Pei Qian didn't give the two of them much time to react, and continued on.
"I only have three requests for this game."
"First, I hope this game can have a sufficient number of plot modes, not simply a player-versus-player game, our game must have depth and connotation!"
"Second, we must take care of the feelings of novice players to the greatest extent, and make the game as simple as possible!"
"Third, we want to make epic weapons. The price of the weapons... 888 yuan is permanent. You can see how much the limited-time experience sells."
The crowd fell into a state of stunned mass.
Pei Qian laughed inwardly.
It's that easy to screw up a game!
Making FS games was something Pei Qian thought about early in the morning.
Letting a team with absolutely no experience to make FS games from the beginning is a sinkhole in itself.
Because FS games are different from other game types, the requirements for hand feel are too high!
There is a mature FS game in this world, that is, "Anti-Terrorism Project", which can almost be said to have achieved a 100-point feel.
Even if there is another game on the market with a score of 99, it will still hit the street!
Because the difference is only 1 point, it will be infinitely enlarged in the feelings of FS hardcore players!
Who's going to play a botched knockoff when there's Plan for Terrorism
This is completely different from mobile card games and MMORG, because these two games are repackaged games. Once the packaging is changed, the others are almost the same. Even if there are some defects, it can be regarded as a new game.
But in FS games, a difference of 1 point in feel is a difference of 1 point, and it is difficult to make up for it!
To crash the "anti-terrorism plan" is a kind of death in itself.
And these three requirements of Pei Qian are even more cruel!
Plenty of story mode looks good, but it's actually way beyond the capabilities of this team.
The plot mode is a typical high input and low output. The final result is likely to be thankless, making the project members spend a lot of time and energy, and the players do not buy it at all!
The same research and development time, manpower, and more investment in the plot mode will inevitably affect other aspects of the game.
Taking care of the novice experience and making the game as simple as possible will inevitably lead to the dissatisfaction of those core players, and FS is a game type that favors ashes players!
The most important thing is the third point.
Krypton Gold Weapon!
This is what Pei Qian thought of after learning the lessons of the previous "Ghost General".
In the previous life, "Crossing the Line of Fire" achieved corner overtaking while feeling worse than Counter-Strike.
And this world does not have "Cross Fire", not even a similar game.
As for why
Pei Qian feels that this is because of the game environment in this world, there is no living space similar to games!
On the surface, what Pei Qian is doing is similar to "Crossing Fire", which is to raise the game's gold threshold significantly, but the effect will be completely different, because the environment is completely different!
In the previous life, free games were in power in 2009, and krypton games were commonplace.
But in this world, the mainstream is to pay for buyout and point card. For a mobile game like "Q Meng Three Kingdoms" to make a 1000 krypton gold ceiling, players will be crazy to diss.
When Pei Qian made "Ghost General", he made a huge mistake, that is, he made the game too conscientious, so that it aroused the strong goodwill of players, and gave a reputation that Pei Qian did not expect at all!
In a sense, Pei Qian also belongs to the "initiator", selling the goods that could have been sold at a higher price at a low price...
Of course, what kind of chain reaction this will have, Pei Qian doesn't need to care about it for the time being, he only needs to care about how to pay for the next game.
It may be a good idea to make krypton gold very heavy and smash word of mouth!
Think about it.
A FS game that doesn't feel as good as "Anti-Terrorism Project", the quality is average, spend a lot of resources to make a useless plot mode, and then the guns in it can't be used casually, and they are all expensive to sell...
There is absolutely no advantage.
Nothing to say, absolutely cool!
Now Pei Qian just made a propositional composition, threw the three restrictions directly to Huang Sibo and Bao Xu, and asked them to follow this standard.
On the premise of satisfying these three conditions, you can do whatever you want, and Pei Qian doesn't care!
On the premise that the entire project team has no experience in FS game production, it would be good for this game to be reluctantly made and reviewed. Make money? Impossible!
Sure enough, after hearing Pei Qian's three requests, both Huang Sibo and Bao Xu fell into deep thought.
Huang Sibo was shocked by the degree of freedom and difficulty.
I thought that President Pei, as an experienced producer, would plan and guide the game design in great detail, but he turned out to just point in a general direction, and he became a hands-off shopkeeper!
A FS game with a story mode, friendly to novices, and a high ceiling of krypton gold...
It's very difficult!
However, Huang Sibo can't just say that he can't do it. He just decided before the meeting that he wants to make a mess for President Pei, so he can't just retreat.
The harder it is, the harder it is!
Otherwise, how can it be worthy of President Pei's favorable treatment and trust
As for Bao Xu, he does not have as many psychological activities as Huang Sibo.
He was just constantly recalling his experiences while playing FS games, thinking about how to successfully complete the tasks assigned by Pei Qian.
"Is there any problem?" Pei Qian asked.
Huang Sibo just opened his mouth to speak, but Pei Qian nodded immediately: "Everyone has no opinion, it's good."
Several people swallowed what they said in their throats.
You didn't give us a chance to speak!
Pei Qian looked around the crowd.
"Then, give the design team a week to come up with a design draft. Bao Xu, you are responsible for the creativity and general direction. Huang Sibo, you will organize the design team to meet, refine the plan, and assign tasks."
"Ma Yang, you are mainly following others to learn more and help as much as you can."
"If you have any problems, let me know in time, especially the money problem. Don't be embarrassed."
"Dismiss!"
After the meeting was over, Pei Qian felt relaxed.
Is that what it's like to be a boss
Throwing all the work out and leaving it to the subordinates to do it, you don't have to worry about anything. Is it such a cool feeling
Of course, even if the average boss is a hands-off shopkeeper, he can't help asking things to understand the progress of the work.
But if Pei Qian shakes his hand, that's a real shake, so he definitely won't ask a question!
Whether the quality is good or bad, he doesn't care!
Of course, several key progress nodes still have to be stuck a little bit.
For example, when will the design draft be released, when will the first version of the demo be released, when will it be submitted for review, etc.
It doesn't matter if the game sucks, but it must be able to pass the trial and not work in vain, otherwise the system will judge the violation.
Pei Qian's goal is to indulge this group of people to toss and spend money hard on the premise that the game can be made smoothly!