Losing Money to Be a Tycoon

Chapter 575: Desperate Escape

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Qiao Liang looked around and sighed, as expected of Mr. Pei, who can always come up with new tricks.

As soon as you walk into the Thriller Hostel, the experience is different from other places.

All the buildings are basically renovated by using the buildings in the old industrial area, so they have a special sense of age. At the same time, the style of the whole area is still very unified, and you will not feel that a certain building is particularly abrupt.

The whole park gives the impression that it is very open, just like a park, it is not closed at all.

In order to limit the flow of people, many amusement parks need to buy tickets to enter the park, so the park will be relatively closed. Tourists are more anxious after entering. Because of the limited time, they all want to queue up to play those famous projects, and they are not in the mood to hang out.

On the other hand, it is different here. You can come and go at will. It feels like you are walking in a nearby park, which is more relaxed.

Soon, everyone came to the central square and saw the peculiarly shaped gold labyrinth and the healing fountain in front of the gold labyrinth.

In the distance, one can see the large factory building where the three projects are located.

The directions are clearly pointed out on the road signs, and the names of the three projects are: Escape, Haunted Nightmare, and Ultimate Horror.

There are leaflets at the entrance of the nearby shops, which can be picked up by yourself. In addition to the map of the entire Horror Hostel, there are also introductions to different projects.

Someone went to get a few leaflets and distributed them to everyone.

"I'm going, the price is so different? It only costs 10 yuan for desperate escape, but 100 yuan for ultimate terror?"

"After all, the ultimate horror project was built at a high cost as soon as you heard the name."

"The 'Ultimate Horror' has no introduction, only two words: Don't go? It's really a genius in the advertisement of Nima. After I saw it, I wanted to go even more..."

"But there is obviously a big problem with this pricing strategy, right? I read this introduction. It seems that Escape from the Dead seems to be a replayable mode like "be quiet". Since it can be replayed, shouldn't the price be set a little higher? At least it should be set. Thirty dollars?"

"The ultimate horror is priced a bit high. It's just the space of a big factory. Many people are scared out of it after five minutes of experience. I'm afraid everyone is worried about the money and dare not go for such a high price?"

"Who knows, let's go in and have a look."

It is still 2011, and Jingzhou is a second-tier city, and the 100 yuan ticket for a haunted house is already relatively high. Of course, it only costs 10 yuan to escape from desperation, which is indeed the price of cabbage.

Because the park just opened, it was still Friday morning, so the flow of people had not yet reached the peak of the day. Although there were people lining up at the gate of "Extreme Escape", there were not many.

The crowd hurried to the end of the line.

After all, judging from the number of people, in addition to the tourists who are wandering around and shopping in the golden maze, 70% of the tourists who are ready to experience the project gather in the first project, 30% in the second project, and 30% in the third project. Sporadic tourists went to ask, but were quickly told to pass the second item first.

It is obviously the most appropriate to experience the first project while there are fewer people.

In the process of queuing, Qiao Liang observed the number of people put in each time, and found that about 100 people were put in each time, and a wave was put down after 15 minutes.

Qiao Liang looked at the promotional page in his hand again, and realized that the interior of this super-large factory building is actually divided into 10 parts, with a total of five different decoration styles, each of which is more than 400 square meters, and can be experienced by 10 people.

Therefore, the team walked fairly fast, but many tourists who came out of the exit ran to the end of the team again, and seemed to be eager to play a second time.

Qiao Liang and others were at the front, and it was their turn after 15 minutes.

When they were in the queue, everyone had read the specific rules of the project on the sign next to them. It felt like a simplified version of "be quiet" to Qiao Liang, and the scene seemed to be similar, and it was probably used directly. The original art in the game is used as a style design.

This made him look forward to it even more.

Before entering the project, a staff member will distribute a special bracelet to everyone, which will be handed in after the game is over.

The band appears to have heart rate monitoring, and it has a very bright, very bright light on it.

Before entering, everyone can freely choose the scene, namely the mental hospital, the madman's village, the country hotel, the castle and the school. These scenes are obviously the same as the classic scenes from "be quiet", but only in miniature versions.

Moreover, it is definitely impossible to build an ancient castle in the factory, but it is as close as possible in style.

The map is reduced, the gameplay is simplified, and the rhythm is accelerated. Obviously, to reduce the cost of learning, only the most interesting gameplay is retained, so that most tourists can understand the gameplay in the shortest time and have fun.

"Desperate Escape" is a special kind of room escape from the rules. All tourists play the role of ordinary people who are locked here. The common goal of everyone is to find the decryption spell in the scene, activate it, and find an exit to escape from here.

The decryption spells are arranged in advance and spread across the entire venue, with dozens of them, but in each game, only a dozen of them will be activated, thus creating randomness.

After tourists find the activatable decryption spell, they can accumulate progress by getting close to it. After the progress is full, it will be permanently activated, which is one step closer to winning the game.

There will be a staff member playing the maniac roaming the venue, and the carry-on stereo will play horrific roars and bgm to remind visitors that terror is approaching.

On the surface, the staff is catching tourists, but in fact, they do not really chase them. After all, chasing may cause falls and injuries, and there are potential safety hazards.

