Losing Money to Be a Tycoon

Chapter 494: GOG Creative Community

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Wednesday, April 20.

Tenda Gaming Division.

Hu Xianbin was at the workstation, drinking coffee ton ton ton ton ton, while stubbornly fighting the plot of "Struggle".

The research and development of "Struggle" is carried out simultaneously. Ruan Guangjian's Halo Studio is still producing the original drawings of the characters. After Hu Xianbin confirms that there is no problem, it will be handed over to the outsourced art team for detailed modeling, and then let the actors. Go to Motion Capture Studio for motion capture...

And Hu Xianbin wants to finalize the script of the entire game as soon as possible.

This doesn't seem to be a particularly complicated thing. After all, President Pei has given a clear outline of the story, but after Hu Xianbin actually did it, he found that it was much more difficult than he thought.

Although the main content is the subject matter that can be seen everywhere in real life, such as going to school, examination, applying for a job, getting married, and having a baby, but it is precisely because it can be seen everywhere, there are bound to be problems of thousands of people.

There are billions of people in the world who live completely different lives. The poor have their own misfortunes, and the rich have their own pitfalls. So what kind of case should be chosen to best represent the "poor" and "rich"? "What about the class

Because the level of society is complex, all are poor, some are in the valleys, some are in the slums of the city;

There is also a big difference between the poor and the poor, the rich and the rich, and it is difficult to understand each other even if they are both poor.

So in this game, if you want to use the individual to represent the whole, it is a special test of the designer's ability.

If you go astray, someone will definitely say "the poor are not like this at all", and the game will collapse from the root.

How to make the case universal under the premise of ensuring authenticity and resonate with various classes...

Hu Xianbin felt that he had received an unprecedented challenge.

Now that there is no Li Yada to pave the way for him, everything can only rely on himself, which is really stressful.

While thinking about it, Min Jingchao came to the side and tapped on his desk lightly.

"Gog's activity plan has come out, do you want to take a look?"

Hu Xianbin shook his head: "I can't take care of that, you can figure it out. Anyway... "

He glanced at Li Yada's position subconsciously: "As long as Sister Li and Brother Bao don't raise their opinions, there should be no big problem."

Min Jingchao nodded: "Well, I already posted the plan in the group, and they didn't speak."

Hu Xianbin: "That's fine."

Min Jingchao also felt a lot more at ease, and returned to his workstation to sit down.

On the computer screen is a proposal: the gog creative community.

There is an official forum on gog's official website, mainly for players to put forward opinions and feedback questions, and it is also a part of the tpdb website.

This time, Min Jingchao plans to open a new section called "Creative Community" on the forum, which is dedicated to collecting players' ideas for new heroes.

Of course, when designing this section, Min Jingchao always kept President Pei's teachings in mind.

"The creativity of most people can be a treasure, or it can be a prison."

On the premise of fully respecting the player's creativity, we should also be alert to the possible "cage" effect, to prevent the game from becoming a stitched monster or four dissimilarities.

As a numerical designer, Min Jingchao has to check the numerical balance of this game, while Zhang Nan has to check the art style of this game.

But even so, screening and reviewing such a huge number of ideas is a hassle.

Therefore, the designer's job is to anticipate these troubles in advance and solve them mechanically.

Min Jingchao divided the creative community into several simple sections, and designed a player initial screening mechanism similar to "likes" to minimize the workload of designers on some low-level tasks.

In Min Jingchao's conception, gog's heroes can be roughly divided into three categories:

The first is the hero who bought the IP, and it can be reshaped directly according to the original image, and the skills will also be designed according to the story background of the original character;

The second is a hero designed based on internal employees or related personnel with special contributions, such as Modest;

The third is the hero designed by the player.

The heroes designed by the players are divided into two categories, one is the mechanism and gameplay, and the other is the appearance.

There is a specialization in the art industry, and it is difficult for most players to take into account the background, appearance, and specific skill mechanisms of heroes, not to mention numerical balance.

So, these have to be separated.

The creative community is divided into four sections: the ip hero collection area, the special contribution collection area, the original mechanism collection area, and the original appearance collection area.

In the ip hero collection area, the official will regularly publish sticky posts to publicize the newly purchased ip characters, and then players can design skills based on the existing image and story background.

In the special contribution collection area, the deeds of some outstanding employees, partners or outstanding players will be written, and then the players will design according to the characteristics of these characters.

In the original mechanism collection area, players are only responsible for thinking about hero design schemes that are beneficial to the game mechanism. For example, the current hero lacks a global support, so players only need to come up with a good hero mechanism, and other people or officials will complete the hero's original painting and story background.

The original appearance solicitation area is just the opposite. Players only need to post their own hero drawings or written story backgrounds, and other people or officials can design skills.

All of these sections have rich filtering and sorting functions.

For example, players can sort and browse the current suggested posts according to different data such as popularity, posting time, and number of likes, and they can like, strongly recommend, feel very happy, and dislike the design that they are satisfied with.

In this way, players can conduct preliminary screening, and the designs with higher voices from players can be given priority to production.

Anyway, it has already been crowdfunded, and let the players take charge of the design work, so let’s just rub a little more and let them be responsible for the work of screening ideas together.

