road pointed out may not be correct. But for Jenkins, something is better than nothing, and he's playing with luck.
"Speaking of which, I don't know if [unknown way forward] can point out the way out at once."
He was still thinking about it when he said goodbye to the nun, but he didn't use this ability when he was on the way back. After all, all abilities can only be used once. This very useful ability may play a key role in the decisive battle with the Difference Engine .
The length of this street is about the same as the one on which he started, and Jenkins can leave with about 3 or 4 more rolls of the dice. But he was really curious about what kind of list of exchange items the guy in the blood-red robe could provide, so when he threw the dice, he still thought silently in his heart that the number thrown next should not be too large, he thought Do some exploring on this street.
198-60=138
The number of the dice thrown is 10, which happens to be the middle value. Jenkins waited until all the stone slabs in front of him were dyed blood red before starting again. After stopping, the building facing him was an ordinary building again. After knocking on the door, an old woman stuck out her head:
"Despicable Outlander".
After the familiar speech, there is no surprise, there is no person in the blood-red robe here, he injected blood to earn 4 dice and set off again.
137+4=141
Jenkins was worried that he would roll a 20, shortening his number of actions on the street. But this time he actually threw a 1, which was never expected.
"While I don't want to leave the street so soon, isn't throwing a 1 a little too much?"
He shook the small cloth bag in his hand and took a step forward, then turned to look at the dilapidated building without a door.
"This is… "
Taking a step back to the side, let the field of vision expand to observe the whole picture of the building:
"Shops? The functional buildings in this town are really complete."
There are two floors in the building, but after entering it, you can see that the stairs leading to the higher floor have been broken and blocked by debris such as cabinets.
Inside the store, there was only a dimly lit oil lamp on the counter facing the door. The light of the oil lamp was only as big as a soybean.
A young man in a black robe stood there expressionlessly. Except for this neat yellow solid wood counter, other areas in the store are full of various garbage and remains of bones. In some places, broken legs of furniture or parts of drawers can be seen. Obviously, the cabinets and shelves that should exist here have long since disappeared into history.
Jenkins came to the counter and saw that there was no response from the other party, so he tapped the table with his fingers. The expressionless young man looked up at him, then took out a cardboard from under the counter and placed it on the table.
Like the apothecary, it only offers selling services, there are no tasks that allow Jenkins to earn dice. There are a variety of products, but before asking about each stick figure, Jenkins is more concerned about the map.
But after scanning from top to bottom, I didn't see any signs that looked like a map:
"Don't have a map?"
he asked unwillingly.
"No."
"Aren't you a store?"
"The shops in this town are not limited to ours. Outsiders, please respect the rules here."
"All right… "
The most expensive item in the shop was the "Cleansing Potion" worth 200 blood dice, which was not available to the pharmacist Jenkins met. This potion can bring the state of the outsider back to the moment when he entered the town. In other words, even the subtle effects of frequent injections of blood through metal syringes can be changed.
But obviously, Jenkins can't afford it.
The most special commodity in the store, or service, is an exchange service, which can exchange dice into another currency, which is the crime coin-[Blood Currency]. But the exchange ratio is 100 dice for one, which is ten times different from the price that Jenkins asked from the bell ringer for 10 dice for 1 Seed of Blasphemy.
On the one hand, this shows that [Blood Currency] is more popular with the townspeople than [Seed of Blasphemy].
The dice in Jenkins' hands were enough to exchange for one, but he had to move around the town, so he didn't choose to exchange it. Of course, it’s not that he didn’t buy any products in the store. He reluctantly gave up the space item [Ancient Town Backpack] worth 67 dice, and Jenkins chose the old compass pointer worth 40 dice.
This pointer can repair the dilapidated compass that Jenkins bought at the church for 60 dice just now. This will not only restore the compass, but also make its guiding function more clear, and even allow the compass to be taken out of town and continue to be used in the material world .
Because of the newly added pointer, this compass has the ability to "search for the item the holder wants to find in a small area". The "small area" is actually only the size of a store, not even the size of the living room of Jenkins' home.
But at least in the future when you can't find your keys or wallet before going out, it will be very convenient to use this compass.
Jenkins also wanted to get some information from the shop owner about the person in the blood-red robe he saw at the intersection just now, but the shop owner was obviously not as friendly as the nun in the church, and kept silent to answer Jenkins' questions.
So Jenkins tried to ask the other party whether to buy items, but only got the answer of "The items of foreigners are dirty, and I can't sell them even if I buy them."
After thinking about it, he took out the bottle of blood wine in his backpack that he bought from the wine cellar for 1 dice. This is the property of the town itself, but the other party bought it, and the price is 5 dice. Although it is also very small, the price has doubled by 5 times.
"The price of some items is completely different on different occasions. Maybe I should buy some extra things to bring with me... I will think about it when I have more dice. It's not suitable to think so much now."
Jenkins took down this important message, sold the wine to the other party, and left the store with his small cloth bag in his hands.
140-40+5=105
Continue to roll the dice, maybe the 1 thrown last time used up the bad luck, and then a 20 was thrown next. It's just that Jenkins still wants to find that special merchant in the blood-red robe on the street, so throwing out such a large number cannot be said to be a completely good thing.
This time the journey was relatively long, and after stopping, it turned out to be no ordinary building. There was also no door panel, so Jenkins just barged in.
There was only one candle in the house, and Jenkins followed the light into it, and saw a child wrapped in a torn quilt, curled up in a corner of the floor in front of the candle. Hearing footsteps, the kid looked up at Jenkins. At that moment, Jenkins seemed to see a blood-red beast in the other's cloudy pupils.
But just when Jenkins wanted to see clearly in surprise, the boy immediately lowered his eyes, grabbed the cardboard and threw it to Jenkins.
The role of the boy is probably a beggar in the town, so according to his status, the value of the trade items is not very high, but there are many strange things.
In terms of price, the two most expensive shoes are part of the "townsman's attire". And continuing down, there is a special prop worth 10 dice, which is a special stone water cup, which can turn the urine of any creature into clear pure water.
The corner of Jenkins' mouth trembled, and he didn't consider buying this. Continue to swipe down, and see more strange things that I don't need.
Instead of shopping at the beggar, he took out a dice and held it in front of the boy:
"Have you ever seen a man in a blood-red robe?"