Therefore, the correct way to play is for tourists to search for the decryption spell, while the staff slowly patrols the entire venue. After the tourists hear the staff coming, they should immediately find a place to hide and wait for him to go away.

And the bracelet that was issued at the beginning represented the san value in the game "be quiet".

The wristband will detect the tourist's heart rate. When the tourist's heart rate rises suddenly or stays high, the wristband will record it and gradually change the color of the lights on the wristband.

Green is healthy, yellow is dangerous, and red is out of control.

There is also a small remote control hidden in the staff's hand. If a tourist appears in his field of vision, the staff can directly change the heart rate calculation of the tourist bracelet, so that the bracelet turns red faster.

Once it turns red, the tourist can no longer activate the incantation through the bracelet. On the contrary, when the tourist's red bracelet appears within a certain distance of other tourists, there will be a phenomenon of "infection", and the bracelets of other tourists will also From green to yellow to red.

However, correspondingly, there is also a "safe house" design in the game. Only normal tourists can enter some specific areas, and red bracelet tourists and staff cannot enter. In this area, the bracelet is not affected by the outside world.

Therefore, it is very stupid for tourists with red bracelets to stare at a tourist "infected". The best way is to scare people around and spread the infection.

If the player escapes within the time limit, then all "healthy" tourists win; if the player fails to escape within the time limit, the "runaway" tourists win.

15 minutes later, Qiao Liang and the others left the exit with unfinished expressions on their faces.

"It's really interesting, even a little over the top, I want to do it again!"

"It's not enjoyable, but the sense of substitution is quite strong. It's a bit like playing "be quiet" by a real person!"

"The staff member felt very understanding. I heard him coming and quickly hid in the cabinet next to him. As a result, he knew that I was in the cabinet, so he deliberately wandered around and looked in through the gap of the cabinet. What am I? I was so scared that my heart beat faster, and the bracelet turned yellow at that time!"

"Old Joe, you're just a scumbag! You got scared and ran out to chase after us, or are you alone?"

"That's right, I was about to clear the customs, but as soon as you came out and messed up, my bracelet was originally yellow, and it became red when I was scared by you, so I can only join you."

Qiao Liang plausibly said: "The rules of the game are like this, the fact is that I won, how?"

Everyone said that they had never seen such a shameless person!

Although he was despised by everyone, Qiao Liang himself was having a good time.

He can now understand why many tourists immediately return to the queue and re-queue after playing it once, because this project is really good to play!

As a game up master, Qiao Liang can see many mature game design concepts from the design of this project.

The basic gameplay of this project is actually very primitive, that is, hide and seek, and at the same time use the packaging of "be quiet".

But compared to many escape room projects and haunted house projects, its biggest advantage lies in two points: replayability and moderate horror.

Most of the escape room and haunted house projects have the same layout due to the limitation of the venue. After you experience it once, you don't want to experience it again. However, "Desperate Escape" is a multiplayer game, and the random refresh of the spell position ensures that each entry is guaranteed. experience will be different.

The staff will play the role of lunatics, and will cooperate with the game according to the different reactions of different tourists. The trajectory of each action is random and unpredictable.

The heart rate changes of each player are different, the time of "out of control" is different, the behavior after "out of control" is also different, and the impact on the overall situation is also different. So every time you play, the strategy players need to take will change.

The horror of this project is moderate, a little scary, but not too intimidating to take part in.

In the game, through environmental cues, the staff dressed as lunatics, and the horror bgm played by the staff, the terrifying atmosphere is well set off, so that tourists should always be on guard and look around when looking for decryption spells. Observe, when you hear a bgm approaching, you should quickly find a place to hide.

At the same time, the movement of the staff is very slow, and it does not really catch people, and the visibility in the scene is also OK, and they will not be overly frightened.

Therefore, even a very timid person like Qiao Liang can persevere in this project and have fun.

Qiao Liang himself is a loyal player of "be quiet". In his opinion, this project simplifies the complex gameplay in the game and is more suitable for offline games.

In short, such a fun project is only ten yuan once, and it feels like a loss without brushing it three or four times!

Qiao Liang looked towards the end of the line. There seemed to be hundreds of people lined up. If you estimate the queue time, it might have reached an hour.

A fan was shocked: "There are already so many people? After that, will the queue for this project start in three hours?"

Qiao Liang shook his head: "No. It's normal for a lot of people recently. After all, the adverts of the Horror Hostel are so popular that many locals in Jingzhou have come to experience it. The key is to wait for the first wave of people to pass. It is impossible to maintain such popularity, which is the key to profitability in the future.”

After thinking about it, everyone seems to be the same.

Many closed haunted houses and amusement parks must have been very prosperous when they first opened. The key to whether they can continue to open for a long time is to look at the future.

"Then what do we do now?" someone asked.

To experience "Desperate Escape" again, you have to queue for at least an hour. Although the queue time is not long in other amusement parks, there are two items next to it with a lot less people.

"Otherwise, let's go to the Haunted House Nightmare and try it? After passing the Haunted House Nightmare, you can play Ultimate Horror." A fan suggested.

"Well, come here." Someone agreed.

Qiao Liang hurriedly shook his head: "I don't want to go! There must be a reason why there are so few people! I must be scared to cry!"

The fans looked at each other and directly held up Qiao Liang: "Then let's go! We agreed to advance and retreat together, and no one wants to run!"