"So, I think this is a test that President Pei gave us, a propositional composition."
"President Pei is best at fighting big with small, using a small amount of resources to achieve the best results."
"Lonely Desert Highway is like this, and so is "Ghost General"!"
"So, we have to try to make the best results with the least resources!"
"I have roughly considered the following aspects. Characters, scenes, and plot cuts must be saved as much as possible. Otherwise, this plot mode will definitely be meaningless. We have to use good steel on the blade!"
Bao Xu is confident.
Huang Sibo nodded frequently, agreeing with this.
Bao Xu continued: "In fact, after determining that these resources should be saved as much as possible, we have very few options."
"First, the character aspect. The game uses a first-person perspective, which saves the character model of the protagonist, and only needs two arms and two legs."
"The game can choose the theme of zombies. There are two kinds of enemies in the game, one is a zombie and the other is a mercenary. You can use a general template, and you can change it at will to ensure a rich variety of monsters, just OK."
Huang Sibo nodded: "Well, I understand, this is a good way. However, there are only zombies and mercenaries, I am afraid there is no way to show any plot. There must be supporting characters."
"I've already thought about the supporting role. I only need one, and that's a little girl."
Bao Xu looked at the printing paper full of ghost characters on his hand: "In order to save resources, I plan to set this little girl to be unable to speak, so that the plot dialogue and dubbing can be omitted. The voice in the whole game, as long as there is a Some common battle voices will do."
Huang Sibo was startled: "Ah? The only supporting character can't speak, so how can you show the plot?"
In Huang Sibo's understanding, the lines of the supporting roles are the key factors in expressing the plot and character.
There is already only one supporting role, and he can't speak or have lines. Is this... Could it be that the whole game is a pantomime
Bao Xu thought about it for a while: "Well... No way, this is the result of compromise. If we let the little girl speak, then we have to find someone to dub it, and we have to adjust the mouth shape of the little girl's model, which is a lot of work."
"Also, I think the little girl doesn't speak and it doesn't affect the plot. We can show it in many ways."
"For example, her behavior, eyes, movements, etc."
"If it's a dumb character, a little girl is the best image."
"The existence of this little girl mainly serves two purposes."
"First, she is a kind of spiritual comfort and adjustment. Players are fighting zombies and mercenaries throughout the game. This little girl is like a light in the dark, which can regulate players' emotions. So that the game doesn't get completely mired in the monotony of 'chuchuchu'."
"Secondly, she can participate in some puzzle-solving gameplay. Many major foreign manufacturers' stand-alone games have a similar approach, which is to allow players to interact with a certain NC to solve puzzles. We can do some levels like this: the front door is locked, There is a narrow ventilation duct next to it, and the little girl can just climb over to help the protagonist open the door."
"That way, the little girl will be very important to the player, both emotionally and practically."
Huang Sibo nodded: "Well, it sounds good! But I have a question, how to set the background of the story? Is it the theme of the apocalypse? In this worldview, zombies, little girls and mercenaries must be integrated at the same time, and it must be reasonable and not far-fetched. "
Bao Xu swiped on the ghost-like printing paper: "This involves the second point, the scene."
"There is a premise that the scene must be reusable. Suppose we want to make a 3-hour story experience, and the general foreign stand-alone masterpiece will provide three or four completely different game scenes with different styles, which is too difficult for us. ."
"What I think is that the story takes place in a large fortress at sea, where some evil multinational corporation conducts virus experiments, and their goal is to use the virus to transform mercenaries into tireless and powerful warriors."
"In this way, the main goal of the protagonist in the whole story mode is to get out of this large fortress, from the bottom to the top, and finally escape. All the scenes that players see are the 'secret base' inside the fortress. Just the style."
"We can have many ways to distinguish the levels, such as changes in monsters, minor adjustments to the scene, etc. The same is the style of 'secret base'. We can subdivide different scenes by adding a little texture and changing it."
"For example, some scenes are contaminated by viruses, and the walls and floors are rusty and bloody effects caused by various viruses; some scenes keep the fortress as it is, but become a mess; some scenes use mercenaries to use Heavy firepower to clear the zombies, so there is serious damage…”
"In the same scene, we can make three or four kinds of effects, which can directly solve all the scene needs in the game."
Huang Sibo rubbed his chin: "Well, this idea is really good! However, since it is the sea base of an evil multinational company, why is there a little girl?"
"This is a good explanation," Bao Xu said. "The little girl has a special antibody on her body, so she was caught by a multinational company for the test. During the test, the little girl lost the ability to speak."
"Wonderful!"
Huang Sibo flashed: "Also, this setting seems to be able to be extended. I think this can be done: the blood of the little girl can help the protagonist to immunize against viruses. For example, if the player is accidentally scratched or bitten by a zombie, the little girl will take the initiative to use it. Needle-tube blood collection helps the protagonist heal."
"Good idea!" Bao Xu also thinks this idea is good, "In this way, the little girl is more important to the player! Every blood collection can deepen the relationship between the player and the little girl, and with the excessive number of blood collections , the little girl will become weak and slow, in order not to let the little girl suffer, the player must improve their skills and solve the enemy better, which is also a way to increase the player's immersion!"
In the process of brainstorming between two people, many game contents were quickly finalized.
The game takes place in a secret fortress at sea. The protagonist is a special soldier from the East who sneaks into the base to investigate, but just in time for the virus outbreak.
The protagonist must constantly seize firearms from the enemy, defeat a steady stream of zombies and mercenaries, kill from the bottom of the sea fortress to the top and escape.
In the process of escaping, the protagonist encounters a little girl who cannot speak, and this little girl becomes the reason why he must escape alive.
And the whole plot mode revolves around the protagonist and this little girl.
The whole plot is not complicated, but the content is not monotonous at all!
Although there is only a supporting role of the little girl in the game, as long as you do it well, it will definitely leave a deeper impression on the players than the ten supporting roles!
Huang Sibo kept recording on the computer's documents.
Looking back at the entire document, Huang Sibo was even a little shocked.
Such a perfect solution!
Is this the result of Bao Xu's hours of thinking
It not only perfectly solves the problem of limited resources in the game, but also achieves a reasonable plot, self-consistent logic, and complete emotions, which is impressive!
Huang Sibo couldn't help but give a thumbs up: "Brother Bao, you are amazing!"
Bao Xu shook his head: "No, I just finished President Pei's proposition composition, he should have wanted to do it from the beginning, just to give us a small test to see if we can understand his well. Spirit!"