Of course, a company with such integrity as Tenda will definitely not prostitute the creativity of players.

In order to better stimulate the enthusiasm of players, Min Jingchao designed a very generous reward mechanism.

For all players:

After the new hero designed by the player goes online, the first skin is 10% off, the second skin is 50% off, and the third skin is 20% off. All players can enjoy it for a limited time of one month (from the day the skin goes on sale).

For active players in the forum (based on comprehensive judgment of login, likes, comments and other data):

After the new hero designed by the player goes online, active players in the forum can ignore the time limit and enjoy the above discount.

Even if you are not currently an active player, you can enjoy these benefits again as long as you log in to the forum to participate in the interaction and restore your active player status.

For great content producers (with lots of great ideas, whether adopted or not):

Regardless of whether the idea is adopted or not, you can enjoy the right to purchase the full skin at a 30% discount (the two discounts are not superimposed, and the lowest discount will be taken);

If the idea is adopted, you can get 5% of the hero's skin profit as a reward, and the name or game id of the original idea source will be permanently marked on the hero's details page. Players can choose a title after entering a game match, similar to Modest's Designer>.

Of course, players need to agree to some agreements before uploading ideas to prevent possible copyright disputes.

Otherwise, it would be embarrassing if Tenda adopted a certain design and was falsely accused.

Overall, this feedback can be said to be very large.

In particular, once the idea is adopted, you can get 5% of all skin profits. The more popular the hero is and the more skins are sold, the more this money will be.

Ideally, as long as players can design a hero that is fun enough and loved by most players, they can point to this 5% share for a lifetime.

Of course, this is only an ideal situation.

Even if there are more than 100 heroes in a few years, there will only be dozens of such lucky players.

However, such a generous reward will tempt talented players to rack their brains for hero design.

Using 5% of the share to replace a hero character that is generally loved by players, and also to the active participation of players, this wave is not a loss.

Now Min Jingchao just wants to say a word to the finger company: "Come on, you have an iron liver, but the wisdom of players is endless!"

After confirming the plan again, Min Jingchao sent the plan to a group of horses.

At present, the end point, the tpdb website, and the game's official website, forum, etc., are all in charge of the same group of people. Anyway, they are all websites, and they must be integrated into the tpdb website in the end. Unified production is the best.

After the forum is ready and revised, this news will definitely cause an uproar in the player community!

President Pei should also be relieved that we thought of such a good solution, right

at the same time.

Pei Qian is worrying in the office.

He still has no clue about the special task of this cycle called "Endless Learning".

Spend up to 8% of 20 million yuan, that is, 1.6 million yuan to invest in yourself, learn some knowledge, and if the system determines that "learning is successful" during settlement, it is allowed to reduce or increase the system funds of 12.8 million yuan.

But the premise is that it has to spend 1.6 million.

Spend less and cut less in the end.

The reason why Pei Qian struggled for three weeks without being sure is mainly because of two points.

What course tuition can cost 1.6 million in a few months

If there is such a course, can I get enough improvement and be judged by the system as "successful"

If the system decides that "learning has nothing to do", it is only equivalent to spending 1.6 million in the assault, which will not have the effect of reducing the system's funds at all, and it is of little significance.

Pei Qian has thought about a lot, such as learning management, learning economics, learning foreign languages, learning to paint...

But after thinking about it, I still feel that it is not safe.

First of all, I am so busy now that I have time to attend classes, but I don’t necessarily have time to learn all this knowledge.

Second, even if there is time, the brain may not always keep up.

Finally, it is difficult to spend 1.6 million for a class that has time and can be learned; a method that can spend 1.6 million may not necessarily learn enough useful knowledge.

The system is very thief. Pei Qian wants to do something like "spending 1.6 million to buy a lesson". Playing word games will only get the system's eyes.

This is really hard.

Watching the time go by day by day, Pei Qian felt that he couldn't delay any longer. The longer he delayed, the less time he had to study.

If you can't figure it out yourself, you can only help others.

Who to help

Pei Qian thought for a while and felt that he could ask Xiao Tang.

Among all Dihua employees, Xiao Tang should have the lowest degree of Dihua. At the same time, she is also very strict and can't say a word that should not be said. She is a good candidate.

Thinking of this, Pei Qian sent Tang Yishu a message and asked her to come to the office.

Soon, there was a knock on the door outside.

After entering the office, Tang Yishu spoke first: "Senior, Guan Peisheng is still alive, I haven't found everything yet..."

Pei Qian waved his hand: "Before Saturday, don't worry. This time, I mainly want to ask you about other things. You can give me an idea."

"What do you think I need to learn most if I'm going to learn something?"

Tang Yishu was stunned, blinked in confusion, and then said, "No, I don't know."

Pei Qian felt very sad.

He was a little disappointed with the answer.

Am I a perfect person in everyone's eyes? Is there not even room to learn and improve

Hey, the misunderstanding between people is really terrible!

Tang Yishu thought for a while, and then said, "Senior, I don't know what you need to learn the most, I, I only know what you need to learn the least..."

Pei Qian: "Oh? What is the last thing I need to learn?"

Tang Yishu: "Games, game design."